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SlemFreak
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Posted: 05 Apr 2015, 10:34 |
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Simuscape Admin |
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Joined: 01 May 2012, 11:38 Posts: 580
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That's really starting to look like a real life airport. Nice work!
_________________ SimuscapeSite Admin & Developer
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athanasios
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Posted: 06 Apr 2015, 05:00 |
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Moderator |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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What about detaching the semicircular buildings and connecting them with 2 corridors?
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Quast65
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Posted: 06 Apr 2015, 14:22 |
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Joined: 06 Mar 2012, 21:55 Posts: 480 Location: The Netherlands
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All buildings are single tile objects, the player can combine them any way he/she wants Furthermore, I think I made the shading of the rounded buildings a bit better: Attachment:
FakeAirport014.png [ 298.88 KiB | Viewed 10460 times ]
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athanasios
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Posted: 07 Apr 2015, 06:15 |
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Moderator |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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Quote: All buildings are single tile objects, the player can combine them any way he/she wants Provided you have a wide choice.
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Quast65
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Posted: 08 Apr 2015, 20:49 |
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Joined: 06 Mar 2012, 21:55 Posts: 480 Location: The Netherlands
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There is a wide enough choice Even 50's style Attachment:
FakeAirport015.png [ 273.49 KiB | Viewed 10433 times ]
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flogeza
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Posted: 09 Apr 2015, 05:57 |
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Joined: 22 Aug 2014, 13:07 Posts: 4 Location: Hungary
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very ni..i... ce
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athanasios
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Posted: 09 Apr 2015, 06:21 |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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So wally will do his magic tricks again.
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wallyweb
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Posted: 09 Apr 2015, 14:44 |
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Master Mentor |
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Joined: 27 Feb 2012, 22:45 Posts: 1880 Location: Canada
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athanasios wrote: So wally will do his magic tricks again. Fortunately Quast65 is an accomplished newobject coder who has a few magic tricks of his own with which to amaze and astound us.
_________________ Visit SimuSchool - Tutorials, Questions and AnswersTTDPatch Nightlies Downloads are backThrive
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Quast65
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Posted: 09 Apr 2015, 22:12 |
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Joined: 06 Mar 2012, 21:55 Posts: 480 Location: The Netherlands
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Quote: Fortunately Quast65 is an accomplished newobject coder who has a few magic tricks of his own with which to amaze and astound us. You have taught me well Master! Attachment:
darth_vader-1920x1200.jpg [ 268.86 KiB | Viewed 10416 times ]
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Quast65
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Posted: 10 Apr 2015, 07:45 |
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Joined: 06 Mar 2012, 21:55 Posts: 480 Location: The Netherlands
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The empty spaces on the airport are filling up nicely Attachment:
FakeAirport016.png [ 381.39 KiB | Viewed 10408 times ]
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kamnet
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Posted: 10 Apr 2015, 20:21 |
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Browser |
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Joined: 04 Mar 2012, 10:10 Posts: 229
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I always admired RSpeed's building style, but his shading left soooo much to be desired!
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Quast65
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Posted: 10 Apr 2015, 21:33 |
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Joined: 06 Mar 2012, 21:55 Posts: 480 Location: The Netherlands
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Yep, I did my best with correcting some of it. Still, doesnt look too bad and anyone (maybe me, when most important work is done) can pick up these sprites later on to make them even better
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SAC
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Posted: 11 Apr 2015, 11:33 |
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Simuscape Admin |
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Joined: 15 Sep 2011, 09:25 Posts: 3033 Location: Sweden
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Quast65
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Posted: 13 Apr 2015, 16:54 |
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Joined: 06 Mar 2012, 21:55 Posts: 480 Location: The Netherlands
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Buildings are done: Attachment:
FakeAirport017.png [ 896.77 KiB | Viewed 10363 times ]
Now its time for some airplanes and vehicles
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SAC
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Posted: 13 Apr 2015, 20:48 |
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Simuscape Admin |
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Joined: 15 Sep 2011, 09:25 Posts: 3033 Location: Sweden
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Quast65
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Posted: 13 Apr 2015, 22:38 |
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Joined: 06 Mar 2012, 21:55 Posts: 480 Location: The Netherlands
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Pfew, I dont really want to count
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SAC
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Posted: 13 Apr 2015, 23:57 |
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Simuscape Admin |
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Joined: 15 Sep 2011, 09:25 Posts: 3033 Location: Sweden
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Quast65
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Posted: 14 Apr 2015, 05:45 |
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Joined: 06 Mar 2012, 21:55 Posts: 480 Location: The Netherlands
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Ahh I see, I thought you were talking about unique tiles (that are used multiple times in this airport). Total number of tiles used for this airport is somewhere around 730 (counting the outlines and then multiplying those numbers). Regarding the number of unique graphics in the GRF, this will have to be a guesstimate I am at about 4500 lines of code and roughly a fifth is used to define realsprites, so I think somewhere around 1000 (and I REALLY dont want to count those ). About half of those are for the menu-sprites. So there are roughly about 500 different sprites that a user can put in the game. What are the maximums by the way?
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SAC
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Posted: 14 Apr 2015, 21:25 |
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Simuscape Admin |
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Joined: 15 Sep 2011, 09:25 Posts: 3033 Location: Sweden
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Quast65
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Posted: 16 Apr 2015, 02:06 |
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Joined: 06 Mar 2012, 21:55 Posts: 480 Location: The Netherlands
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Airplanes are done... Attachment:
FakeAirport018.png [ 1.05 MiB | Viewed 10315 times ]
Just some interesting roadvehicles to go and its done
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