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Quast65
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Posted: 23 Mar 2015, 22:36 |
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Joined: 06 Mar 2012, 21:55 Posts: 480 Location: The Netherlands
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A little teaser of some work in progress.... Attachment:
FakeAirport003.png [ 348.85 KiB | Viewed 14145 times ]
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SAC
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Posted: 23 Mar 2015, 23:08 |
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Joined: 15 Sep 2011, 09:25 Posts: 3033 Location: Sweden
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Aliaranel
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Posted: 24 Mar 2015, 00:26 |
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Joined: 02 May 2013, 04:40 Posts: 18 Location: Czech republic
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athanasios
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Posted: 24 Mar 2015, 04:06 |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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What I dislike is that it is fake. Will we ever have a 'real' airport like this piece of art in OTTD?
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Quast65
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Posted: 24 Mar 2015, 14:37 |
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Joined: 06 Mar 2012, 21:55 Posts: 480 Location: The Netherlands
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Thnx for all your reply's! I will experiment with making the numbers bolder. Thnx for that very useful gif with the numbers Ali, I will see if I can "translate" that into the Openttd perspective. @athanasios, that will take a long time... AFAIK it is very difficult to change the way aircraft move on an airport. Hopefully one day... I just hope that new graphics will inspire developers to look into that.
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SAC
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Posted: 24 Mar 2015, 15:10 |
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Joined: 15 Sep 2011, 09:25 Posts: 3033 Location: Sweden
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Meanwhile, using eye candy to enhance the look and appearance of airports can make wonders if placed properly and with a touch of realism... I have for instance drawn control towers amongst other airport tiles to accomplish what I want...
_________________ Simuscape - A world of its own;SimuTalk | Visual Studio | INFRA DiaryINFRA - Chose Your Destination;INFRA Projects | INFRA Downloads
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Quast65
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Posted: 24 Mar 2015, 17:01 |
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Joined: 06 Mar 2012, 21:55 Posts: 480 Location: The Netherlands
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Well, I take a little different approach, I remove all buildings from excisting airports (then replace remaining graphics, like groundtiles/runways, with those that match my fake objects) and then place fake objects next to them. Just like I did in my screenshot. In the middle is an actual working airport I think I got the numbers and letters kinda right by the way: Attachment:
RunwayNumbersLetters.png [ 2.93 KiB | Viewed 14123 times ]
Still have to be textured and placed on a runway tile, but it's a start Will show them later on in a screenshot. If you are wondering, why these numbers?: The numbers refer to the angle a runway is pointing. So North is 36 (360degrees), East is 09 (90 degrees), South is 18 (180degrees), West is 27 (270 degrees). The other numbers are when you have 4 or more runways in the same direction, then those runways get a number that is 10 degrees off (so 1 number less). Thank you Wikipedia http://en.wikipedia.org/wiki/Runway for getting me to choose the correct numbers and not random ones
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SAC
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Posted: 24 Mar 2015, 17:12 |
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Joined: 15 Sep 2011, 09:25 Posts: 3033 Location: Sweden
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Quast65 wrote: Well, I take a little different approach, I remove all buildings from excisting airports (then replace remaining graphics, like groundtiles/runways, with those that match my fake objects) and then place fake objects next to them. Just like I did in my screenshot. That's my approach as well as you can tell from my airports ingame... I'm using the airport from Zimmlocks TBRS-set, but all airport graphics have been replaced and additional ones have been added as eye candy... And well done on those runway numbers... May I get the permission to use them myself?
_________________ Simuscape - A world of its own;SimuTalk | Visual Studio | INFRA DiaryINFRA - Chose Your Destination;INFRA Projects | INFRA Downloads
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Quast65
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Posted: 24 Mar 2015, 17:50 |
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Joined: 06 Mar 2012, 21:55 Posts: 480 Location: The Netherlands
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Thnx! Yes, you are very welcome to use them. I aim to release all my work under GPLv2-license. So everyone is free to use it or make alterations to it.
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SAC
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Posted: 24 Mar 2015, 18:09 |
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Joined: 15 Sep 2011, 09:25 Posts: 3033 Location: Sweden
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Quast65
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Posted: 24 Mar 2015, 19:27 |
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Joined: 06 Mar 2012, 21:55 Posts: 480 Location: The Netherlands
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We are getting somewhere here! Attachment:
FakeAirport004.png [ 235.98 KiB | Viewed 14112 times ]
There will also be tiles with just the numbers and numbers with L/R/C
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SAC
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Posted: 24 Mar 2015, 20:28 |
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Joined: 15 Sep 2011, 09:25 Posts: 3033 Location: Sweden
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Yes indeed! Too bad really that airports in TTDLX wasn't made up of a runway that could be placed anywhere and in any direction controlling the aircrafts, with all the rest to be added and built up manually... But this is the second best thing... Still remember when I posted that screen of my new airport in Innovatia with the highway signs attached... Great times in TTDLX history...
_________________ Simuscape - A world of its own;SimuTalk | Visual Studio | INFRA DiaryINFRA - Chose Your Destination;INFRA Projects | INFRA Downloads
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Aliaranel
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Posted: 25 Mar 2015, 04:25 |
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Joined: 02 May 2013, 04:40 Posts: 18 Location: Czech republic
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athanasios
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Posted: 26 Mar 2015, 04:52 |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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Thanks for providing those links. They can be useful to new members. That java attempt looked promising but ended abruptly. I dunno why the developers didn't continue from there.
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Quast65
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Posted: 26 Mar 2015, 18:57 |
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Joined: 06 Mar 2012, 21:55 Posts: 480 Location: The Netherlands
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ISA was so kind to give me permission to use his approach light graphics : Attachment:
FakeAirport005.png [ 192.95 KiB | Viewed 14071 times ]
Runway 09L is for take-off (and thus closed for landing) Runway 09R is for landing Runway 27L and 27R are closed for landing
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SAC
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Posted: 27 Mar 2015, 10:54 |
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Joined: 15 Sep 2011, 09:25 Posts: 3033 Location: Sweden
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Looks brilliant! I assume these are eye candy coded? Myself I use regular station tiles for these items, allowig me to extend the station catchment area...
_________________ Simuscape - A world of its own;SimuTalk | Visual Studio | INFRA DiaryINFRA - Chose Your Destination;INFRA Projects | INFRA Downloads
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Quast65
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Posted: 27 Mar 2015, 15:59 |
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Joined: 06 Mar 2012, 21:55 Posts: 480 Location: The Netherlands
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Yes, they are objects. I used to code my fake airport graphics as stations too, but I ran into the problem of the maximum number of tiles allowed for a single station My airports are huge Also, I often made the mistake of removing a tile with the bomb-tool and not the bulldozer-tool, resulting in a total destruction of the entire airport..... So now I transfer passengers via train or bus (also more realistic) or just cheat and place an eyecandy stationtile in a city nearby with CTRL and thus linking that tile to the airport
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Aliaranel
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Posted: 27 Mar 2015, 19:34 |
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Joined: 02 May 2013, 04:40 Posts: 18 Location: Czech republic
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SAC
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Posted: 27 Mar 2015, 23:22 |
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Joined: 15 Sep 2011, 09:25 Posts: 3033 Location: Sweden
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Quast65 wrote: So now I transfer passengers via train or bus (also more realistic) or just cheat and place an eyecandy stationtile in a city nearby with CTRL and thus linking that tile to the airport That's pretty much how I usually do it myself... And it allows for airports to be placed outside a towns bounderies - as in real life...
_________________ Simuscape - A world of its own;SimuTalk | Visual Studio | INFRA DiaryINFRA - Chose Your Destination;INFRA Projects | INFRA Downloads
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kamnet
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Posted: 28 Mar 2015, 11:21 |
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Joined: 04 Mar 2012, 10:10 Posts: 229
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Whaat, no credit for me? :_(
These are looking really good, definitely taking up where I left off in my development of Fake Airports.
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