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PostPosted: 15 Aug 2013, 14:22 
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Thanks to roboboy's boundless efforts and Lakie's and orudge's generous support, TTDP nightlies are back in production. :W

The download site is here. 8-)

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PostPosted: 15 Aug 2013, 18:23 
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Now, that's nice... :W

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PostPosted: 17 Aug 2013, 03:35 
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Nice! I hope it will be more promising than what the changelog reads. Good luck for you will need it a lot dudes. :mrgreen:


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PostPosted: 17 Aug 2013, 08:53 
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Well, it's a good start anyway and hopefully it'll lead to someting more productive... Kudos to Roboboy... :W

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PostPosted: 18 Aug 2013, 02:17 
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:W


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PostPosted: 18 Aug 2013, 08:08 
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And here is the boy (well man) who got it organised and half the coding of the website done :P


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PostPosted: 18 Aug 2013, 08:42 
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Yea ... He let me do the easy stuff. ;)

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PostPosted: 18 Aug 2013, 10:23 
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Welcome aboard Roboboy and nice to have you here! :W Currently I'm completing some new Wikiscape Catalogues, but will highlight the new nightlies back in production again once that work is done! And hopefully we'll see some developers digging themselves into TTDPatch again... Would be excellent... :)

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PostPosted: 18 Aug 2013, 10:44 
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Most of my plans for TTDP are bug fixes that look easy so I can work my way into the project. Wallyweb is already in the know about my latest plans. :P


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PostPosted: 18 Aug 2013, 10:56 
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Again, it's a starter and seeing as OpenTTD seems to be heading more and more towards OGFX+ and 32bpp, TTDPatch may find itself being revitalized again. We'll do our best to support this new efforts here, and any help or assistance you may need, don't hesitate to ask! :)

Good luck to both of you! :W

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PostPosted: 19 Aug 2013, 00:49 
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Hmm
eis_os wrote:
And yes, if we really wish, we could aswell write an 32bpp or OpenGL wrapper around it and yes we could fix multiplayer in TTDPatch. But there is no currently need for such things. - Not from the TTDPatch Dev Standpoint -

But more than 10 years have passed since then. ;)


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PostPosted: 19 Aug 2013, 12:05 
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Well one of my current projects is to fix the overforrestation in climates other than tropic. Will be posting screenshots of one area for comparison on TT-F to decide if the bug is fixed :)


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PostPosted: 25 Aug 2013, 13:17 
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i do TTDPatch 2.6 Will release next year, yet

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PostPosted: 26 Aug 2013, 10:43 
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This site is purely for nightlies. I plan on emailing Patchman by the end of the year to try and get a 2.5 stable release. Then possibly try and get a 2.6 Alpha 1 depending on what happens with getting 2.5 stable out the door and some known bugs in 2.6.


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PostPosted: 27 Sep 2013, 09:33 
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For those that don't visit TT-Forums, I have uploaded a new nightly to the site. Most of the changes relate to Trams and bridges. For more information Get a copy of the changelog.


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PostPosted: 27 Sep 2013, 11:47 
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Thanks for the information. I'll also pass it on to eScape Magazine! :W

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PostPosted: 04 Oct 2013, 13:31 
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I just fixed another bug. I also know Lakie has some other bug fixes in the works. I will be putting another "nightly" out once more fixes (and/or a feature) are committed. All the work currently going on is fixing 2.5 (and thus 2.6) issues.


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PostPosted: 05 Oct 2013, 01:47 
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Nothing to add.

I simply want to encourage you. ;-)


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PostPosted: 07 Oct 2013, 15:35 
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New nightly r2384 is now available for download here.

Be sure to read the changelog.txt (available from the same link) for all the juicy details.

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PostPosted: 08 Oct 2013, 03:57 
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Thanks.


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