A lot to comment on, a lot for you to read on a rainy day, here we go
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Maybe if can make a 5x1 and show me which parts to remove if ever want to make a 4x1 as looking at the Cobar Station. Might be nice if I make that one a bit longer too to fit in that single building better.
Will make templates for you for both, 4x1 and 5x1. Probably somewhere during the coming week.
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Maybe these long stations be better in the Fantasy Set. Then I can add Newcastle and see if I can do Sydney and a few other large stations and have them all in one bundle.
Put all stations that are based on or exactly like real stations in Auz stations (whatever part number at that time
) Keep Fantasy Set solely for stuff that does not really exist like that in Australia.
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Have you ever thought of doing as many stations from your country?
I am very lucky with the fantastic graphicswork from Silverx50, he is working on a lot of Dutch stations at the moment, I just have to code them
Part-3 of the Dutch set is being worked on
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gravel buffer stops
I like the new design/colors, the timberwork looks good!
I have my doubts about the color/hue of the gravel though. I think the yellow is too bright, looks like freshly dug up stuff
Maybe make it a bit darker (should be simple to do in photoshop, select that area and apply a colorfilter or another effect to make it look a bit darker, tweak it a bit, see what happens
)
Also (but I may be wrong about this, you may have seen them in reallife, if so, ignore this comment
) I think they are placed the wrong way around
I think the open area (where the gravel slopes down to the ground) should be at the end of the buffer, not against the track. If a train hits that slope, there is a chance that the train runs up onto the gravelpile into the air and may not stop... If it hits the timberwork (where the gravel is piled to the top) it has a bigger chance of being stopped...
Like I said, I may be wrong, but to me that would be more logical for that type of buffer to do what it should be supposed to do
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Seeing if I can change the brick texture to make look like rows
How's these look.
I think the middle one (for brick fencing) is ok, the others have some very obvious patterns.
The top one is pretty good, but looks like the "blocks" are stacked directly ontop each other, I think they should "alternate" a bit to give strength, a zig-zag look so to say.
The third one should have a lot more texture I think, to emulate "little" bricks.
I changed them:
1 is your design
2 is my rework for the "big"bricks (the top one is the two rows you need to get the zig-zag)
3 is the "little" bricks with added "noise" to give them more texture without too obvious patterns emerging
what do you think? (note that I did not check if any of these colors are "animated", check that when used!!)
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Mindaribba & Paterson
Very nice!
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Trees
A random comment, now that you are using OpenGFX+Landscape trees, I think one of those would look better for Binalong island-station....
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Craven Station
That station doesnt have a purchase-menu graphic (at least not in the most recent version of the set I used, may already been fixed)
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Grass slope Non-track tile
The first one still has mowed grass on groundlevel, the others have the climate-dependant grass (at least in the most recent version of the set I used, may already been fixed)
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Pylons on or off?
I must agree with what Alberth said over at the other forums, your designs look way better without those pylons. I also voted to keep them as you already coded them
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Buffer Stops Catenary, TRACKS UNDER THE BUFFER
You used the code for non-track tiles for those new ones. Those now have a plain grass base-tile, that should be a tracked-tile (looks better I think, like the other buffers). You need to change the code for those a bit.
You now have these lines of code in the code-block (for a single tile):
Code:
8D 0F 00 00 00 00 00 10 10 03 2D 84 00 00 00 00 00 10 10 03 2E 84 00 00 00 00 80 00 00 00 2F 44 22 03 80
8D 0F 00 00 00 00 00 10 10 03 30 84 00 00 00 00 00 10 10 03 31 84 00 00 00 00 80 00 00 00 32 44 22 03 80
Code:
8D 0F
refers to the plain grass base-tile, those should be changed to tracked base-tiles:
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F4 03
(for that first codeline)
and
Code:
F3 03
(for the second codeline)
depending on the direction of the track.
You also need to change that for those new multi-tile buffers, do check that the right direction of track shows up under the right buffer-direction
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Buffer Stops Catenary, LINK-UP TO CATENARY-WIRES
The idea of using extra platforms with awnings
with pylons kind of works, but does not really look too good with your pretty stations...
As you have made custom bufferstops anyway (and very smart, you put them in a separate purchasemenu), draw a crossbeam over the beginning of the tile, something like this:
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Just a suggestion of what I mean, you may be able to get a better design that fits better into the awnings. You then dont need those separate pyloned platforms with awnings anymore, so that also frees up some IDs
I think it looks like Sydney station has a couple of those:
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I think a custom design like that will make the ending of the wires look way better than using the game-generated pylons poking through your pretty artwork.....