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 Post subject: Re: AuzObjects
PostPosted: 31 Dec 2018, 14:07 
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Wishing you all and your families a very

HAPPY NEW YEAR

for 2019 ..

Cheers to all from me and Australia
.

Garry

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 Post subject: Re: AuzObjects
PostPosted: 31 Dec 2018, 17:52 
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Considering that you get it before the rest of us, be sure to leave enough cheer to go around the globe. :mrgreen:

That way we can all have a Happy New Year. :lol:

Click here for the fireworks

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 Post subject: Re: AuzObjects
PostPosted: 01 Jan 2019, 05:39 
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 Post subject: Re: AuzObjects
PostPosted: 01 Jan 2019, 05:45 
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wallyweb wrote:
Considering that you get it before the rest of us, be sure to leave enough cheer to go around the globe.


Would it be quicker and you get more if I sent it back n time? and IF you leave any you can send it back to others.

Now we are all a year older .. we should be a lot wiser.

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 Post subject: Re: AuzObjects
PostPosted: 02 Jan 2019, 04:51 
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Now we are all a year older .. we should be a lot wiser.
Now we are all a year wiser. ;)


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 Post subject: Re: AuzObjects
PostPosted: 18 Jan 2019, 10:14 
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I'm redoing all my object sets back to the start with each individual type having its own newgrf file for the time being.

May last year I lost a lot of data with a power blackout and like all good boys I hadn't backed up and saved my work and after many hours of work and the Spreadsheet was corrupted that I was using to record all the files and IDs used.

At the time I was in the process of combining as many sets together as could, but got lost somewhere in the process so I go way back to the beginning.

I will place a copy with source here of each set as well so I have a backup here if ever need.

Will separate farms, fences, electricity and phone, town pieces, roads, water objects, land objects and some others.

While I doing this hope to improve on some as well.

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 Post subject: Re: AuzObjects
PostPosted: 18 Jan 2019, 10:19 
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AUZINDOBJECTS

This is a new set .. has buildings from FIRS and other sources so can make your Industries bigger if like. Also designing this for a Industrial set I working on AuzInd2019 .. which most industries and farms will only be 1 or 2 buildings .. and you can build the rest using objects and station pieces.
A Sample.
Attachment:
ISR Industry-1.png
ISR Industry-1.png [ 67.78 KiB | Viewed 408 times ]


Attachments:
AuzIndObjects.grf [1.46 MiB]
Downloaded 9 times
AuzIndObjectsSourceJan18.rar [1.38 MiB]
Downloaded 7 times

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 Post subject: Re: AuzObjects
PostPosted: 18 Jan 2019, 10:22 
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AUZFARMOBJECTS

It used to be AuzFarmsAndFenceObjects .. but I removed the Fences for now.

This has a few new pieces added.
Has these new buildings as well as Canola and Vegetable Crops.
Attachment:
Farm Buildings-7.png
Farm Buildings-7.png [ 60.01 KiB | Viewed 408 times ]


Attachments:
AuzFarmObjects.grf [1.39 MiB]
Downloaded 10 times
AuzFarmObjectsJan15.rar [2.3 MiB]
Downloaded 8 times

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 Post subject: Re: AuzObjects
PostPosted: 18 Jan 2019, 10:26 
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AUZFENCEOBJECTS

These fences are from the AuzFarmAndFenceObject set as well as some I had in the AuzRailObjects.


Attachments:
AuzFencesObjects.grf [1.63 MiB]
Downloaded 12 times
AuzFencesObjectsJan15.rar [2.46 MiB]
Downloaded 8 times

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 Post subject: Re: AuzObjects
PostPosted: 18 Jan 2019, 10:29 
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AUZCREEKS

This is a project I started sometime ago with McZapkie. He did the coding and I did the drawings.

Most of the creeks in this wet are auto place. Chose starting position then click in next tile and they will start to build the direction you want. (I hope).

Since added some rapids to a set of creeks ..


Attachments:
AuzCreekObjectsMC.grf [501.59 KiB]
Downloaded 9 times
AuzCreeksSourceJan18.rar [1.29 MiB]
Downloaded 8 times

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 Post subject: Re: AuzObjects
PostPosted: 18 Jan 2019, 10:40 
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AUZELECTRICITYOBJECTS

This set has all the parts needed for a Power Station, sub station, Power Poles and Telephone Poles.
Attachment:
Power-1.png
Power-1.png [ 68.39 KiB | Viewed 408 times ]


Attachments:
AuzElectricityObjects.grf [1.04 MiB]
Downloaded 9 times
AuzElectricityObjectsJan18Source.rar [1.58 MiB]
Downloaded 10 times

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 Post subject: Re: AuzObjects
PostPosted: 19 Jan 2019, 02:27 
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CAR PARKS

Long time ago I did some Overhead car Parks that overlap over railway lines, roads, stations and what ever else like to overlap over.

Than late last year I worked on another car Park set which much help from Pyoro and his project "Parking ... Things"
Find at https://www.tt-forums.net/viewtopic.php ... &start=120 where you will see a lot of my work as well.

I've combined these 2 car parks in to one object set.
Attachment:
CarParks-1.png
CarParks-1.png [ 129.96 KiB | Viewed 407 times ]


Will be adding more can changing the Overhead car parks when get time to a multi story car park and maybe some shops.


Attachments:
AuzCarParks.grf [2.28 MiB]
Downloaded 11 times
AuzCarParksSourceJan19.rar [2.01 MiB]
Downloaded 8 times

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 Post subject: Re: AuzObjects
PostPosted: 19 Jan 2019, 03:18 
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SUBWAY OVERLAYS

So we can build railway stations to look as if they are underground I designing some overlays.

Only done grass overlays so far.
Station before the overlays
Attachment:
Subway Station.png
Subway Station.png [ 31.5 KiB | Viewed 406 times ]

After the overlays been added.
Attachment:
Grass Overlaps.png
Grass Overlaps.png [ 15.5 KiB | Viewed 406 times ]


Will add more to these eventually.


Attachments:
AuzSubwayOverlays.grf [243.88 KiB]
Downloaded 8 times

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 Post subject: Re: AuzObjects
PostPosted: 19 Jan 2019, 06:08 
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DEPOT EXTENSIONS

These objects being designed to cover over the top of Depots, Bus Stops and Track Loading Bays.

Normal Depot.
Attachment:
Road Depot1.png
Road Depot1.png [ 11.14 KiB | Viewed 406 times ]

Now it is hidden under these buildings.
Attachment:
Road Depot2.png
Road Depot2.png [ 39.4 KiB | Viewed 406 times ]


Attachments:
AuzDepotExtensionSourceJan19.rar [428.84 KiB]
Downloaded 8 times
AuzDepotObjects.grf [476.29 KiB]
Downloaded 9 times

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 Post subject: Re: AuzObjects
PostPosted: 20 Jan 2019, 03:06 
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Since you have designed small sized industries, you could also use industries to overlap stations etc.
Wally can we have industries that are not build by the game but only from the player?


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 Post subject: Re: AuzObjects
PostPosted: 20 Jan 2019, 03:33 
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Hope to build stations to match several of the Industrial buildings.

I think the only way we can build Industries where we want is to start out game in Scenario mode.

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 Post subject: Re: AuzObjects
PostPosted: 20 Jan 2019, 10:18 
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athanasios wrote:
Wally can we have industries that are not build by the game but only from the player?
Yes. There are two settings. See the screenie below.

GarryG wrote:
I think the only way we can build Industries where we want is to start out game in Scenario mode.
Fake news. :twisted: This does work in game mode too. But you better have lots of money. You might also want to visit the Bank of Cheat at Ctrl+Alt+C. 8-)


Attachments:
Industry_Funding.png
Industry_Funding.png [ 19.09 KiB | Viewed 402 times ]

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 Post subject: Re: AuzObjects
PostPosted: 20 Jan 2019, 10:36 
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Quote:
You might also want to visit the Bank of Cheat at Ctrl+Alt+C. 8-)


That not the Bank of Cheats .. it where you obtain funding from the Government to build your transport system. 8-)

Have to have a look now if I can adjust the cost of building Industries so if can make them fairly cheap.

Cheers all

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 Post subject: Re: AuzObjects
PostPosted: 20 Jan 2019, 11:34 
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I found where I can change the cost of building your own Industries.

So now to figure out a suitable price to construct them.

Those who don't want to ask the Government for funding early in game, the Industries need to be at a cost that players can afford.

Shall see what cost ratios are over the next day or 2 and see what I can come up with.

Shall place results over in the Industry forum.

AuzInd160 - Industrial Set .. viewtopic.php?f=171&t=824

Cheers all

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