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Joined: 15 Sep 2011, 09:25 Posts: 3034 Location: Sweden
athanasios wrote:
All of of them are wrong: Height should be ~1/2 of width. ISR: 16/38 DWE: 17/38 >>>>: 19/38 INFRA: 21/38 Your choice might be out of personal taste (aka to minimize the distortion-but it is too much-IMO 20/38 is enough), but ISR and DWE are completely unacceptable.
BTW: The shell logo at that position looks flat. Here is a quick try to explain what I mean (OK, in my haste I went 1 pixel up):
Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
Of course! The Mobil one is the best. - Regarding the printing factory: Yes, I was referring to the brown one. Your building has a more modern look. So I wouldn't replace the original one (that needs reskinning) but use your modern printing works at later dates.
Joined: 15 Sep 2011, 09:25 Posts: 3034 Location: Sweden
athanasios wrote:
Regarding the printing factory: Yes, I was referring to the brown one. Your building has a more modern look. So I wouldn't replace the original one (that needs reskinning) but use your modern printing works at later dates.
Yeah, it would have been nice but there's only one graphic for the Printing Works, so I'll settle with my updated version...
I couldn't resist myself from having a go at Karlštejn Castle;
Joined: 15 Sep 2011, 09:25 Posts: 3034 Location: Sweden
Thanks both of you... this is all just a preparation for my OpenTTD entry... and especially concerning .grf's I do not wish to change during my gameplay seeing as I have a habit of going with one map only for a couple of years ahead...
Joined: 15 Sep 2011, 09:25 Posts: 3034 Location: Sweden
Haven't been using ECS Houses in my TTDPatch game, but since ECS is updated to version 1.2 for OpenTTD I've decided to also include this particular .grf along with the others in my upcoming OpenTTD game... However, the major part of the graphics included in ECS Houses do not fit my environment, and I'm left with no other choice than to simply replace most of it with new graphics...
Here's the original Conference hotel "Pribaltiskaya" replaced with a new drawing that works well in a dense downtown area;
Joined: 15 Sep 2011, 09:25 Posts: 3034 Location: Sweden
athanasios wrote:
You could easily be mistaken and take this as 32bpp.
Really? Well the current 32bpp available isn't really state of the art to put it kindly...
Anyway, does anyone know the effect of using ECS houses, (providing banks and hotels and a lot more), along with TTRS3 and the banks and hotels in that set? Is ECS Houses overriding TTRS3 in that sense?
Joined: 15 Sep 2011, 09:25 Posts: 3034 Location: Sweden
Yeah, I have to... the graphics in ECS Houses especially don't work well with the overall graphics style I'm using - although with few exceptions, the water towers and the small church...
Joined: 15 Sep 2011, 09:25 Posts: 3034 Location: Sweden
While not part of ECS Houses I couldn't resist from making something that would look good next to the vehicles factory, and what better than to add BMW's headquarter in Munich...
Joined: 15 Sep 2011, 09:25 Posts: 3034 Location: Sweden
That's indeed the plan... I've already started to release some of my eye candy, but at the moment I'm focusing on my new OpenTTD scenario, hence the new drawings with the intention to replace some of the graphics included in George's ECS-set... reason be is that I need to adapt it to my own personal graphics style...
However, as usual I'm having difficulties staying on one project alone, and so there's bound to be some other graphics drawn at times - simply because I cannot resist... The TV/Radio Tower and the BMW Headquarter are great examples of such (mis)beavior...
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