It is currently 28 Mar 2024, 17:32

WELCOME TO SIMUSCAPE!


Please Sign in or Register to enable all features, remove restrictions and gain additional access!
For information on how to bypass the CAPTCHA or to contact Team Simuscape, Continue Here!


Post a new topicPost a reply Page 6 of 6   [ 120 posts ]
Go to page Previous  1, 2, 3, 4, 5, 6
Author Message
PostPosted: 23 Apr 2013, 23:25 
Simuscape Admin
User avatar

Joined: 15 Sep 2011, 09:25
Posts: 3033
Location: Sweden
Personally after some consideration I'm happy with them as they are. Proportions in TTDLX isn't always justice and considering the rather low poles those information boards are attached to, and the height of platform lights along with the entrance height of the station building, altogether I feel it all looks fine... :)

SlemFreak wrote:
Looks like the railing on one of the stairs is a bit off.


That's an illusion... :P

SlemFreak wrote:
And the roof doesn't fit good onto the wall.


I'll give you a roof to be happy about... :twisted:

No but seriously, I believe you are right and I have made some changes to it... Looks plenty good now my friend... :mrgreen:

_________________
Image

Simuscape - A world of its own;
SimuTalk | Visual Studio | INFRA Diary

INFRA - Chose Your Destination;
INFRA Projects | INFRA Downloads


Top
 Offline Profile  
 
PostPosted: 24 Apr 2013, 11:02 
Simuscape Admin
User avatar

Joined: 15 Sep 2011, 09:25
Posts: 3033
Location: Sweden
...and here's a screenshot of the station building after changes made... Apart from changing the steel sections of the glassroof, I also made some other cosmetic changes, and I think it looks perfect now... :)

It's soo much one can do when secrets about ingame options are revealed, especially as far as time required concerns... :twisted:

Attachment:
Image655.png
Image655.png [ 114.29 KiB | Viewed 15286 times ]


...and while at it, here's a rework of two other platforms... The above one is the original, and the below one is improved... The information boards has been reduced just a tiny tiny bit, and the platform lights has been lifted a tiny tiny bit... Which one of them is preferred? Do note that while the information board may seem larger on the below platform, it's just because the space inbetween has been slightly increased...

Attachment:
Image656.png
Image656.png [ 16.25 KiB | Viewed 15284 times ]

_________________
Image

Simuscape - A world of its own;
SimuTalk | Visual Studio | INFRA Diary

INFRA - Chose Your Destination;
INFRA Projects | INFRA Downloads


Top
 Offline Profile  
 
PostPosted: 24 Apr 2013, 16:57 
Player
Player

Joined: 12 Mar 2012, 02:39
Posts: 469
SAC wrote:
here's a rework of two other platforms...
I like the below one better; however, the notice boards are along the platform, but the lights are perpendicular to it. I would line up the lights along the platforms. Currently they look just a little bit funny.


Top
 Offline Profile  
 
PostPosted: 24 Apr 2013, 23:13 
Artists Guild
User avatar

Joined: 09 Apr 2013, 20:10
Posts: 58
Location: Favorite barstool
Lovin' it, SAC! Did you maybe want to add the hint of glass in the side windows? They currently look like black holes, and the glint would add some highlights to the sunny side of the station.

_________________
The universe seems neither benign nor hostile, merely indifferent to the concerns of such puny creatures as we are. -Dr. Car Sagan, Cosmos


Top
 Offline Profile  
 
PostPosted: 25 Apr 2013, 00:24 
Simuscape Admin
User avatar

Joined: 15 Sep 2011, 09:25
Posts: 3033
Location: Sweden
OzTrans wrote:
I like the below one better; however, the notice boards are along the platform, but the lights are perpendicular to it. I would line up the lights along the platforms. Currently they look just a little bit funny.


It's actually because the light is attached to one of the poles that holds the notice boards... I did line them up at first, but I didn't think it looked good at all... :)

Oz wrote:
Lovin' it, SAC! Did you maybe want to add the hint of glass in the side windows? They currently look like black holes, and the glint would add some highlights to the sunny side of the station.


Yes, they do look like black holes... totally forgot about them... will have a look at those... :)

_________________
Image

Simuscape - A world of its own;
SimuTalk | Visual Studio | INFRA Diary

INFRA - Chose Your Destination;
INFRA Projects | INFRA Downloads


Top
 Offline Profile  
 
PostPosted: 25 Apr 2013, 09:49 
Simuscape Admin
User avatar

Joined: 15 Sep 2011, 09:25
Posts: 3033
Location: Sweden
Here's an updated version with tinted glass on the sides, giving the following outcome;

Attachment:
Image657.png
Image657.png [ 84.71 KiB | Viewed 15256 times ]

_________________
Image

Simuscape - A world of its own;
SimuTalk | Visual Studio | INFRA Diary

INFRA - Chose Your Destination;
INFRA Projects | INFRA Downloads


Top
 Offline Profile  
 
PostPosted: 25 Apr 2013, 14:16 
Artists Guild
User avatar

Joined: 09 Apr 2013, 20:10
Posts: 58
Location: Favorite barstool
She's a beauty! Well done! :W

_________________
The universe seems neither benign nor hostile, merely indifferent to the concerns of such puny creatures as we are. -Dr. Car Sagan, Cosmos


Top
 Offline Profile  
 
PostPosted: 25 Apr 2013, 21:51 
Simuscape Admin
User avatar

Joined: 15 Sep 2011, 09:25
Posts: 3033
Location: Sweden
Thank you... :W

But I have already made some further changes to it... I'm never satisfied... :P

_________________
Image

Simuscape - A world of its own;
SimuTalk | Visual Studio | INFRA Diary

INFRA - Chose Your Destination;
INFRA Projects | INFRA Downloads


Top
 Offline Profile  
 
PostPosted: 26 Apr 2013, 04:00 
Moderator
User avatar

Joined: 29 Feb 2012, 00:55
Posts: 1770
Location: Hellas
Common problem.


Top
 Offline Profile  
 
PostPosted: 29 Apr 2013, 17:40 
Simuscape Admin
User avatar

Joined: 15 Sep 2011, 09:25
Posts: 3033
Location: Sweden
Other stations for use in my OpenTTD-game, this one for Rail Transport Maintenance Services - an improvement of the original from the MLSS-set...

Does anyone know who made the original building, (the first one)?

Attachment:
Image658.png
Image658.png [ 24.31 KiB | Viewed 15211 times ]

_________________
Image

Simuscape - A world of its own;
SimuTalk | Visual Studio | INFRA Diary

INFRA - Chose Your Destination;
INFRA Projects | INFRA Downloads


Top
 Offline Profile  
 
PostPosted: 06 May 2013, 22:44 
Lurker
Lurker
User avatar

Joined: 08 Apr 2012, 04:48
Posts: 13
Location: In The Dark
Sorry if I am stating the obvious but...

Would it not be the person who created the MLSS set since that is where you got the original graphic from? Their name escapes me at the moment but I am sure a quick search over at the TT Forums would turn it up.

Nice improvements on the graphic. A bit too modern for older time frames but very nice none the less.

_________________
Humor is the second most subjective thing on the planet
--------------------------------------------------
Brevity is the soul of wit and obscenity is its downfall
--------------------------------------------------
Good Night And Good Luck - Read You Soon


Top
 Offline Profile  
 
PostPosted: 07 May 2013, 09:43 
Simuscape Admin
User avatar

Joined: 15 Sep 2011, 09:25
Posts: 3033
Location: Sweden
That's what I did - obviously - but couldn't find out who's the original artist...

_________________
Image

Simuscape - A world of its own;
SimuTalk | Visual Studio | INFRA Diary

INFRA - Chose Your Destination;
INFRA Projects | INFRA Downloads


Top
 Offline Profile  
 
PostPosted: 07 May 2013, 11:17 
Lurker
Lurker
User avatar

Joined: 06 Mar 2012, 22:27
Posts: 6
Supermop.


Top
 Offline Profile  
 
PostPosted: 07 May 2013, 11:25 
Simuscape Admin
User avatar

Joined: 15 Sep 2011, 09:25
Posts: 3033
Location: Sweden
Are you sure? I found that to be a bit unclear to be honest...

_________________
Image

Simuscape - A world of its own;
SimuTalk | Visual Studio | INFRA Diary

INFRA - Chose Your Destination;
INFRA Projects | INFRA Downloads


Top
 Offline Profile  
 
PostPosted: 07 May 2013, 17:42 
Lurker
Lurker
User avatar

Joined: 06 Mar 2012, 22:27
Posts: 6
This is the first post on the forums referencing those sheds. Supermop drew all the sheds for the previous versions of the grf, so I can't see why he/she wouldn't have drawn the new ones.


Top
 Offline Profile  
 
PostPosted: 07 May 2013, 18:05 
Artists Guild
User avatar

Joined: 09 Apr 2013, 20:10
Posts: 58
Location: Favorite barstool
I'm likin' it! Only recommendations would be a bit more shadow on the dark side of the roof (sounds very Pink Floyd-ish, huh?). What I mean is the side that is facing North-West. Also, some shadows behind the roof fixtures / AC units.

Cheers!

_________________
The universe seems neither benign nor hostile, merely indifferent to the concerns of such puny creatures as we are. -Dr. Car Sagan, Cosmos


Top
 Offline Profile  
 
PostPosted: 13 May 2013, 11:22 
Artists Guild Team

Joined: 02 Mar 2012, 12:10
Posts: 75
That improved maintenance shop looks very nice. And it makes me aware that there´s still no maintenance shops for the later years in NewStations. 8-)

BTW, how are your stations being coded? Wouldn´t it be an idea to do this in m4nfo? It´s quite fool-proofed for stations (NewStations has been coded in m4nfo), and (relatively) easy to understand, see this tutorial.

regards
Michael


Top
 Offline Profile  
 
PostPosted: 14 May 2013, 15:15 
Simuscape Admin
User avatar

Joined: 15 Sep 2011, 09:25
Posts: 3033
Location: Sweden
For the purpose of testing them out in game I've re-used some other .grf's... But I'm also working on some additional stations, especially more modern ones for the sake of variety... Not there yet though as I happened to stumbled onto the drawing art of trains instead... Problem is time, and even more with this additional project... :help:

Well, it's all thanks to SlemFreak and his constant nagging about more - MORE - trains... :P :lol:

As far as coding concerns SlemFreak, also an admin here at Simuscape, is coding trains at the moment, but concidering his skills and efforts I wouldn't be surprised if he continues with other stuff soon... :)

_________________
Image

Simuscape - A world of its own;
SimuTalk | Visual Studio | INFRA Diary

INFRA - Chose Your Destination;
INFRA Projects | INFRA Downloads


Top
 Offline Profile  
 
 Post subject: Re: INFRA Stations...
PostPosted: 18 Feb 2015, 14:18 
Simuscape Admin
User avatar

Joined: 15 Sep 2011, 09:25
Posts: 3033
Location: Sweden
It seems I'm just about everywhere making stuff right now, and so here are some new freight stations following the design of one my previous sheds...

Attachment:
ImageX650.png
ImageX650.png [ 70.27 KiB | Viewed 14757 times ]


And yes, I'm using these "overhead gantries", (?), in my game... Adds even more realism... :P

On another note, these freight stations can also be used as Maintenance Facilities...

_________________
Image

Simuscape - A world of its own;
SimuTalk | Visual Studio | INFRA Diary

INFRA - Chose Your Destination;
INFRA Projects | INFRA Downloads


Top
 Offline Profile  
 
 Post subject: Re: INFRA Stations...
PostPosted: 19 Feb 2015, 05:30 
Moderator
User avatar

Joined: 29 Feb 2012, 00:55
Posts: 1770
Location: Hellas
Indeed, I love longer realistic depots. And thumbs up for their height!


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 6 of 6   [ 120 posts ]
Go to page Previous  1, 2, 3, 4, 5, 6


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron


Status SimuscapeTerms of UseAbout Simuscape

Design by SAC © 2012-2015, Sweden • Powered by phpBB • Based on twilightBB by Daniel St. Jules