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GarryG
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Posted: 28 Mar 2016, 05:34 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Shows I not a Golfer .. wasn't sure what they called the Water areas. I know they was good swimming holes when I kid. My dad wanted to be a golfer but he couldn't train his dog to go fetch the ball for him Cheers
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GarryG
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Posted: 28 Mar 2016, 07:43 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Done some more goofing around with the Golf Course .. here a look at my latest creation. Attachment:
GolfCourse6.png [ 35.5 KiB | Viewed 9139 times ]
Anyone want to test it here a test version. Attachment:
Auz_Roadside_Objects.grf [933.99 KiB]
Downloaded 423 times
Don't expect to get any hole-in-ones and birdies yet .. still some work to do to it. Any one want the sources files to this project please go to http://www.tt-forums.net/viewtopic.php? ... 0#p1166017As the file will not upload here as saying it too large.
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SAC
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Posted: 28 Mar 2016, 11:06 |
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Simuscape Admin |
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Joined: 15 Sep 2011, 09:25 Posts: 3034 Location: Sweden
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GarryG
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Posted: 28 Mar 2016, 11:38 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Thanks SAC, I think I done all basically made all the pieces required for the Golf Course. I did some slope pieces just need aligning now and I made some fake River pieces so players be able to make what ever size golf courses they want.
Next test version will have those pieces I just mentioned.
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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athanasios
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Posted: 29 Mar 2016, 01:45 |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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Nice progress so far! What about some smaller fake slopes? Need our terrain stick to geometric shapes or better make it look more 3D?
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GarryG
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Posted: 29 Mar 2016, 01:54 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Quote: What about some smaller fake slopes? Need our terrain stick to geometric shapes or better make it look more 3D I done a fairway on a slope last night for all 4 directions .. a small set I could do and maybe with a sand trap at top of rise? Have to put my sinking cap on see if can do 3D looks.
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GarryG
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Posted: 30 Mar 2016, 11:53 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Hi guys, I relayed the grass for the Golf Course using the seedlings that Quast65 gave me. I built it around default river and slopes from a random generated game. Attachment:
GG Golf Club.png [ 367.06 KiB | Viewed 9133 times ]
Trees are from Forest Objects. Tennis Courts and Golf Buggy Roads from City Objects. Paths in front Gold Club House from VAST (Objects). Club House from Town Walls Objects. I'd like to ask the makers of City Objects if I can use their road objects to make Golf Buggy Roads. Remove the greys and leave the Roads, park benches and shrubs. Comments appreciated. Cheers
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SAC
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Posted: 30 Mar 2016, 13:16 |
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Simuscape Admin |
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Joined: 15 Sep 2011, 09:25 Posts: 3034 Location: Sweden
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GarryG
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Posted: 30 Mar 2016, 16:41 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Been fiddling with the City Objects Set by Flogeza and Hans Kruzer. See if the roads from that set be good Golf Buggy race Tracks. Attachment:
Golf Buggy Race Track.png [ 194.1 KiB | Viewed 9126 times ]
This is the results to date. After I get some sleep will make the tracks go on slopes.
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wallyweb
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Posted: 30 Mar 2016, 20:28 |
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Joined: 27 Feb 2012, 22:45 Posts: 1880 Location: Canada
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This is really looking good. Quote: See if the roads from that set be good Golf Buggy race Tracks .I'd remove the yellow striping from the "golf cart" paths.
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GarryG
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Posted: 31 Mar 2016, 00:40 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Quote: I'd remove the yellow striping from the "golf cart" paths I think so too and been ask to make them a Asphalt grey colour. and a bit narrower, which hope to do today. Cheers
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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athanasios
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Posted: 31 Mar 2016, 01:08 |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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If such a Course could be randomly generated too, it would be great.
Let's guess how many years it will take for such a feature to be implemented.
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GarryG
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Posted: 31 Mar 2016, 01:19 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Quote: If such a Course could be randomly generated too, it would be great. If something like that could be coded might be ok .. size of the course depends on the size of the town/s nearby. But I'm afraid it beyond my knowledge who it be done. I'll stick to doing it the way I doing and players can make a course what ever sizes they want and to their own design.
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GarryG
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Posted: 31 Mar 2016, 05:45 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Here is the latest sample versions of the Objects sets . Attachment:
AuzRoadsideObjectsV6.rar [245.94 KiB]
Downloaded 391 times
Changes: Additions to Golf Course such as Buggy Race tracks and some eye candy. Attachment:
AuzLinesideObjectsV13.rar [554.51 KiB]
Downloaded 431 times
Changes: The Livestock Yards are single tiles now and include Pigs. They can be joined to make any size Stock Yards you like. Also made the coaling single tiles so they to can be used singly or in multiple ways. The source files are to large to upload here .. if you want a copy of these please visit http://www.tt-forums.net/viewtopic.php? ... &start=280 and go to page 15. Pic of latest Golf creation Attachment:
GG Golf Club1.png [ 487.67 KiB | Viewed 9123 times ]
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GarryG
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Posted: 31 Mar 2016, 12:44 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Here's my next project .. Railway Siding Livestock Holding Pens with loading and unloading platform.
The main pens with Fake platform takes up 3 tile spaces. The Fake Platform sits on top of a normal platform .. in this case I using DWE Stations set.
There will be individual single tiles that will connect with the main one as seen top left where train is.
The original livestock pens at the back I intended to build new fences so these will inter connect.
Cheers
Attachments: |
Livestock Pens.png [ 281.21 KiB | Viewed 9120 times ]
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_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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athanasios
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Posted: 01 Apr 2016, 01:15 |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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With gray color the path changed dramatically. Bravo!
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GarryG
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Posted: 01 Apr 2016, 08:34 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Added some more to the Railway Livestock Holding Pens. Attachment:
Large Livestock Pen.png [ 50.72 KiB | Viewed 9118 times ]
Hope later this evening to release a test version so you can play other the weekend. Each tile is a single stand alone tile so you can build what ever size livestock pens you wish.
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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GarryG
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Posted: 01 Apr 2016, 10:42 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Here's the NewGrf files for people to sample over the weekend.
Auz_Lineside_Objects has the new additions of the above Railway Livestock Holding Pens and the Auz_Roadside_Objects has the Golf Course.
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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athanasios
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Posted: 02 Apr 2016, 01:41 |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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GarryG
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Posted: 02 Apr 2016, 11:01 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Previous Railway Livestock Holding pens had a place to load/unload to/from trains but not for road vehicles so I had a go making some suitable for roads which can also be used for rail if wish. Attachment:
Livestock Pens with loading_unloading Chutes.png [ 421.55 KiB | Viewed 9077 times ]
Got a few other ideas to create .. just need to get motivated. Cheers
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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