Ok, lets do some 2x1 non-track tiles!!
2x1 Non-trackWith these templates you will end up with this result:
Attachment:
Example280.png [ 24.9 KiB | Viewed 7271 times ]
The biggest difference is with the graphics.
I believe you already understood that you need to cut/split up your graphics in 2 parts, but also the order of the graphics is a bit different from our previous templates, here is the BASE-template:
Attachment:
Template_NonTrack_2x1_32bpp_BASE.png [ 6.71 KiB | Viewed 7271 times ]
- The first sprite is the backtile of the first view
- The second sprite is the glass-effect for the first sprite (that can stay transparent if you dont want to use that)
- Sprite 3, is the backtile of the second view
- Sprite 4, glasseffect for sprite 3
- Sprite 5, is the fronttile of the first view
- Sprite 6, is the glasseffect for sprite 5
- Sprite 7, is the fronttile of the second view
- Sprite 8, is the glasseffect for sprite 7
- Sprite 9, is menu graphic for first view
- Sprite 10, is menu graphic for second view
So, the order of the sprites can be a bit confusing, keep a good eye on that!!
Now, the code, the things you need to change in that is the same as always:
-
X Paths/names to graphicsfiles
-
X Station-IDs
-
X Purchasemenu-ID
-
X The hight of the boundingboxes (to the appropriate hight of the highest structure in the tile)
-
X Name you want to give to the tile
-
X Name of Purchase Submenu (if you want them in a separate submenu)
146 * 6 01 04 01 FF 0A 00
147
c:/grfcodec603/auzstations/gfx/template_nontrack_2x1_8bpp_EMPTY.png 8bpp 10 40 64 122 -31 -91 normal chunked
| c:/grfcodec603/auzstations/gfx/template_nontrack_2x1_32bpp.png 32bpp 10 40 64 122 -31 -91 normal chunked
148 c:/grfcodec603/auzstations/gfx/template_nontrack_2x1_8bpp_EMPTY.png 8bpp 90 40 64 122 -0 -0 normal chunked
| c:/grfcodec603/auzstations/gfx/template_nontrack_2x1_32bpp.png 32bpp 90 40 64 122 -0 -0 normal chunked
149 c:/grfcodec603/auzstations/gfx/template_nontrack_2x1_8bpp_EMPTY.png 8bpp 170 40 64 122 -31 -91 normal chunked
| c:/grfcodec603/auzstations/gfx/template_nontrack_2x1_32bpp.png 32bpp 170 40 64 122 -31 -91 normal chunked
150 c:/grfcodec603/auzstations/gfx/template_nontrack_2x1_8bpp_EMPTY.png 8bpp 250 40 64 122 -0 -0 normal chunked
| c:/grfcodec603/auzstations/gfx/template_nontrack_2x1_32bpp.png 32bpp 250 40 64 122 -0 -0 normal chunked
151 c:/grfcodec603/auzstations/gfx/template_nontrack_2x1_8bpp_EMPTY.png 8bpp 330 40 64 122 -31 -91 normal chunked
| c:/grfcodec603/auzstations/gfx/template_nontrack_2x1_32bpp.png 32bpp 330 40 64 122 -31 -91 normal chunked
152 c:/grfcodec603/auzstations/gfx/template_nontrack_2x1_8bpp_EMPTY.png 8bpp 410 40 64 122 -0 -0 normal chunked
| c:/grfcodec603/auzstations/gfx/template_nontrack_2x1_32bpp.png 32bpp 410 40 64 122 -0 -0 normal chunked
153 c:/grfcodec603/auzstations/gfx/template_nontrack_2x1_8bpp_EMPTY.png 8bpp 490 40 64 122 -31 -91 normal chunked
| c:/grfcodec603/auzstations/gfx/template_nontrack_2x1_32bpp.png 32bpp 490 40 64 122 -31 -91 normal chunked
154 c:/grfcodec603/auzstations/gfx/template_nontrack_2x1_8bpp_EMPTY.png 8bpp 570 40 64 122 -0 -0 normal chunked
| c:/grfcodec603/auzstations/gfx/template_nontrack_2x1_32bpp.png 32bpp 570 40 64 122 -0 -0 normal chunked
155 c:/grfcodec603/auzstations/gfx/template_nontrack_2x1_8bpp_EMPTY.png 8bpp 650 40 64 46 -31 -20 normal chunked
| c:/grfcodec603/auzstations/gfx/template_nontrack_2x1_32bpp.png 32bpp 650 40 64 46 -31 -20 normal chunked
156 c:/grfcodec603/auzstations/gfx/template_nontrack_2x1_8bpp_EMPTY.png 8bpp 730 40 64 46 -31 -20 normal chunked
| c:/grfcodec603/auzstations/gfx/template_nontrack_2x1_32bpp.png 32bpp 730 40 64 46 -31 -20 normal chunked
157 * 134 00 04 08 01
07 08 "
AS03" 0B 02 0C FE 0D FD 11 00 14 FF 15 FF 09 06
8D 0F 00 00 00 00 00 10 10
03 2D 04 00 00 00 00 80 00 00 00 2E 44 22 03 80
8D 0F 00 00 00 00 00 10 10
03 2F 04 00 00 00 00 80 00 00 00 30 44 22 03 80
35 04 00 80 80
36 04 00 80 80
8D 0F 00 00 00 00 00 10 10
03 31 04 00 00 00 00 80 00 00 00 32 44 22 03 80
8D 0F 00 00 00 00 00 10 10
03 33 04 00 00 00 00 80 00 00 00 34 44 22 03 80
158 * 7 02 04 00 00 01 00 00
159 * 14 02 04 01 81 41 00 0F 01 00 80 00 00 04 80
160 * 14 02 04 02 81 0C 00 FF 01 01 00 14 14 00 00
161 * 10 03 04 01
07 01 FE 02 00 00 00
162 * 28 04 48 FF 01
07 "Å
TEMPLATE NONTRACK 2x1" 00
163 * 35 04 48 FF 01
07 "Ä
AuzStations: Non-Track Tiles" 00
Here is the .rar with the three graphicstemplates and the code:
Attachment:
2x1NonTrack_Sources.rar [7.65 KiB]
Downloaded 302 times
Enjoy!!!
I do think that for the ramps that go straight down you may need 3x1 to make it go gradually down and also have enough room to connect it nicely to the roads, I will then also make a 3x1 template later (you may not use it now, but may be handy in the future, also for bigger stations)