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PostPosted: 28 Mar 2015, 14:34 
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Thnx!
Plenty of kudos will come your way Kamnet :W , especially when I get to the terminals!
But yes, your blastpad work did indeed inspire my blastpads...

EDIT:
Screenshot with Taxiways:
Attachment:
FakeAirport006.png
FakeAirport006.png [ 714.29 KiB | Viewed 3218 times ]


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PostPosted: 29 Mar 2015, 03:45 
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Too much cement there. You could add some green stuff in between to break the 'square' view and so stress the length of the runways.
...
Hmm, the cement tile is used as a placeholder, so my suggestion might be pointless. ;)


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PostPosted: 29 Mar 2015, 05:05 
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indeed ;-)
They're all single tiles, so you can construct it as you want.
Will experiment a bit though to see if I can soften up those yellow lines a bit. Feels too clean right now to me. But the basics are there ;-)

EDIT:
What looks better in your opinion?
Attachment:
FakeAirport007.png
FakeAirport007.png [ 106.58 KiB | Viewed 3206 times ]

They both have exactly the same yellow lines, only nr1 has extra (brownish colored) pixels around the yellow lines


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PostPosted: 29 Mar 2015, 06:57 
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I prefer more bold and bright myself, and clean. I don't need everything looking like it's old and run down, I need to be able to tell what it is at a glance. Then again I'm not a TTD traditionalist.


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PostPosted: 29 Mar 2015, 07:46 
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I dont quite agree...
Some subtle texturing can give a much nicer effect.
How about this, 1 is "Original", 2 is extra textured
Attachment:
FakeAirport008.png
FakeAirport008.png [ 102.57 KiB | Viewed 3204 times ]


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PostPosted: 29 Mar 2015, 08:12 
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I truthfully can't see any difference between the two. I won't discount that my vision sucks, either. :o

None of this is in any way horrible or unusable. It's delicious eye candy.


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PostPosted: 29 Mar 2015, 08:50 
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lol, this is turning into an eye test :)
Also monitorsettings can make a huge difference. Brightness etc
But this is what I meant with subtle differences. Some see it, some dont, but those that see will hopefully see a better version ;-)

Last shot, that maybe shows the difference. My eyes need some rest now ;-)

Big left, Textured
Big right, untextured
Small top, One textured tile surrounded by untextured tiles
Small bottom, One untextured tile surrounded by textured tiles
Attachment:
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PostPosted: 29 Mar 2015, 15:47 
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WOW!!! :shock:

This is just brilliant! And imagine the amazing and above all customized airports that can be built with these as a base... :W

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PostPosted: 30 Mar 2015, 21:45 
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You make me feel that I want to try to draw a few terminals and stuff... Great work!


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PostPosted: 31 Mar 2015, 03:41 
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'textured' looks far better.


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PostPosted: 31 Mar 2015, 06:56 
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Were you able to resolve your bounding box issues?

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PostPosted: 31 Mar 2015, 21:11 
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Thnx all for the compliments!
Quote:
You make me feel that I want to try to draw a few terminals and stuff... Great work!

Nice! Would look forward to that!!
Quote:
Were you able to resolve your bounding box issues?

Haven't tried it yet, too busy with the objects right now. Will get back to the actual airports when the objects are finished.

And I have made some alterations 8-) :

Before alterations:
Attachment:
FakeAirport010.png
FakeAirport010.png [ 477.68 KiB | Viewed 3170 times ]

After alterations:
Attachment:
FakeAirport011.png
FakeAirport011.png [ 495.87 KiB | Viewed 3170 times ]


I have made all the sharp edges a bit more "blurry". Fits in better in the OpenTTD-world in my opinion. :)


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PostPosted: 31 Mar 2015, 21:33 
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The airport with darker yellow is impressive ... I cant wait for version with buildings .)

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PostPosted: 01 Apr 2015, 06:04 
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Quast65 wrote:
I have made all the sharp edges a bit more "blurry". Fits in better in the OpenTTD-world in my opinion. :)
Thumbs up!


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PostPosted: 01 Apr 2015, 13:38 
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I like the one with alterations as well... Great work... :)

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PostPosted: 02 Apr 2015, 22:45 
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Thnx all!!

Little update, added several signs (will also be available with grass instead of concrete)
Attachment:
FakeAirport012.png
FakeAirport012.png [ 291.6 KiB | Viewed 3138 times ]

Almost time for some buildings! 8-)


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PostPosted: 03 Apr 2015, 02:12 
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what about some rounded corners?


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PostPosted: 03 Apr 2015, 04:38 
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For the concrete slabs?


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PostPosted: 03 Apr 2015, 12:50 
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I must say that it's quite odd that I haven't thought of the same idea myself when it comes to actually replace also the airport buildings with custom graphics, (other than replacing the original building with a custom one I mean)...

And I was even first with the approach to develop airports using custom objects, although at the time newobjects wasn't a reality so I had to make use of station tiles... and this was during the early years of Innovatia... :)

However, going for your approach the actual airport tiles can be used for the stuff you've shown in your images, and this will allow for different airport buildings/airport styles altogether if adding custom airport buildings... This means I can make use of some of all the test graphics I have in my Workshop folders... :P

The only downside would perhaps be the number of eye candy objects that is needed for large airport styles, and I'm not excatly how many single objects you're using in that last image... On the other hand it's always possible to develop these airports using a mix of eye candy and airport tiles...

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PostPosted: 05 Apr 2015, 06:44 
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And some more work in progress 8-)
(dont mind the textures on the circular buildings, needs some work, I know ;-) )
Attachment:
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FakeAirport013.png [ 316.86 KiB | Viewed 3103 times ]


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