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athanasios
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Posted: 03 Apr 2016, 00:31 |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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GarryG
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Posted: 03 Apr 2016, 10:28 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Hi .. I changed the loading and unloading chutes and platform .. hope everyone likes the idea. The platform to unload stock and the chutes been separated so can have choice separate them like I have done in pic, or you can put them side by side and look simular to before. Attachment:
Livestock Pens new Chutes.png [ 50.1 KiB | Viewed 8275 times ]
If like to test for yourself here's the newgrf file. Attachment:
Auz_Lineside_Objects.grf [2.43 MiB]
Downloaded 420 times
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SAC
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Posted: 03 Apr 2016, 13:01 |
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Simuscape Admin |
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Joined: 15 Sep 2011, 09:25 Posts: 3034 Location: Sweden
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GarryG
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Posted: 03 Apr 2016, 14:39 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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You could be right .. animals would stand out better .. only reason I not included horses in the pens if the brown horses could not be seen. I just had a quick go at changing the colours .. would you think this be better? I changed 2 of the darkest colours to 2 lighter colours. I'll put this suggestion on both sites and see what feed back I get. Attachment:
Lighter brown Stock_Yards_Empty.png [ 5.39 KiB | Viewed 8272 times ]
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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SAC
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Posted: 03 Apr 2016, 23:39 |
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Simuscape Admin |
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Joined: 15 Sep 2011, 09:25 Posts: 3034 Location: Sweden
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GarryG
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Posted: 04 Apr 2016, 01:40 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Here's a before and after pics of the stock pens. I've lightened one of the darker shades to lighter. Before: Attachment:
Livestock Pens new Chutes.png [ 224.71 KiB | Viewed 8267 times ]
After: Attachment:
Lighter dirt.png [ 294.85 KiB | Viewed 8267 times ]
Top is original colours .. bottom one is new colours. Whatcha all think?
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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SAC
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Posted: 04 Apr 2016, 01:48 |
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Simuscape Admin |
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Joined: 15 Sep 2011, 09:25 Posts: 3034 Location: Sweden
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athanasios
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Posted: 04 Apr 2016, 01:54 |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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IMO it contrasts better. Plus you could also use the darker ones to add some darker patches where mud is wet. [ Just like here: ]
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GarryG
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Posted: 04 Apr 2016, 02:02 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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I not sure if my artistic skills that good One thing I have been experimenting with it the fence colours. black and dark grey makes them stand out and might be suitable for these days as many timber fences where coated in a sump oil or simular to stop termites eating the timber. I been experimenting with the idea make them weathered timber look so they have a old look. About the only reason I haven't done them is there are lots of post and railings to do. Forgot to mention: The dark small pixels that can been seen in the pens is a fertilizer factory at work
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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GarryG
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Posted: 04 Apr 2016, 10:27 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Been playing with some dirt and mud and managed to make some alterations to the Livestock Pens. Couldn't draw the dog in the mud .. just a wee bit too difficult .. but did manage to put mixture of dried dirt with wee mud patchers. Attachment:
Here's mud in your eyes.png [ 280.83 KiB | Viewed 8261 times ]
Just maybe I could have left some empty pens dry dirt as if not been used for a while. I shall ponder on that idea.
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athanasios
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Posted: 05 Apr 2016, 00:22 |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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Your artistic skills in action! Excellent! - [Come on nobody could draw a half submerged muddy dog!]
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GarryG
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Posted: 05 Apr 2016, 00:30 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Been asked to add some more farm objects such as Vineyards.
At moment to trial the idea I used the hedges from Farm Objects .. and I think they look very good for grape vines .. not much changes needed except maybe a few fence posts.
Attachments: |
Vineyard.png [ 13.19 KiB | Viewed 8255 times ]
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_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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GarryG
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Posted: 05 Apr 2016, 07:38 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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I heard it through the Grapevine. Done a few grape vines for the Roadside Objects. Can build on some slopes but not all. I just looked through all the objects in game test .. and there are some that I've used the wrong template sprite for. The versions here include the following alterations. AUZ_ROADSIDE_OBJECTSFixed - Hayshed and Chicken Pen Add - Dams (Variety of Dams - includes Dam walls and water tiles) - Dams Add - Golf Course - Sports Adding - Grape Vines - Farm Objects Attachment:
Auz_Roadside_Objects.grf [1.09 MiB]
Downloaded 407 times
AUZ_LINESIDE_OBJECTSFixed - Sub-Stations Altered - Coaling Facilities (now single tiles) - Loco Facilities Altered - Grain Silos - (add Asphalt) - Freight Depot Altered - Overhead Wires been removed from Fake rivers, creeks, and storm water Drains. Can use the Overhead Wires now to cross rivers and all obstacles. Altered - Overhead Wires that ran behind the Signal Boxes and Staff Huts also been removed. Can use the Overhead Wires now to do this. Add - Employees Houses - new employee house added based on a actual photo I seen of a Employees House) - Houses & Buildings Add - Fake Rivers - a few extra pieces added so you can make your own rivers. Add - Railway Stock Yards - Freight Buildings Attachment:
Auz_Lineside_Objects.grf [2.45 MiB]
Downloaded 420 times
Attachment:
Vineyardonslopes.png [ 487.02 KiB | Viewed 8253 times ]
Please if I missed any errors please let me know.
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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SlemFreak
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Posted: 05 Apr 2016, 10:59 |
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Simuscape Admin |
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Joined: 01 May 2012, 11:38 Posts: 580
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It's coming along quite nicely, great work!
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GarryG
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Posted: 05 Apr 2016, 11:04 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Started another idea Fake Roads that connect with the UK style roads. Great for those who like to make towns a bit more realistic. Unfortunately vehicles will not travel on them. If anyone like to try these Fake Roads here verion 7 of Roadside objecyts. Attachment:
Auz_Roadside_Objects.grf [1.13 MiB]
Downloaded 404 times
Attachment:
UK Fake Roads.png [ 15.36 KiB | Viewed 8251 times ]
The Fake roads also have X-Junctions and connect to main roads at a angle. I hope not to do any more coding for rest of week .. I intend to enjoy some game play with what I done to date. Cheers
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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GarryG
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Posted: 06 Apr 2016, 13:23 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Anyone into sports .. I was going to play games today after medical appointments but started doing some more objects this time sporting.
Cricket, Baseball and basketball.
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Sports.png [ 37.74 KiB | Viewed 8243 times ]
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_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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athanasios
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Posted: 07 Apr 2016, 03:18 |
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Moderator |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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Keep basket (tennis) court as it is. 1x1 is ugly. (Forget the comparison with the soccer stadium. You could make an object or an industry in proper scale.)
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GarryG
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Posted: 07 Apr 2016, 03:30 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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I had a go at a 1 x 1 basketball court and this is the result .. Attachment:
basketball.png [ 4.54 KiB | Viewed 8237 times ]
.. think it looks ok but not as good as the 2 x 1. You just made me realise something .. I forgot to backup last nights work and I just saved over the larger basketball courts Now have to do them again.
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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GarryG
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Posted: 07 Apr 2016, 11:20 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Been suggested I add a few more objects to the Golf Course .. a loop to turn the buggy's, a Road Crossing and a Driving Range. Also ask do some Fake Rough grass tiles so can place between Tees, fairways, and greens to stop trees and farm crops growing there.
Attachments: |
Driving Range.png [ 9.48 KiB | Viewed 8236 times ]
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Golf Buggy Race Tracks.png [ 21.15 KiB | Viewed 8236 times ]
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_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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SAC
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Posted: 07 Apr 2016, 21:24 |
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Simuscape Admin |
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Joined: 15 Sep 2011, 09:25 Posts: 3034 Location: Sweden
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