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PostPosted: 05 Apr 2015, 10:34 
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That's really starting to look like a real life airport. Nice work!

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PostPosted: 06 Apr 2015, 05:00 
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Location: Hellas
What about detaching the semicircular buildings and connecting them with 2 corridors?


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PostPosted: 06 Apr 2015, 14:22 
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All buildings are single tile objects, the player can combine them any way he/she wants ;-)

Furthermore, I think I made the shading of the rounded buildings a bit better:
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PostPosted: 07 Apr 2015, 06:15 
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All buildings are single tile objects, the player can combine them any way he/she wants ;-)

Provided you have a wide choice. ;)


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PostPosted: 08 Apr 2015, 20:49 
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There is a wide enough choice 8-)
Even 50's style ;-)
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PostPosted: 09 Apr 2015, 05:57 
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very ni..i... :cry: ce :W


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PostPosted: 09 Apr 2015, 06:21 
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:bowing:

So wally will do his magic tricks again.


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PostPosted: 09 Apr 2015, 14:44 
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athanasios wrote:
So wally will do his magic tricks again.
Fortunately Quast65 is an accomplished newobject coder who has a few magic tricks of his own with which to amaze and astound us. 8-)

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PostPosted: 09 Apr 2015, 22:12 
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Fortunately Quast65 is an accomplished newobject coder who has a few magic tricks of his own with which to amaze and astound us. 8-)


You have taught me well Master! :twisted:
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PostPosted: 10 Apr 2015, 07:45 
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The empty spaces on the airport are filling up nicely ;)
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PostPosted: 10 Apr 2015, 20:21 
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I always admired RSpeed's building style, but his shading left soooo much to be desired!


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PostPosted: 10 Apr 2015, 21:33 
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Yep, I did my best with correcting some of it.
Still, doesnt look too bad and anyone (maybe me, when most important work is done) can pick up these sprites later on to make them even better :)


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PostPosted: 11 Apr 2015, 11:33 
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This is coming along quite nicely... Funt to watch the progress... :)

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PostPosted: 13 Apr 2015, 16:54 
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Buildings are done:
Attachment:
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Now its time for some airplanes and vehicles 8-)


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PostPosted: 13 Apr 2015, 20:48 
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Wonderful... :) If we're talking single tiles here, how many separate objects are you using for this particular airport?

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PostPosted: 13 Apr 2015, 22:38 
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Pfew, I dont really want to count ;-)


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PostPosted: 13 Apr 2015, 23:57 
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Quite a number in other words... I was merely thinking of the total numbers of eye candy in used as there's a limit - at least in TTDP...

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PostPosted: 14 Apr 2015, 05:45 
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Ahh I see, I thought you were talking about unique tiles (that are used multiple times in this airport).
Total number of tiles used for this airport is somewhere around 730 (counting the outlines and then multiplying those numbers).

Regarding the number of unique graphics in the GRF, this will have to be a guesstimate ;-)
I am at about 4500 lines of code and roughly a fifth is used to define realsprites, so I think somewhere around 1000 (and I REALLY dont want to count those ;-) ). About half of those are for the menu-sprites. So there are roughly about 500 different sprites that a user can put in the game.


What are the maximums by the way?


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PostPosted: 14 Apr 2015, 21:25 
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Good question... I can't remember now... isn't it somewhere around 4000?

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PostPosted: 16 Apr 2015, 02:06 
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Airplanes are done...
Attachment:
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Just some interesting roadvehicles to go and its done ;-)


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