AUZIND
Updated: 19th April 2016This set is a as a fork of SPI by 3iff and FIRS 1.4.3 by Andythenorth. Much thanks and credit goes to the makers of those 2 Industry sets.
This is a Industry set based on Australian as some industries been given Australian names such as Stockyard is called Abattoirs, Grain Mill called Flour Mill.
Many smaller Industries been added based on what was found at Railway Stations and Sidings such as Goods Sheds, Parcel Office, Wool Dump, Grain Silo and more.
Changes: Altered the graphics and design of the Grain Silos (only grain silos and office building remains), Livestock Sale Yards and Livestock Siding .. the graphics allows the user to add objects from the Auz_Lineside_Objects so that the objects becomes a Industry to your design.
Attachment:
File comment: AuzInd Version 6
Auzind_V6.rar [376.64 KiB]
Downloaded 1013 times
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AUZIND INDUSTRY LIST: (as of 19th April 2016)
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ABATTOIRS: Accepts - Livestock, Supplies; Prod - Food, Farm Supplies
AGRICULTURE FARM: Accepts - Farm Supplies; Prod - Vegetables, Fruit
ARABLE FARM: Accepts - Farm Supplies; Prod - Grain, Cotton
BREWERY: Accepts - Grain, Fruit; Prod - Alcohol
BRICK WORKS: Accepts - Sand, Clay, Coal; Prod - Building Materials
BUILDER YARD: Accepts - Building Materials; Prod - Goods
BULK TERMINAL A: Accepts - Grain, Wool, Cotton; Prod - Farm Supplies, Supplies
BULK TERMINAL B: Accepts - Fruit, Vegetables, Alcohol; Prod - Fish, Timber
CEMENT PLANT: Accepts - Gravel, Clay; Prod - Building Materials
CLAY PIT: Accepts - Petrol; Prod - Clay
COAL: Accepts - Timber; Prod - Coal
CREAM SHED: Accepts - Nothing; Prod - Milk
DAIRY: Accepts - Milk, Supplies; Prod - Food
DAIRY FARM: Accepts - Farm Supplies; Prod - Livestock, Milk
FERTILIZER PLANT: Accepts - Chemicals; Prod - Farm Supplies
FISHING HARBOUR: Accepts - Nothing; Prod - Fish
FLOUR MILL: Accepts - Grain, Supplies; Prod - Food
FOOD PROCESSOR: Accepts - Vegetables, Fruit, Fish; Prod - Food
FOREST: Accepts - Nothing; Prod - Wood
FRUIT PACKING SHEDS: Accepts - Nothing; Prod - Vegetables, Fruit
FRUIT PLANTATION: Accepts - Farm Supplies; Prod - Fruit, Vegetables
FUEL DEPOT: Accepts - Petrol, Chemicals; Prod - Farm Supplies, Goods
FURNITURE FACTORY: Accepts - Timber, Metal, Supplies; Prod - Goods
GLASS WORKS: Accepts - Sand, Chemicals; Prod - Building Supplies, Supplies
GOODS SHED A: Accepts - Fruit, Fish, Goods; Prod - Building Supplies, Farm Supplies
GOODS SHED B: Accepts - Goods, Vegetables, Building Materials; Prod - Farm Supplies, Supplies
GRAIN SILOS: Accepts - Nothing; Prod - Grain
IRON ORE MINE: Accepts - Timber; Prod - Iron Ore
IRON WORKS: Accepts - Iron Ore, Wood; Prod - Metal
LIME KILN: Accepts - Gravel, Coal; Prod - Chemicals
LIQUIDS TERMINAL: Accepts - Oil; Prod - Petrol, Chemicals
LIVESTOCK SIDING: Accepts - Nothing; Prod - Livestock
LIVESTOCK SALE YARDS: Accepts - Livestock; Prod - Food (added 12/2/16)
LOADING BANK A: Accepts - Timber, Supplies, Vegetables; Prod - Scrap Metal, Goods
LOADING BANK B: Accepts - Building Material, Fish, Wood; Prod - Goods, Timber
LUMBER YARD: Accepts - Timber, Chemicals; Prod - Building Material
MACHINE SHOP: Accepts - Metal; Prod - Building Supplies, Supplies
METAL FABRICATION: Accepts - Metal; Prod - Goods
METAL WORKSHOPS: Accepts - Metal, Chemicals; Prod - Goods, Scrap Metal
MIXED FARM: Accepts - Farm Supplies; Prod - Livestock, Grain
OIL REFINERY: Accepts - Oil; Prod - Chemical, Petrol
OIL RIG: Accepts - Nothing; Prod - Oil, Passengers
OPEN CUT COAL MINE: Accepts - Petrol; Prod - Coal, Gravel
PAPER MILL: Accepts - Wood, Chemicals; Prod - Goods
PARCELS OFFICE: Accepts - Parcels; Prod - Parcels
PORT: Accepts - Coal, Iron Ore, Livestock; Prod - Metal, Scrap Metal
PUB: Accepts - Alcohol; Prod - Nothing
QUARRY: Accepts - Petrol; Prod - Sand, Gravel
SAWMILL: Accepts - Wood; Prod - Timber
SCRAP YARD: Accepts - Nothing; Prod - Scrap Metal
SHEEP FARM: Accepts - Farm Supplies; Prod - Livestock, Wool
SMITHY FORGE: Accepts - Metal; Prod - Goods
STEEL MILL: Accepts - Iron Ore, Coal, Scrap Metal; Prod - Metal
SUGAR PLANTATION: Accept - Farm Supplies; Prod - Sugarcane, Milk
SUGAR REFINERY: Supplies, Sugarcane; Prod - Food
TEXTILE MILL: Accepts - Cotton, Wool, Supplies; Prod - Goods
TIMBER SIDING: Accepts - Nothing; Prod - Wood
VINEYARD: Accepts - Farm Supplies; Prod - Alcohol, Fruit
WOOL DUMP: Accepts - Nothing; Prod - Wool, Cotton
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NOTES:
When I designed Industry set I basically made it for those who make scenarios so can place the industry how you want.
The Goods Sheds, Loading Bank, Wool Dump, Grain Silos, Stock Yards and a few others are all designed so can be placed together if wish in what ever combination you like as they would have been in real life at railway stations and sidings. This in turn makes an interesting industry when they are joined. Just joining a Goods Shed and a Loading Bank increased accept cargos to 5 (might change it to 6 later) and produces 4, which in turns makes it a busy station. Make it good if want to have a Freight train with mixed cargos.
Attachment:
AuzInd.png [ 49.89 KiB | Viewed 14693 times ]
In the image you can see most of the Industries I added. From top left to bottom right you can see:
The Pub, Livestock Siding, Wool Dump, Loading Bank B and Good Shed B (joined together but can also be used separately), Fuel Depot, Parcel Office, Cream Shed, Fruit Packing Shed, Goods Shed A and Loading Bank A (these to can be used separately) and Livestock Sales Yard.