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PostPosted: 02 Feb 2013, 22:59 
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IMO industries are 'better'. The game can generate them but you can also place them manually. And they accept and produce. Having buildings that do nothing IMO doesn't fit with what the rest structures do.


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PostPosted: 03 Feb 2013, 00:58 
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Supercheese wrote:
Surely a building grf can tell the town "do not demolish this building [for at least X years]", no?


Yeah, I believe that's what OzTrans mentioned previously... :)
athanasios wrote:
IMO industries are 'better'. The game can generate them but you can also place them manually. And they accept and produce. Having buildings that do nothing IMO doesn't fit with what the rest structures do.


And this would be the basic issue with this entire discussion, how to do this best... :P

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PostPosted: 03 Feb 2013, 01:16 
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Joined: 12 Mar 2012, 02:39
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Supercheese wrote:
Surely a building grf can tell the town "do not demolish this building [for at least X years]", no?
Yes, it can do that ...


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