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pixar
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Posted: 08 Nov 2014, 18:37 |
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Joined: 20 Oct 2014, 15:20 Posts: 16
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SAC wrote: Also, as progress continues with INFRA Trains I'm looking for a few people interested in testing out the set whenever my excellent coder has completed test versions of it! Interested, post a note here! i'm up for it!
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SAC
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Posted: 08 Nov 2014, 21:41 |
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Joined: 15 Sep 2011, 09:25 Posts: 3033 Location: Sweden
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I've noted the interest... Now, moving on, wasn't sure if I should give this one a go, TGOJ's Yoa104, (later SJ X20), basically due to its tricky colour and the lack of alternatives... But here's at least a test to comment on... Should I continue? Attachment:
ImageX645.png [ 328.79 KiB | Viewed 14743 times ]
Please note that it's far from completed. This is just a quick go at it...
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S-Transport
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Posted: 08 Nov 2014, 23:06 |
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Joined: 20 Jun 2014, 17:28 Posts: 12
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SAC wrote: I've noted the interest... I hope, you have noted my interest per PM in TT-Forums, too.
_________________ Yours sincerely, S-Transport
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SAC
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Posted: 08 Nov 2014, 23:17 |
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Joined: 15 Sep 2011, 09:25 Posts: 3033 Location: Sweden
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Nope, I haven't - but since you were kind enough to give me a hands up, I've noted you as well! Please note that I will only need a few - very few - testers for this, and especially players from Scandinavia have priority for obvious reasons...
_________________ Simuscape - A world of its own;SimuTalk | Visual Studio | INFRA DiaryINFRA - Chose Your Destination;INFRA Projects | INFRA Downloads
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SAC
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Posted: 09 Nov 2014, 12:23 |
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Joined: 15 Sep 2011, 09:25 Posts: 3033 Location: Sweden
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S-Transport
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Posted: 09 Nov 2014, 12:42 |
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Joined: 20 Jun 2014, 17:28 Posts: 12
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SAC wrote: Nope, I haven't - but since you were kind enough to give me a hands up, I've noted you as well! Please note that I will only need a few - very few - testers for this, and especially players from Scandinavia have priority for obvious reasons... Hej! I unterstand this. But in the Thirty-Year War, the Swedish even were in Southern Germany, where I live.
_________________ Yours sincerely, S-Transport
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pixar
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Posted: 09 Nov 2014, 15:37 |
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Joined: 20 Oct 2014, 15:20 Posts: 16
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Very quick progress SAC The original T46. I never knew there was a yellow one, always thought it was delivered brown (until now). Anyways I like it, good work. As for the Yoa104, I think it will fit very well in the set when playing a game based around the available trains in the 50's & 60's. Which I will do for sure at some point since this set seems to be getting quite a few engines from that era!
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SAC
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Posted: 09 Nov 2014, 18:33 |
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Joined: 15 Sep 2011, 09:25 Posts: 3033 Location: Sweden
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S-Transport wrote: Hej! I unterstand this. But in the Thirty-Year War, the Swedish even were in Southern Germany, where I live. Yeah, those bastards... pixar wrote: The original T46. I never knew there was a yellow one, always thought it was delivered brown (until now). Anyways I like it, good work. I never even knew there was a original one until I started this set... I rarely travel upnorth, in fact, never... Can't stand winter at all... pixar wrote: As for the Yoa104, I think it will fit very well in the set when playing a game based around the available trains in the 50's & 60's. Which I will do for sure at some point since this set seems to be getting quite a few engines from that era! Actually, the Yoa104, later X20/X21/X22/X23 when in SJ's possession, were used as long as 2009 until taken out of service...
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athanasios
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Posted: 10 Nov 2014, 02:36 |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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Will you include those liveries too? As I can see the X20 livery looks very cool: Hmm, hue is not correct in this picture, but that cream color would be fine for a 'fictional' livery. It gives a retro feeling:
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SlemFreak
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Posted: 10 Nov 2014, 18:19 |
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Joined: 01 May 2012, 11:38 Posts: 580
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Me and SAC discussed the X20 white livery a few weeks back and considering she told me it was the ugliest livery ever I wouldn't count on it being included
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SAC
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Posted: 11 Nov 2014, 12:33 |
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Joined: 15 Sep 2011, 09:25 Posts: 3033 Location: Sweden
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It does look ugly, at least on that X20 IMHO. If you didn't know already Athanasios, that white/blue livery is a design for a local transport authority, and not a livery widely used in Sweden. But I'll think about it...
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athanasios
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Posted: 12 Nov 2014, 05:02 |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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Added that it will be impossible to draw that tiny red line in normal zoom. It would need at least 2x to have a hint of it.
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wallyweb
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Posted: 12 Nov 2014, 11:44 |
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Joined: 27 Feb 2012, 22:45 Posts: 1880 Location: Canada
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SAC
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Posted: 12 Nov 2014, 11:49 |
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Joined: 15 Sep 2011, 09:25 Posts: 3033 Location: Sweden
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athanasios
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Posted: 14 Nov 2014, 08:21 |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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Somewhat related to my previous post:
Zephyris started drawing 2x and 4x sprites in 8bpp for OpenGFX landscape (mostly upscaling via a script and not redraws, but manual pixel tweaking will be needed). Taking that into consideration, any plans here SAC? Of course regarding vehicles and buildings upscaling doesn't work. It will need endless hours of love and care.
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SAC
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Posted: 14 Nov 2014, 12:52 |
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Joined: 15 Sep 2011, 09:25 Posts: 3033 Location: Sweden
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I really don't see the advantage - especially since it would require, (in my honest opinion), that everything on the TTDLX screen is drawn in a similar way.
Sure, it's great to be able to zoom in, but I mostly use this to detect errors in my graphics, but I prefer to play TTDLX using the original zooms...
In short, the amount of work needed doesn't justify the actual advantage as far as I see it...
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wallyweb
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Posted: 15 Nov 2014, 05:00 |
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Joined: 27 Feb 2012, 22:45 Posts: 1880 Location: Canada
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SAC wrote: ...but I mostly use this to detect errors in my graphics, or sprite allignment and other troubleshooting stuff ... but defintely not playable.
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SAC
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Posted: 15 Nov 2014, 08:33 |
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Simuscape Admin |
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Joined: 15 Sep 2011, 09:25 Posts: 3033 Location: Sweden
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mb
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Posted: 15 Nov 2014, 21:46 |
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Joined: 02 Mar 2012, 12:10 Posts: 75
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[2x zoom] But at least it looks good! Attachment:
VT24_2x.png [ 1.8 KiB | Viewed 14605 times ]
This is original 2x zoom, as you´d see it in game. regards Michael
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SAC
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Posted: 15 Nov 2014, 23:44 |
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Simuscape Admin |
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Joined: 15 Sep 2011, 09:25 Posts: 3033 Location: Sweden
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