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PostPosted: 22 Jun 2018, 06:34 
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Joined: 03 May 2015, 03:27
Posts: 1335
Location: Newcastle, Australia
GarryG wrote:
The dome has a problem as covers up all the nice work I done to the buildings.

I also noticed that prior to reading your post. What about one more option available: a transparent dome.[/quote]

That might be a good idea .. if I can get some photos of how it as back in the 1950s and 60s could put some furniture in the concourse area too.

Not sure if I could make it cargo aware so looks animated with people moving around?

First I get it all finished the way I doing it now, and than see what improvements I can add and change.

Cheers

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PostPosted: 23 Jun 2018, 04:37 
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Joined: 29 Feb 2012, 00:55
Posts: 1634
Location: Hellas
Yes. First finish the station.


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PostPosted: 08 Jul 2018, 05:22 
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Posts: 1335
Location: Newcastle, Australia
Hi,

Come up with a novelty idea for those like me like some realism in game.

If the station you wish to make has short platforms, but some of your trains are way too long, how to make the train stop for same period of time if it fitted in the platform?

So I made some point bars and signal wiring. These act the same as single sided platforms.
Attachment:
Interlocking.png
Interlocking.png [ 71.12 KiB | Viewed 18 times ]

Attachment:
Interlocking2.png
Interlocking2.png [ 478.9 KiB | Viewed 18 times ]

Going along side the signals and points be a problem .. hope overlaps will work with out glitching to much.

Where the bars cross under the tracks hope eventually to make them so can go different directions.

Just an idea at moment .. but this will allow long trains to stop at short platforms.

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Projects: viewtopic.php?f=179&t=811


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