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GarryG
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Posted: 31 Dec 2018, 14:07 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Wishing you all and your families a very
HAPPY NEW YEAR
for 2019 ..
Cheers to all from me and Australia.
Garry
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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wallyweb
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Posted: 31 Dec 2018, 17:52 |
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Joined: 27 Feb 2012, 22:45 Posts: 1880 Location: Canada
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athanasios
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Posted: 01 Jan 2019, 05:39 |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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GarryG
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Posted: 01 Jan 2019, 05:45 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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wallyweb wrote: Considering that you get it before the rest of us, be sure to leave enough cheer to go around the globe. Would it be quicker and you get more if I sent it back n time? and IF you leave any you can send it back to others. Now we are all a year older .. we should be a lot wiser.
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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athanasios
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Posted: 02 Jan 2019, 04:51 |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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Now we are all a year older .. we should be a lot wiser.Now we are all a year wiser.
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GarryG
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Posted: 18 Jan 2019, 10:14 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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I'm redoing all my object sets back to the start with each individual type having its own newgrf file for the time being.
May last year I lost a lot of data with a power blackout and like all good boys I hadn't backed up and saved my work and after many hours of work and the Spreadsheet was corrupted that I was using to record all the files and IDs used.
At the time I was in the process of combining as many sets together as could, but got lost somewhere in the process so I go way back to the beginning.
I will place a copy with source here of each set as well so I have a backup here if ever need.
Will separate farms, fences, electricity and phone, town pieces, roads, water objects, land objects and some others.
While I doing this hope to improve on some as well.
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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GarryG
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Posted: 18 Jan 2019, 10:19 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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AUZINDOBJECTSThis is a new set .. has buildings from FIRS and other sources so can make your Industries bigger if like. Also designing this for a Industrial set I working on AuzInd2019 .. which most industries and farms will only be 1 or 2 buildings .. and you can build the rest using objects and station pieces. A Sample. Attachment:
ISR Industry-1.png [ 67.78 KiB | Viewed 7359 times ]
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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GarryG
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Posted: 18 Jan 2019, 10:22 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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AUZFARMOBJECTSIt used to be AuzFarmsAndFenceObjects .. but I removed the Fences for now. This has a few new pieces added. Has these new buildings as well as Canola and Vegetable Crops. Attachment:
Farm Buildings-7.png [ 60.01 KiB | Viewed 7359 times ]
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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GarryG
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Posted: 18 Jan 2019, 10:26 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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AUZFENCEOBJECTS
These fences are from the AuzFarmAndFenceObject set as well as some I had in the AuzRailObjects.
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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GarryG
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Posted: 18 Jan 2019, 10:29 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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AUZCREEKS
This is a project I started sometime ago with McZapkie. He did the coding and I did the drawings.
Most of the creeks in this wet are auto place. Chose starting position then click in next tile and they will start to build the direction you want. (I hope).
Since added some rapids to a set of creeks ..
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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GarryG
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Posted: 18 Jan 2019, 10:40 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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AUZELECTRICITYOBJECTSThis set has all the parts needed for a Power Station, sub station, Power Poles and Telephone Poles. Attachment:
Power-1.png [ 68.39 KiB | Viewed 7359 times ]
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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GarryG
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Posted: 19 Jan 2019, 02:27 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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CAR PARKSLong time ago I did some Overhead car Parks that overlap over railway lines, roads, stations and what ever else like to overlap over. Than late last year I worked on another car Park set which much help from Pyoro and his project "Parking ... Things" Find at https://www.tt-forums.net/viewtopic.php ... &start=120 where you will see a lot of my work as well. I've combined these 2 car parks in to one object set. Attachment:
CarParks-1.png [ 129.96 KiB | Viewed 7358 times ]
Will be adding more can changing the Overhead car parks when get time to a multi story car park and maybe some shops.
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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GarryG
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Posted: 19 Jan 2019, 03:18 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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SUBWAY OVERLAYSSo we can build railway stations to look as if they are underground I designing some overlays. Only done grass overlays so far. Station before the overlays Attachment:
Subway Station.png [ 31.5 KiB | Viewed 7357 times ]
After the overlays been added. Attachment:
Grass Overlaps.png [ 15.5 KiB | Viewed 7357 times ]
Will add more to these eventually.
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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GarryG
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Posted: 19 Jan 2019, 06:08 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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DEPOT EXTENSIONSThese objects being designed to cover over the top of Depots, Bus Stops and Track Loading Bays. Normal Depot. Attachment:
Road Depot1.png [ 11.14 KiB | Viewed 7357 times ]
Now it is hidden under these buildings. Attachment:
Road Depot2.png [ 39.4 KiB | Viewed 7357 times ]
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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athanasios
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Posted: 20 Jan 2019, 03:06 |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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Since you have designed small sized industries, you could also use industries to overlap stations etc. Wally can we have industries that are not build by the game but only from the player?
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GarryG
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Posted: 20 Jan 2019, 03:33 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Hope to build stations to match several of the Industrial buildings.
I think the only way we can build Industries where we want is to start out game in Scenario mode.
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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wallyweb
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Posted: 20 Jan 2019, 10:18 |
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Master Mentor |
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Joined: 27 Feb 2012, 22:45 Posts: 1880 Location: Canada
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athanasios wrote: Wally can we have industries that are not build by the game but only from the player? Yes. There are two settings. See the screenie below. GarryG wrote: I think the only way we can build Industries where we want is to start out game in Scenario mode. Fake news. This does work in game mode too. But you better have lots of money. You might also want to visit the Bank of Cheat at Ctrl+Alt+C.
Attachments: |
Industry_Funding.png [ 19.09 KiB | Viewed 7353 times ]
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GarryG
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Posted: 20 Jan 2019, 10:36 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Quote: You might also want to visit the Bank of Cheat at Ctrl+Alt+C. That not the Bank of Cheats .. it where you obtain funding from the Government to build your transport system. Have to have a look now if I can adjust the cost of building Industries so if can make them fairly cheap. Cheers all
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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GarryG
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Posted: 20 Jan 2019, 11:34 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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I found where I can change the cost of building your own Industries. So now to figure out a suitable price to construct them. Those who don't want to ask the Government for funding early in game, the Industries need to be at a cost that players can afford. Shall see what cost ratios are over the next day or 2 and see what I can come up with. Shall place results over in the Industry forum. AuzInd160 - Industrial Set .. viewtopic.php?f=171&t=824Cheers all
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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GarryG
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Posted: 25 Oct 2019, 10:28 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Been adding a few more objects mainly to Fences and Electricity. (The Industry idea mentioned above on hold for now while I ponder on some ideas). Been making new fences. Attachment:
New Fences_01.png [ 57.22 KiB | Viewed 6707 times ]
The white picket Fence now slope aware and made some high wood panel fences, Security fences with barb-wire on top and also (in image below) is some concrete fences that can be used along high ways and railway lines to reduce the sounds of traffic for built up areas. Attachment:
Concrete Sound Proof Fences-1.png [ 16.64 KiB | Viewed 6707 times ]
Also did some Foundations (Retaining Walls).
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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