It is currently 16 Dec 2018, 01:58

WELCOME TO SIMUSCAPE!


Please Sign in or Register to enable all features, remove restrictions and gain additional access!
For information on how to bypass the CAPTCHA or to contact Team Simuscape, Continue Here!


Post a new topicPost a reply Page 5 of 7   [ 122 posts ]
Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next
Author Message
PostPosted: 22 Jun 2018, 06:34 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1507
Location: Newcastle, Australia
GarryG wrote:
The dome has a problem as covers up all the nice work I done to the buildings.

I also noticed that prior to reading your post. What about one more option available: a transparent dome.[/quote]

That might be a good idea .. if I can get some photos of how it as back in the 1950s and 60s could put some furniture in the concourse area too.

Not sure if I could make it cargo aware so looks animated with people moving around?

First I get it all finished the way I doing it now, and than see what improvements I can add and change.

Cheers

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811


Top
 Offline Profile  
 
PostPosted: 23 Jun 2018, 04:37 
Moderator
User avatar

Joined: 29 Feb 2012, 00:55
Posts: 1684
Location: Hellas
Yes. First finish the station.


Top
 Offline Profile  
 
PostPosted: 08 Jul 2018, 05:22 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1507
Location: Newcastle, Australia
Hi,

Come up with a novelty idea for those like me like some realism in game.

If the station you wish to make has short platforms, but some of your trains are way too long, how to make the train stop for same period of time if it fitted in the platform?

So I made some point bars and signal wiring. These act the same as single sided platforms.
Attachment:
Interlocking.png
Interlocking.png [ 71.12 KiB | Viewed 291 times ]

Attachment:
Interlocking2.png
Interlocking2.png [ 478.9 KiB | Viewed 291 times ]

Going along side the signals and points be a problem .. hope overlaps will work with out glitching to much.

Where the bars cross under the tracks hope eventually to make them so can go different directions.

Just an idea at moment .. but this will allow long trains to stop at short platforms.

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811


Top
 Offline Profile  
 
PostPosted: 12 Sep 2018, 07:09 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1507
Location: Newcastle, Australia
Went for a train ride today to a place called Singleton. Got some video shots of Lochinvar, Greta, and Branxton from the window of the train too.

The last time I seen those stations and actually step foot n the platfrms was in the 1970s when I was a baggage porter on the North West Mail from Broadmeadow to Narrabri. Greta, Branxton and Singleton still have the original buildings, just the platforms been done up.

Lochinvar has had a complete face lift and for a little platform only big enough for one carriage to fit on it got one hell of a footbridge.

These images taken from train window is looking at Platform 1, which is on the northern side. To get off the station fro platform 1 you go up those 4 ramps to get to the top, across over the 2 tracks, down another 4 ramps to platform 2. The town happens to be on the northern side of the station 3 km away. The sign says it all "Way out".

I seen stations with ramps, but the ramps on other stations are just 2 ramp sections to reach the top. This one has 4.

Wonder how many people just go across the tracks.

Maybe make this footbridge eventually.


Attachments:
Lockinvar-2.png
Lockinvar-2.png [ 1.05 MiB | Viewed 208 times ]
Lockinvar-1.png
Lockinvar-1.png [ 672.45 KiB | Viewed 208 times ]

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811
Top
 Offline Profile  
 
PostPosted: 18 Oct 2018, 08:35 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1507
Location: Newcastle, Australia
Thought it about time carried out some maintenance work on the tracks.

No have some fettlers and some flagman to do the maintenance work.

Unfortunately they pull down the fences where they work, but that might be to allow easy access to the work site.

Fettlers when on the tracks doing maintenance work.
On the single line a train is approaching. There is no signals just the flagman with a red flag. He should have put down some detonators, but he didn't.

On the double line it has a path signal gives a early warning a train is approaching and hope the flag man on seeing that signal clear will get the workers off the tracks.
Attachment:
FetterlsWaypointA.png
FetterlsWaypointA.png [ 91.5 KiB | Viewed 152 times ]

On the single track can see some men got out of the way in time :shock: , not sure about the others. Hope they didn't damage the loco.

The double track no problem .. all the men are clear and the flagman showing a green flag.
Attachment:
FetterlsWaypointB.png
FetterlsWaypointB.png [ 63 KiB | Viewed 152 times ]


Do you want some maintenance work done to your tracks .. can hire my guys if like.


Attachments:
AuzWaypointsV4.grf [820.75 KiB]
Downloaded 3 times

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811
Top
 Offline Profile  
 
PostPosted: 18 Oct 2018, 12:23 
Master Mentor
User avatar

Joined: 27 Feb 2012, 22:45
Posts: 1722
Location: Canada
Well done mate. 8-)

_________________
Visit SimuSchool - Tutorials, Questions and Answers
TTDPatch Nightlies Downloads are back
Thrive


Top
 Offline Profile  
 
PostPosted: 19 Oct 2018, 01:41 
Moderator
User avatar

Joined: 29 Feb 2012, 00:55
Posts: 1684
Location: Hellas
[offtopic]
Wally, may I propose a better flag set to Garry?

Red:
Image

Green:
Image

Ah! I forgot the flagwoman:

Image
I guess she will be switching to a green dress to pair with the green flag. ;) :mrgreen:
[/offtopic]

-

Garry: Brilliant idea!


Top
 Offline Profile  
 
PostPosted: 19 Oct 2018, 07:07 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1507
Location: Newcastle, Australia
Thanks guys,

Unfortunately I not sure if can do a flag with a flower as not enough pixels to use.

If I put a woman flag person there would train drivers take notice and slow down at the work sites?

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811


Top
 Offline Profile  
 
PostPosted: 19 Oct 2018, 07:52 
Master Mentor
User avatar

Joined: 27 Feb 2012, 22:45
Posts: 1722
Location: Canada
athanasios wrote:
Wally, may I propose a better flag set to Garry?

Sure. What do you have in mind?

(Why is it all of a sudden so smoky in here?)

@Garry ... I'd be worried that the drivers would stop and forget to start back on to their schedule.

_________________
Visit SimuSchool - Tutorials, Questions and Answers
TTDPatch Nightlies Downloads are back
Thrive


Top
 Offline Profile  
 
PostPosted: 19 Oct 2018, 08:12 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1507
Location: Newcastle, Australia
What happens if it a woman train driver :oops:

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811


Top
 Offline Profile  
 
PostPosted: 19 Oct 2018, 08:15 
Master Mentor
User avatar

Joined: 27 Feb 2012, 22:45
Posts: 1722
Location: Canada
Dive for the ditch! :mrgreen:

_________________
Visit SimuSchool - Tutorials, Questions and Answers
TTDPatch Nightlies Downloads are back
Thrive


Top
 Offline Profile  
 
PostPosted: 19 Oct 2018, 09:11 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1507
Location: Newcastle, Australia
and take her with you :lol:

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811


Top
 Offline Profile  
 
PostPosted: 19 Oct 2018, 10:58 
Player
Player
User avatar

Joined: 06 Mar 2012, 21:55
Posts: 472
Location: The Netherlands
A couple of ideas to add to your already large idea-list:
- 2 industries, one that produces railconstructionmaterials (requires for example wood and iron) and another that accepts those (the accepting one could look something like a simple shack, where fettlers have their tea-break)
- Stations that look like work-in-progress things (like indeed your fettlers)
- Trains that carry those materials, can look like those trains that are used when tracks are being laid or maintained.


Top
 Offline Profile  
 
PostPosted: 19 Oct 2018, 12:11 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1507
Location: Newcastle, Australia
Quote:
2 industries, one that produces railconstructionmaterials (requires for example wood and iron) and another that accepts those (the accepting one could look something like a simple shack, where fettlers have their tea-break)


I used to have a per way camp as a industry so be nice to add it again to go with my fettlers.

A work train be interesting to add to the train sets and act a bit like eye candy road vehicles .. it just goes any where at a slow pace to delay other trains. A few weeks ago I got photos of track machines and hope make them as eye candy too.

Quote:
one could look something like a simple shack, where fettlers have their tea-break


Will that mean adding men sitting down reading newspapers :mrgreen: Could add maybe a little fire so they can boil the billy.

Quote:
- Stations that look like work-in-progress things (like indeed your fettlers)


My mind been thinking of ideas along that line .. would like to animate all my Waypoints if can. Even signal boxes as a train passes the signal man could look out the windows to check the train as it passes. Like I did to the stuff huts.

Cheers all

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811


Top
 Offline Profile  
 
PostPosted: 19 Oct 2018, 12:22 
Master Mentor
User avatar

Joined: 27 Feb 2012, 22:45
Posts: 1722
Location: Canada
You'll be needing a boss to make sure those lazy duffers get some work done instead of drinking tea all day. :x

_________________
Visit SimuSchool - Tutorials, Questions and Answers
TTDPatch Nightlies Downloads are back
Thrive


Top
 Offline Profile  
 
PostPosted: 19 Oct 2018, 13:52 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1507
Location: Newcastle, Australia
The boss be in the ditch with the female train driver. :lol:

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811


Top
 Offline Profile  
 
PostPosted: 19 Oct 2018, 14:15 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1507
Location: Newcastle, Australia
Got the fire lit .. flames are a bit high just yet to put the billy on. It will only burn the water. Need wait till flames not as big.
Attachment:
FetterlsWaypointC.png
FetterlsWaypointC.png [ 83.51 KiB | Viewed 141 times ]

(Have to go back through what Quast65 has taught me see if I can animate the flames).

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811


Top
 Offline Profile  
 
PostPosted: 19 Oct 2018, 16:09 
Player
Player
User avatar

Joined: 06 Mar 2012, 21:55
Posts: 472
Location: The Netherlands
Quote:
(Have to go back through what Quast65 has taught me see if I can animate the flames).

http://www.simuscape.net/simutalk/viewtopic.php?f=45&t=859&start=260#p12452


Top
 Offline Profile  
 
PostPosted: 20 Oct 2018, 01:57 
Moderator
User avatar

Joined: 29 Feb 2012, 00:55
Posts: 1684
Location: Hellas
That pot is making too much smoke! It must be pure Cretan stuff! Or is it Canadian? :lol:


Top
 Offline Profile  
 
PostPosted: 20 Oct 2018, 04:20 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1507
Location: Newcastle, Australia
Hi Quast,

Had a try to animate the fire. getting it animated worked, but it don't show the different flame colours.

I made the Mask file.
Attachment:
template_Fettlers_1_8bpp_MASK.png
template_Fettlers_1_8bpp_MASK.png [ 4.03 KiB | Viewed 136 times ]

And I added the flame to the 32bpp file.
Attachment:
template_Fettlers_1_32bpp.png
template_Fettlers_1_32bpp.png [ 4.98 KiB | Viewed 136 times ]


I changed line in code to:
Code:
    1 * 24    14 "C" "INFO" "B" "PALS" \w1 "D" "B" "BLTR" \w1 "3" 00 00


and I made this code for the subject.
Code:
 1694 * 6    01 04 01 FF 08 00
 1695 c:/grfcodec603/auzstations/gfx/template_rpa_waypoint_1_8bpp_EMPTY.png  8bpp   10   40   64  122  -31  -91 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_Fettlers_1_32bpp.png  32bpp  10   40   64  122  -31  -91 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_Fettlers_1_8bpp_MASK.png  mask 10  40
 1696 c:/grfcodec603/auzstations/gfx/template_rpa_waypoint_1_8bpp_EMPTY.png  8bpp   90   40   64  122  -53  -102 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_Fettlers_1_32bpp.png  32bpp   90   40   64  122  -53  -102 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_Fettlers_1_8bpp_MASK.png  mask 90  40
 1697 c:/grfcodec603/auzstations/gfx/template_rpa_waypoint_1_8bpp_EMPTY.png  8bpp   170   40   64  122  -31  -91 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_Fettlers_1_32bpp.png  32bpp   170   40   64  122  -31  -91 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_Fettlers_1_8bpp_MASK.png  mask 170  40
 1698 c:/grfcodec603/auzstations/gfx/template_rpa_waypoint_1_8bpp_EMPTY.png  8bpp   250   40   64  122  -9   -102 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_Fettlers_1_32bpp.png  32bpp   250   40   64  122  -9   -102 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_Fettlers_1_8bpp_MASK.png  mask 250  40
 1699 c:/grfcodec603/auzstations/gfx/template_rpa_waypoint_1_8bpp_EMPTY.png  8bpp   330   40   64  122  -31  -91 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_Fettlers_1_32bpp.png  32bpp   330   40   64  122  -31  -91 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_Fettlers_1_8bpp_MASK.png  mask 330  40
 1700 c:/grfcodec603/auzstations/gfx/template_rpa_waypoint_1_8bpp_EMPTY.png  8bpp   410   40   64  122  -53  -102 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_Fettlers_1_32bpp.png  32bpp   410   40   64  122  -53  -102 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_Fettlers_1_8bpp_MASK.png  mask 410  40
 1701 c:/grfcodec603/auzstations/gfx/template_rpa_waypoint_1_8bpp_EMPTY.png  8bpp   490   40   64  122  -31  -91 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_Fettlers_1_32bpp.png  32bpp   490   40   64  122  -31  -91 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_Fettlers_1_8bpp_MASK.png  mask 490  40
 1702 c:/grfcodec603/auzstations/gfx/template_rpa_waypoint_1_8bpp_EMPTY.png  8bpp   570   40   64  122  -9   -102 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_Fettlers_1_32bpp.png  32bpp   570   40   64  122  -9   -102 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_Fettlers_1_8bpp_MASK.png  mask 570  40
 1703 * 7    02 04 00 00 01 00 00
 1704 * 6    01 04 01 FF 08 00
 1705 c:/grfcodec603/auzstations/gfx/template_rpa_waypoint_2_8bpp_EMPTY.png  8bpp   10   40   64  122  -31  -91 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_Fettlers_2_32bpp.png  32bpp  10   40   64  122  -31  -91 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_Fettlers_2_8bpp_MASK.png  mask 10  40
 1706 c:/grfcodec603/auzstations/gfx/template_rpa_waypoint_2_8bpp_EMPTY.png  8bpp   90   40   64  122  -53  -102 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_Fettlers_2_32bpp.png  32bpp   90   40   64  122  -53  -102 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_Fettlers_2_8bpp_MASK.png  mask 90  40
 1707 c:/grfcodec603/auzstations/gfx/template_rpa_waypoint_2_8bpp_EMPTY.png  8bpp   170   40   64  122  -31  -91 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_Fettlers_2_32bpp.png  32bpp   170   40   64  122  -31  -91 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_Fettlers_2_8bpp_MASK.png  mask 170  40
 1708 c:/grfcodec603/auzstations/gfx/template_rpa_waypoint_2_8bpp_EMPTY.png  8bpp   250   40   64  122  -9   -102 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_Fettlers_2_32bpp.png  32bpp   250   40   64  122  -9   -102 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_Fettlers_2_8bpp_MASK.png  mask 250  40
 1709 c:/grfcodec603/auzstations/gfx/template_rpa_waypoint_2_8bpp_EMPTY.png  8bpp   330   40   64  122  -31  -91 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_Fettlers_2_32bpp.png  32bpp   330   40   64  122  -31  -91 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_Fettlers_2_8bpp_MASK.png  mask 330  40
 1710 c:/grfcodec603/auzstations/gfx/template_rpa_waypoint_2_8bpp_EMPTY.png  8bpp   410   40   64  122  -53  -102 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_Fettlers_2_32bpp.png  32bpp   410   40   64  122  -53  -102 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_Fettlers_2_8bpp_MASK.png  mask 410  40
 1711 c:/grfcodec603/auzstations/gfx/template_rpa_waypoint_2_8bpp_EMPTY.png  8bpp   490   40   64  122  -31  -91 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_Fettlers_2_32bpp.png  32bpp   490   40   64  122  -31  -91 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_Fettlers_2_8bpp_MASK.png  mask 490  40
 1712 c:/grfcodec603/auzstations/gfx/template_rpa_waypoint_2_8bpp_EMPTY.png  8bpp   570   40   64  122  -9   -102 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_Fettlers_2_32bpp.png  32bpp   570   40   64  122  -9   -102 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_Fettlers_2_8bpp_MASK.png  mask 570  40
 1713 * 7    02 04 01 00 01 00 00
 1714 * 214    00 04 03 01 16 08 "WAYP" 0B 0F 09 08
                 F4 03 00 00 00 00 00 10 05 03 31 84 00 00 00 0B 00 10 05 03 32 84 00 00 80
                 F3 03 00 00 00 00 00 05 10 03 33 84 00 00 0B 00 00 05 10 03 34 84 00 00 80
            F4 03 00 00 00 00 00 10 05 03 2D 84 00 00 00 0B 00 10 05 03 2E 84 00 00 80
                 F3 03 00 00 00 00 00 05 10 03 2F 84 00 00 0B 00 00 05 10 03 30 84 00 00 80
                 F4 03 00 00 00 00 00 10 05 03 2D 84 00 00 00 0B 00 10 05 03 32 84 00 00 80
                 F3 03 00 00 00 00 00 05 10 03 2F 84 00 00 0B 00 00 05 10 03 34 84 00 00 80
                 F4 03 00 00 00 00 00 10 05 03 31 84 00 00 00 0B 00 10 05 03 2E 84 00 00 80
                 F3 03 00 00 00 00 00 05 10 03 33 84 00 00 0B 00 00 05 10 03 30 84 00 00 80
 1715 * 14    02 04 02 81 44 00 01 01 01 00 01 01 00 00
 1716 * 14    02 04 03 81 41 14 0F 01 00 80 01 0F 02 80
 1717 * 14    02 04 04 81 41 0C 0F 01 06 80 00 00 03 00
 1718 * 14    02 04 05 81 41 08 0F 01 04 80 00 00 04 00
 1719 * 14    02 04 06 81 41 14 0F 01 05 00 02 0F 02 80
 1720 * 14    02 04 07 81 0C 00 FF 01 06 00 14 14 02 00
 1721 * 10    03 04 01 16 01 FE 07 00 00 00
 1722 * 23    04 48 FF 01 16 C5 "Fettlers at Work" 00


Problem is the flames flash a yellow colour not any reds and I used the DOS Palettes.
Attachment:
FetterlsWaypointD.png
FetterlsWaypointD.png [ 13.73 KiB | Viewed 136 times ]

Could be in Australian climate flames are different :mrgreen:

Any suggestions what I forgot to do?

Cheers

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 5 of 7   [ 122 posts ]
Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron


Status SimuscapeTerms of UseAbout Simuscape

Design by SAC © 2012-2015, Sweden • Powered by phpBB • Based on twilightBB by Daniel St. Jules