It is currently 28 Mar 2024, 10:39

WELCOME TO SIMUSCAPE!


Please Sign in or Register to enable all features, remove restrictions and gain additional access!
For information on how to bypass the CAPTCHA or to contact Team Simuscape, Continue Here!


Post a new topicPost a reply Page 2 of 8   [ 154 posts ]
Go to page Previous  1, 2, 3, 4, 5 ... 8  Next
Author Message
 Post subject: Re: AuzObjects
PostPosted: 06 Feb 2018, 04:44 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1716
Location: Newcastle, Australia
This is a project McZapkie and I been working on and it isn't finished yet.

AuzCreekObjectsMC:

This one it only a small set as still a lot of work to do to it. Might be added to AuzWaterAndLandscapes later.

It is a project that McZapkie and I been working.

He did the coding and I did the graphics.

It replaces almost all the creeks and Irrigation Channels and hope when finish will replace all the fake rivers and creeks.

These automatic build .. the first piece you place is a pond or a small object .. when you click in a tile next to the first one the creek or irrigation channels will start to build.

Problem so far with this idea is does not work with previous objects that have a creek or other water way. Will probable need to make overlap pieces so they will connect.

I hoping I can use the same principle as these new creeks with Roads and maybe fences too.

Remember all these new object sets and still be worked on .. could be some time before I can release them on bananas.

If you find a problem or come up with a idea let me know.

Attachment:
AuzCreekObjectsMC.grf [304.65 KiB]
Downloaded 265 times

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811


Top
 Offline Profile  
 
 Post subject: Re: AuzObjects
PostPosted: 09 Feb 2018, 15:04 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1716
Location: Newcastle, Australia
Re-doing the fake roads in the object sets.
Attachment:
Five Road Types.png
Five Road Types.png [ 98.27 KiB | Viewed 6245 times ]

There will be 5 types.

Narrow Tar with Gravel both sides and guide posts.
Gravel same width as above with guide posts.
and the 3 originals.

They all auto lay .. place the 1st tile which will be a bulldozer then select next tile and it finds the correct piece to go there .. no need go hunting for curves and junctions.

I be making Intersections and T Intersections so can add other roads to what ever set your using.

If you like to test these here the file.


Attachments:
AuzRoadAndTownObjects.grf [3.85 MiB]
Downloaded 248 times

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811
Top
 Offline Profile  
 
 Post subject: Re: AuzObjects
PostPosted: 10 Feb 2018, 05:18 
Moderator
User avatar

Joined: 29 Feb 2012, 00:55
Posts: 1770
Location: Hellas
Cool!


Top
 Offline Profile  
 
 Post subject: Re: AuzObjects
PostPosted: 19 Feb 2018, 13:58 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1716
Location: Newcastle, Australia
Done some more to the roads.
Attachment:
New Bridges2.png
New Bridges2.png [ 860.46 KiB | Viewed 6220 times ]

There are 5 sets of fake roads all with fake bridges.

Each road has 4 choices when making them .. 1st choice just the normal road .. other 3 choices will place a vehicle on the road.

All the roads come with extra junction pieces so can join to other roads/

The bridges to right are Concrete Culverts .. except for the dirt roads .. they are wooden bridges.

Woodn't you know it .. the bridges to the left are all wooden bridges.

Hope your good at lego building as the fake bridges come in 2 parts.

Want to try?


Attachments:
AuzRoadAndTownObjects.grf [4.18 MiB]
Downloaded 218 times

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811
Top
 Offline Profile  
 
 Post subject: Re: AuzObjects
PostPosted: 13 Apr 2018, 12:49 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1716
Location: Newcastle, Australia
You want to go boating?

Many moons ago Michael Blunck .. the maker of Marico "The Maritime Collection" who gave me permission to use his boats in my object sets.

I made up 3 lots and they looked great when I checked them .. than I made some other objects to go in set and forgot to change the ID numbers and the boats got sunk.

I didn't realise they was no longer floating until other day. The boats have been raised from the deep and available for all to sail in them.
Attachment:
Sailboats2.png
Sailboats2.png [ 327.39 KiB | Viewed 6125 times ]

Also made a few changes and add more so they can be placed not just on lakes, but also on rivers.
Attachment:
Sailboats3.png
Sailboats3.png [ 171.61 KiB | Viewed 6125 times ]

Now you can sail to some secluded place away from prying eyes so you and your partner and have a loving time. No need to worry if forgot your bathes .. :mrgreen:


Attachments:
AuzWaterAndLandscapeObjects.grf [3.72 MiB]
Downloaded 236 times

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811
Top
 Offline Profile  
 
 Post subject: Re: AuzObjects
PostPosted: 13 Apr 2018, 22:11 
Master Mentor
User avatar

Joined: 27 Feb 2012, 22:45
Posts: 1880
Location: Canada
X rated GRFs? :o

_________________
Visit SimuSchool - Tutorials, Questions and Answers
TTDPatch Nightlies Downloads are back
Thrive


Top
 Offline Profile  
 
 Post subject: Re: AuzObjects
PostPosted: 14 Apr 2018, 05:06 
Moderator
User avatar

Joined: 29 Feb 2012, 00:55
Posts: 1770
Location: Hellas
...
Image
:lol:


Top
 Offline Profile  
 
 Post subject: Re: AuzObjects
PostPosted: 14 Apr 2018, 05:10 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1716
Location: Newcastle, Australia
Trust you to peak at what the lovers are up to :lol:

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811


Top
 Offline Profile  
 
 Post subject: Re: AuzObjects
PostPosted: 14 Apr 2018, 14:24 
Master Mentor
User avatar

Joined: 27 Feb 2012, 22:45
Posts: 1880
Location: Canada
Attachment:
transparency.png
transparency.png [ 3.17 KiB | Viewed 6119 times ]

_________________
Visit SimuSchool - Tutorials, Questions and Answers
TTDPatch Nightlies Downloads are back
Thrive


Top
 Offline Profile  
 
 Post subject: Re: AuzObjects
PostPosted: 14 Apr 2018, 14:32 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1716
Location: Newcastle, Australia
Not sure what you mean there Wally with just the image and object circled?

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811


Top
 Offline Profile  
 
 Post subject: Re: AuzObjects
PostPosted: 14 Apr 2018, 15:25 
Master Mentor
User avatar

Joined: 27 Feb 2012, 22:45
Posts: 1880
Location: Canada
Kind of like Superman's X-Ray vision. One gets to see what others expect to be hidden.

_________________
Visit SimuSchool - Tutorials, Questions and Answers
TTDPatch Nightlies Downloads are back
Thrive


Top
 Offline Profile  
 
 Post subject: Re: AuzObjects
PostPosted: 14 Apr 2018, 22:40 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1716
Location: Newcastle, Australia
wallyweb wrote:
Kind of like Superman's X-Ray vision. One gets to see what others expect to


So if athanasios clicks on that he be able to see what the people doing inside the boats. :lol:

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811


Top
 Offline Profile  
 
 Post subject: Re: AuzObjects
PostPosted: 16 Apr 2018, 04:01 
Moderator
User avatar

Joined: 29 Feb 2012, 00:55
Posts: 1770
Location: Hellas
With my failing vision? I doubt! :lol:


Top
 Offline Profile  
 
 Post subject: Re: AuzObjects
PostPosted: 16 Apr 2018, 05:12 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1716
Location: Newcastle, Australia
You got problem like me .. in that case we just have to use our imagination what they be doing. :roll:

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811


Top
 Offline Profile  
 
 Post subject: Re: AuzObjects
PostPosted: 10 May 2018, 02:56 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1716
Location: Newcastle, Australia
Been playing around with Object sets.

Did realise till last night that I can build the culvert walls directly over the rivers. I don't really need the fake rivers.

So with help from "romazoon" come up with this result.
Attachment:
Culverts3types.png
Culverts3types.png [ 75.1 KiB | Viewed 6019 times ]


Just bulldoze one river tile for the rail or road and place the culvert objects either side.

I making a few designs for rail and road. Thought better put some guide posts and safety rails on those used for roads to give drivers something to hit before ending up in the water.

Hope do same with the brick culverts soon too.

Also making some changes again to the sets.

Had to split the AuzRoadAndTownObjects into 2 sets as ran out of room.

The new sets will be called "AuzObjects_Towns" and "AuzRoadObjects"

Probably add the Road Culverts to the AuzRoadObjects set. Might also be a nice idea of mine if the Rail Culverst are added to the "AuzRailObjects"

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811


Top
 Offline Profile  
 
 Post subject: Re: AuzObjects
PostPosted: 10 May 2018, 10:41 
Master Mentor
User avatar

Joined: 27 Feb 2012, 22:45
Posts: 1880
Location: Canada
Ok ... I have a really good question but I'm going to ask it anyway ... Never mind ... I just answered my own question. :lol:

_________________
Visit SimuSchool - Tutorials, Questions and Answers
TTDPatch Nightlies Downloads are back
Thrive


Top
 Offline Profile  
 
 Post subject: Re: AuzObjects
PostPosted: 10 May 2018, 10:59 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1716
Location: Newcastle, Australia
Was it the correct answer to your question?

2 more culverts with round pipes under the road and rails.
Attachment:
Culverts2types.png
Culverts2types.png [ 52.04 KiB | Viewed 6018 times ]


Here the file if any one want to see how these work. They listed under TEST for now.


Attachments:
AuzWaterAndLandscapeObjects.grf [3.76 MiB]
Downloaded 242 times

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811
Top
 Offline Profile  
 
 Post subject: Re: AuzObjects
PostPosted: 10 May 2018, 11:12 
Master Mentor
User avatar

Joined: 27 Feb 2012, 22:45
Posts: 1880
Location: Canada
GarryG wrote:
Was it the correct answer to your question?
Questionable.

_________________
Visit SimuSchool - Tutorials, Questions and Answers
TTDPatch Nightlies Downloads are back
Thrive


Top
 Offline Profile  
 
 Post subject: Re: AuzObjects
PostPosted: 12 May 2018, 05:15 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1716
Location: Newcastle, Australia
Still playing around with Culvert ideas.

Any one object to objects as water pipes?
Attachment:
WaterPipes.png
WaterPipes.png [ 29.58 KiB | Viewed 5984 times ]


I made a special newgrf file to test what and I are up to.

Once we got them to our liking will transfer to appropriate object sets.


Attachments:
Test.grf [92.85 KiB]
Downloaded 246 times

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811
Top
 Offline Profile  
 
 Post subject: Re: AuzObjects
PostPosted: 13 May 2018, 04:31 
Moderator
User avatar

Joined: 29 Feb 2012, 00:55
Posts: 1770
Location: Hellas
Looks much better than the culverts.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 2 of 8   [ 154 posts ]
Go to page Previous  1, 2, 3, 4, 5 ... 8  Next


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron


Status SimuscapeTerms of UseAbout Simuscape

Design by SAC © 2012-2015, Sweden • Powered by phpBB • Based on twilightBB by Daniel St. Jules