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SAC
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Posted: 05 May 2015, 12:00 |
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Joined: 15 Sep 2011, 09:25 Posts: 3033 Location: Sweden
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Quast65
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Posted: 05 May 2015, 13:25 |
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Joined: 06 Mar 2012, 21:55 Posts: 480 Location: The Netherlands
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There will be a large variety of airplanes to choose from in my GRF (different sizes/types and liveries). However, like Kamnet said, objects are unaware of the amount of passengers waiting. Still, a Stationtile-GRF (with capacity aware tiles) could be made with my graphics. As my set will be GPL-licensed, people are free to use those. All of the planes are on a single tile (indeed SAC, just like you showed), so they can be easily converted into station tiles. Bit busy at the moment, but the GRF is almost finished. I am adding some animated objects and have to look carefully at some of the planes (some of the wings have the same colour as my base-tiles and that looks strange). And then it can be released, probably somewhere at the end of this month.
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athanasios
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Posted: 06 May 2015, 03:23 |
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Moderator |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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Capacity aware tiles with aircraft? Better not. It will look ugly appearing and disappearing.
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SAC
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Posted: 06 May 2015, 20:45 |
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Simuscape Admin |
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Joined: 15 Sep 2011, 09:25 Posts: 3033 Location: Sweden
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athanasios
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Posted: 07 May 2015, 04:48 |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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If he could make them go inside a depot and disappear I wouldn't object. Sorry, but I hate a newgrf clone of R Tycoon behavior. We already have road vehicles passing through each other...
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Quast65
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Posted: 07 May 2015, 15:09 |
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Joined: 06 Mar 2012, 21:55 Posts: 480 Location: The Netherlands
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There wont be any capacity aware tiles in the GRF I am currently working on, there will only be objects (all be it some with animation, like hangars opening/closing).
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athanasios
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Posted: 08 May 2015, 04:38 |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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You have my support!
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ISA
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Posted: 08 May 2015, 16:21 |
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Joined: 21 Jun 2012, 20:22 Posts: 61
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Quast65 wrote: There wont be any capacity aware tiles in the GRF I am currently working on, there will only be objects (all be it some with animation, like hangars opening/closing). Yes, as I was thinking separate grf also!
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Quast65
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Posted: 15 May 2015, 14:05 |
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Joined: 06 Mar 2012, 21:55 Posts: 480 Location: The Netherlands
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ISA
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Posted: 15 May 2015, 14:43 |
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Joined: 21 Jun 2012, 20:22 Posts: 61
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Good work mate! Just running the game and post some shots soon here or into my TTD forums thread!
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athanasios
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Posted: 16 May 2015, 04:11 |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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SAC
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Posted: 17 May 2015, 11:10 |
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Simuscape Admin |
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Joined: 15 Sep 2011, 09:25 Posts: 3033 Location: Sweden
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Quast65
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Posted: 17 May 2015, 20:26 |
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Joined: 06 Mar 2012, 21:55 Posts: 480 Location: The Netherlands
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Cheers!
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