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PostPosted: 17 Jan 2013, 12:48 
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After probably years of waiting the first release of INFRA New Objects is finally available inside our SimuLibs section, the INFRA Roads.grf. To be followed by many more this file offers custom streetlights, street signs and much more suitable for different terrains and different slopes. Special thanks to wallyweb for the coding of course... :W

Well, interested? Go grab it HERE!

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PostPosted: 17 Jan 2013, 16:17 
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Awesome NewGRF! I just tested and that will surely be on my every game onwards because I love road traffic over any other transport mode in Openttd! I think I will use this mostly paralled with Dutch Road Furniture. Dutch for the bigger motorways and this for the other highways. Though this one is better at NewGRF roads because this doesn't include more lanes to the roads.

(For those who dont know Dutch Road Furniture has 3 lanes on motorways, of course 3rd lane only eyecandy.)


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PostPosted: 17 Jan 2013, 16:31 
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And best of all is of course that more will be added also to this one in the future... But at the moment I'm mostly happy that we're able to actually start the release process once and for all... :mrgreen:

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PostPosted: 18 Jan 2013, 06:52 
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Thanks SAC. Thanks a lot. Finally your great artwork started making it out to public and is writing history in the (O)TTD world.


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PostPosted: 17 Feb 2013, 20:19 
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Small organizational questions.
- How does the Windows 7 logo relate to anything? It doesn't link to anywhere either.
- Why go for RAR? Zip has wider support, 7-Zip compresses better, and at the file sizes we're talking about, you could just do uncompressed and save yourself the trouble.

So much for that, now to try the GRF...


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PostPosted: 17 Feb 2013, 20:28 
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Well, it isn't really a Win7 logo but more so a Win-logo. Perhaps a bit unnecessary but it informs that the .grf in question is available only for Win and not for DOS! :)

As for RAR, I guess it's because that's the one I'm mostly using myself... Still, this could make up for a little poll i guess... :P

I decided to compress the file when I replaced the initial CC-BY-NC-ND license with SL13 instead...

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PostPosted: 17 Feb 2013, 20:43 
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Well, since all "Windows" and "DOS" means here is a few more colors and better palette organization in the latter and, at least in OpenTTD, doesn't affect the user at all, it seems more confusing than useful. ("Microsoft sponsors this GRF? This GRF can only be used on Windows?")


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PostPosted: 17 Feb 2013, 20:53 
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Well, may need to remove that particular button then... :P

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PostPosted: 17 Feb 2013, 21:39 
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In the next release I can add a w at the end of the file name for those few of us who use TTDP. :)

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PostPosted: 17 Feb 2013, 21:49 
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You could, but considering how many actually uses DOS these days, I'd say; is it necessary at all? I'd let it be... :P

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PostPosted: 17 Feb 2013, 21:53 
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okee dokee :mrgreen:

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PostPosted: 17 Feb 2013, 21:57 
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(off-topic) FWIW, I've switched to the DOS palette, as have some other authors.

- a few more colours (mostly greys)
- the DOS palette file that I have is a little better organised, so easier to work with
- iirc, nmlc encodes in DOS palette by default (this might be FUD, I didn't check docs)

I batch-converted existing files to DOS palette with no problems.


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PostPosted: 17 Feb 2013, 21:59 
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But is it possible to use it for those of us still working -and playing - with TTDPatch? I suppose it works great for OpenTTD though... :)

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PostPosted: 17 Feb 2013, 23:58 
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SAC wrote:
But is it possible to use it for those of us still working -and playing - with TTDPatch? I suppose it works great for OpenTTD though...
For TTDPatch you'll need to use the Windows palette, unless you switch to TTDPatch for DOS too.


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PostPosted: 18 Feb 2013, 00:01 
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Yeah, that's what I figured... no more extra greys... :cry:

On the other hand, I can think of a bunch of other colours I would like to use instead - rather than greys I mean... :P

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PostPosted: 18 Feb 2013, 00:11 
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SAC wrote:
On the other hand, I can think of a bunch of other colours I would like to use instead - rather than greys I mean... :P

In the standard palette (DOS / Windows), or new RGB values? o_O


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PostPosted: 18 Feb 2013, 00:13 
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New RGB values - obviously... :mrgreen:

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PostPosted: 18 Feb 2013, 00:22 
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SAC wrote:
New RGB values - obviously... :mrgreen:

32bpp sprites for OTTD, use any RGB values you want for any sprite.


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PostPosted: 18 Feb 2013, 04:54 
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And make athanasios happy! You deserve a big kiss! :oops:


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PostPosted: 18 Feb 2013, 08:58 
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I can imagine... and having to put even more work into making graphics... :P

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