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athanasios
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Posted: 16 Apr 2015, 04:29 |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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SAC
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Posted: 16 Apr 2015, 08:38 |
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Joined: 15 Sep 2011, 09:25 Posts: 3033 Location: Sweden
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athanasios
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Posted: 17 Apr 2015, 04:50 |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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Quast65
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Posted: 19 Apr 2015, 10:09 |
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Joined: 06 Mar 2012, 21:55 Posts: 480 Location: The Netherlands
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And vehicles are done too.... Attachment:
FakeAirport019.png [ 1.09 MiB | Viewed 10587 times ]
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SAC
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Posted: 19 Apr 2015, 10:33 |
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Joined: 15 Sep 2011, 09:25 Posts: 3033 Location: Sweden
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Quast65
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Posted: 19 Apr 2015, 11:02 |
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Joined: 06 Mar 2012, 21:55 Posts: 480 Location: The Netherlands
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Thank you! A lot of these graphics already existed in other GPL-licensed sets or I got permission from various artists to use their work. Combining them and making some (well I say some, I mean a lot of) edits to those graphics really pays off! The credits list is going to be huge.....
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athanasios
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Posted: 20 Apr 2015, 06:53 |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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The longer the better!
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ISA
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Posted: 04 May 2015, 14:34 |
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Joined: 21 Jun 2012, 20:22 Posts: 61
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Impressive stuff... I have wondered would be it possible to make loading stages for airplane tiles (example as rail stations).
For example what I mean: 2x2 tile Depending on the passenger amount in the airport... 1. fit 2 ATR (small propeller plane) into the tiles 2. fit 1 or 2 737- Boeing's into the tiles and last 3. fit 1 A380,747 and do on into the 2x2 tiles.
I have thought that many times I just haven't got the will to do so yet. It would be fairly easy too as many of the sprites are all there! Just my two cents! Once again... Great job!
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kamnet
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Posted: 04 May 2015, 14:41 |
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Joined: 04 Mar 2012, 10:10 Posts: 229
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Nope, Objects can't have loading stages, they can't query station tiles. All they can do is sit and look pretty.
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ISA
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Posted: 04 May 2015, 14:43 |
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Joined: 21 Jun 2012, 20:22 Posts: 61
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kamnet wrote: Nope, Objects can't have loading stages, they can't query station tiles. All they can do is sit and look pretty. Once again we dont understand each other Quote: loading stages for airplane tiles (example as rail stations).
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kamnet
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Posted: 04 May 2015, 14:49 |
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Joined: 04 Mar 2012, 10:10 Posts: 229
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Well, you said, "Depending on the passenger amount in the airport..."
So if you're not referring to animations that are dependent on the amount of passengers or cargo in an airport, then I am totally lost and perhaps a better explanation is in order.
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ISA
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Posted: 04 May 2015, 14:52 |
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Joined: 21 Jun 2012, 20:22 Posts: 61
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kamnet wrote: Well, you said, "Depending on the passenger amount in the airport..."
So if you're not referring to animations that are dependent on the amount of passengers or cargo in an airport, then I am totally lost and perhaps a better explanation is in order. I am... Is my English really that bad? Depending on the passenger amount in the airport...1. fit 2 ATR (small propeller plane) into the tiles 2. fit 1 or 2 737- Boeing's into the tiles and last 3. fit 1 A380,747 and do on into the 2x2 tiles
Last edited by ISA on 04 May 2015, 14:53, edited 1 time in total.
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SAC
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Posted: 04 May 2015, 14:53 |
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Joined: 15 Sep 2011, 09:25 Posts: 3033 Location: Sweden
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ISA
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Posted: 04 May 2015, 14:54 |
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Joined: 21 Jun 2012, 20:22 Posts: 61
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SAC wrote: Isn't the easiest thing to simply make use of some station tiles and replace some of the goods with aircrafts? That in fact was in my mind yes!
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SAC
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Posted: 04 May 2015, 15:01 |
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Joined: 15 Sep 2011, 09:25 Posts: 3033 Location: Sweden
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ISA
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Posted: 04 May 2015, 15:12 |
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Joined: 21 Jun 2012, 20:22 Posts: 61
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SAC wrote: Thought so! I have replaced almost everything provided by others in their station tiles.grf's, and to use aircrafts is as simple as it can be... Like so? Five minute mock-up!
Attachments: |
output_NAtJTH.gif [ 4.53 KiB | Viewed 10530 times ]
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kamnet
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Posted: 04 May 2015, 15:22 |
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Joined: 04 Mar 2012, 10:10 Posts: 229
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ISA wrote: kamnet wrote: Well, you said, "Depending on the passenger amount in the airport..."
So if you're not referring to animations that are dependent on the amount of passengers or cargo in an airport, then I am totally lost and perhaps a better explanation is in order. I am. Then I'm not misunderstanding you. Objects have no way to communicate with the airport tiles, so they can't have loading stages dependent on passengers at the airport.
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ISA
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Posted: 04 May 2015, 15:36 |
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Joined: 21 Jun 2012, 20:22 Posts: 61
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kamnet wrote: ISA wrote: kamnet wrote: Well, you said, "Depending on the passenger amount in the airport..."
So if you're not referring to animations that are dependent on the amount of passengers or cargo in an airport, then I am totally lost and perhaps a better explanation is in order. I am. Then I'm not misunderstanding you. Objects have no way to communicate with the airport tiles, so they can't have loading stages dependent on passengers at the airport. I know that! But hell, let it be! I am not here for arguing about the grammar and stuff
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SAC
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Posted: 04 May 2015, 15:37 |
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Joined: 15 Sep 2011, 09:25 Posts: 3033 Location: Sweden
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ISA wrote: SAC wrote: Thought so! I have replaced almost everything provided by others in their station tiles.grf's, and to use aircrafts is as simple as it can be... Like so? Five minute mock-up! Exactly! And all available aircrafts can be placed to fit a 1x1 tile with some carefulness... I have some large aircrafts placed on eye candy tiles, so it works... Good luck!
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ISA
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Posted: 04 May 2015, 16:28 |
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Joined: 21 Jun 2012, 20:22 Posts: 61
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SAC wrote: Exactly! And all available aircrafts can be placed to fit a 1x1 tile with some carefulness... I have some large aircrafts placed on eye candy tiles, so it works... Good luck! Larger aircrafts? How they look on one tile? If You put them to overlap other tiles isn't there some clipping or overlaps?
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