Hi all,
I have decided to share an idea I had with you all here. To show what might be possible and to inspire artists and coders to help, either with my set of bridge-objects, or to develop their own set.
The development and discussion regarding my set will for the moment only be here in Simuscape. This because my set probably will need an elaborate manual for it to work. It is very user unfriendly at the moment. And it is easier to discuss this with people that have some experience with drawing/coding and the percentage of those people is pretty high over here
So, I will try to explain my idea:
- The base is an actual working bridge, that only has road/rail-graphics and a simple bridgehead. So no pillars or any other "eyecandy". Currently I use an altered version of Wallywebs most excellent bridge (@Wally, I will contact you about possibly making a version of your bridge, that could be used for public release in combination with these objects.), as this bridge doesnt conflict with other major bridgesets (like TBRS) and that is exactly what I need!!
This is an example of how that "empty" bridge looks:
Attachment:
CustomBridgeObjects01.png [ 56.84 KiB | Viewed 9208 times ]
There is a train on it and a road with vehicles underneath it to show that these bridges can actually be used.
- Now we need some graphics. I have made a very simple bridge and cut it up like this:
Attachment:
CustomBridgeObjects02.png [ 37.58 KiB | Viewed 9208 times ]
- I have coded the different parts as objects (4 seperate 2-tile objects are needed to complete the bridge per direction) and when you place these objects that empty bridge looks like this:
Attachment:
CustomBridgeObjects03.png [ 55.62 KiB | Viewed 9208 times ]
And thats it!! You have a custom and unique bridge in your game!!
Now the problems.....
-1, You need a lot of space... For this example bridge you need 8 empty tiles next to the actual bridge. Might be a problem in congested games with a lot of buildings.
-2, These tiles need some nice graphics to keep it interesting and pretty. So a lot of work for the graphic artists
And those graphics have to be smartly cut up into seperate parts.
-3, This is a set that consists of seperate buildingblocks, that (only when placed in the correct places) will give you a bridge. This is the user unfriendly part. Somehow I need to figure out a way to simply explain how one should use the different buildingblocks. As far as I know, it is not possible to make a large single object that leaves room for a road(or rail/waterway) and bridge running through it. So, we might need a manual for users that have not followed or read the development of this set.
-4, some small parts may graphically glitch in game, as some parts are out of the regular bounding boxes. But I see this as a minor problem with regard to the advantages these objects can give to make games even more graphically interesting.
So thats it... Hope you all like this idea... Any ideas/suggestions/remarks, whatever are very welcome!!