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PostPosted: 10 May 2012, 02:46 
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boohey wrote:
nah dont work only works in artic climate. :( is your map in a temperate climate or artic?
If you are using George's ECS Industries, they include a snowline feature/parameter that works in temperate. :)

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PostPosted: 10 May 2012, 17:30 
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wallyweb wrote:
boohey wrote:
nah dont work only works in artic climate. :( is your map in a temperate climate or artic?
If you are using George's ECS Industries, they include a snowline feature/parameter that works in temperate. :)


does it now ill have a look see if it works. im not very good with ECS.


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PostPosted: 10 May 2012, 22:23 
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boohey wrote:
does it now ill have a look see if it works. im not very good with ECS.
Look at the parameter settings for ECS Town Vector

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PostPosted: 11 May 2012, 00:21 
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yeah ive got it on is the settings but tis not doing anything i'm wondering if its the new version of openttd :sorry:


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PostPosted: 11 May 2012, 06:33 
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boohey wrote:
yeah ive got it on is the settings but tis not doing anything i'm wondering if its the new version of openttd :sorry:
I doubt it. There are five parameters for ECS Town Vector. All must be set and the second one must be set to 0. The snowline is seasonal so you will not see it at the height of summer. Also if your map has mountains, you will see the line move downward as winter progresses. :)

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PostPosted: 12 May 2012, 00:30 
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wallyweb wrote:
boohey wrote:
yeah ive got it on is the settings but tis not doing anything i'm wondering if its the new version of openttd :sorry:
I doubt it. There are five parameters for ECS Town Vector. All must be set and the second one must be set to 0. The snowline is seasonal so you will not see it at the height of summer. Also if your map has mountains, you will see the line move downward as winter progresses. :)


got ECS town vector on but still no snowline on my map ive tried all the different parameters too.

any ideas im i doing something wrong?

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PostPosted: 12 May 2012, 01:15 
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boohey wrote:
got ECS town vector on but still no snowline on my map ive tried all the different parameters too.

any ideas im i doing something wrong?
Hmmm ... I just found this on tt-forums:
George wrote:
Second parameter set to 0 disables changing snowline
Try setting the parameter to "on'.
If that works, then George needs to correct his documentation.
If that does not work, build a very tall mountain on your map and try both "on" and "off" again.
Also make sure the month is at December, January or February.

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PostPosted: 12 May 2012, 02:42 
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wallyweb wrote:
boohey wrote:
got ECS town vector on but still no snowline on my map ive tried all the different parameters too.

any ideas im i doing something wrong?
Hmmm ... I just found this on tt-forums:
George wrote:
Second parameter set to 0 disables changing snowline
Try setting the parameter to "on'.
If that works, then George needs to correct his documentation.
If that does not work, build a very tall mountain on your map and try both "on" and "off" again.
Also make sure the month is at December, January or February.


yeah still not doing anything on the hightest ground on my map. u sure its not openttd, is this snow on temperate climates not a patch or just on TTDpatch? :( i know if i load SAC's map it as snow and it works straight away but only on her map others dont


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PostPosted: 12 May 2012, 06:41 
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boohey wrote:
yeah still not doing anything on the hightest ground on my map. u sure its not openttd, is this snow on temperate climates not a patch or just on TTDpatch? :( i know if i load SAC's map it as snow and it works straight away but only on her map others dont
I just did some testing.
Results:
TTDP: Variable snowline GRFs work in both Temperate and Arctic.
OTTD: Temperate has no snowline support. Arctic does. Installing smooth snow transition GRF with parameter 1 = 0 will provide temperate grass in Arctic. You will still need a GRF that provides variable snowlines to see seasonal transitions.

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PostPosted: 12 May 2012, 17:42 
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wallyweb wrote:
boohey wrote:
yeah still not doing anything on the hightest ground on my map. u sure its not openttd, is this snow on temperate climates not a patch or just on TTDpatch? :( i know if i load SAC's map it as snow and it works straight away but only on her map others dont
I just did some testing.
Results:
TTDP: Variable snowline GRFs work in both Temperate and Arctic.
OTTD: Temperate has no snowline support. Arctic does. Installing smooth snow transition GRF with parameter 1 = 0 will provide temperate grass in Arctic. You will still need a GRF that provides variable snowlines to see seasonal transitions.


ahh cheers mate ill try that then :mrgreen:


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PostPosted: 13 May 2012, 03:03 
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boohey wrote:
wallyweb wrote:
boohey wrote:
yeah still not doing anything on the hightest ground on my map. u sure its not openttd, is this snow on temperate climates not a patch or just on TTDpatch? :( i know if i load SAC's map it as snow and it works straight away but only on her map others dont
I just did some testing.
Results:
TTDP: Variable snowline GRFs work in both Temperate and Arctic.
OTTD: Temperate has no snowline support. Arctic does. Installing smooth snow transition GRF with parameter 1 = 0 will provide temperate grass in Arctic. You will still need a GRF that provides variable snowlines to see seasonal transitions.


ahh cheers mate ill try that then :mrgreen:


in openTTD try the openGFX landscapes you can have temperate grass in the Arctic local.

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PostPosted: 13 Jul 2012, 22:18 
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Feels a bit dull to bump this thread for a stupid question but hey, I gotta ask. ;)
SAC, do you have a list of the GRFs used in the scenario? I recognize a few but I am curious about the others. Are they publicly available or is it just for your own pleasure?

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PostPosted: 13 Jul 2012, 22:22 
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SlemFreak wrote:
Feels a bit dull to bump this thread for a stupid question but hey, I gotta ask. ;)


Well, at least it's in line with the topic itself... :mrgreen: Let me check and I'll get back to you in a moment...

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PostPosted: 07 Aug 2012, 23:14 
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SlemFreak wrote:
SAC, do you have a list of the GRFs used in the scenario? I recognize a few but I am curious about the others. Are they publicly available or is it just for your own pleasure?


Completely forgot about this question, but the .grf's I'm using are the following;

newgrf/TTDPBASEW.GRF
newgrf/ECSTOWNW.GRF 0 1 1 15 2
newgrf/ECSBAS2W.GRF 15
newgrf/ECSMACHW.GRF 15
newgrf/ECSCHEM2W.GRF 15
newgrf/ECSWOODW.GRF 15
newgrf/ECSAGRIW.GRF 15
newgrf/MAINHQ(W).GRF
newgrf/MSCP.GRF
newgrf/STEELCO.GRF
newgrf/JCINDSTAW.GRF
newgrf/OPENTTD_199.GRF
newgrf/CITYSTATIONSW.GRF
newgrf/PB_AV8W.GRF 0 50
newgrf/HARBOURW_456.GRF
newgrf/4LVW.GRF
newgrf/DUTCHTRAMSETLV4W.GRF
newgrf/TUNEL_164.GRF
newgrf/DBSETXLW.GRF 6
newgrf/DBXL_ECS.GRF
newgrf/Y2DMUW.GRF
newgrf/AI_SWEDISH.GRF
newgrf/SWESETW.GRF 96 97 98 99
newgrf/NEWSHIPSW.GRF
newgrf/NO-SPIRE.GRF
newgrf/SNOWLINE_155.GRF 10
newgrf/KADELBUW.GRF 0 0
newgrf/SWEHOUSES.GRF 1 1
newgrf/TTRS3W.GRF 1 5 0 0
newgrf/TRANSPENGSHOWRUNW.GRF
newgrf/SILENTNEWS_150.GRF
newgrf/NEWSTATIONS_ALL(W).GRF
newgrf/DUTCHSTATW.GRF
newgrf/TROPICAL_STATIONS_2.GRF
newgrf/REDSTARDOCKS.GRF
newgrf/WATER_EDGES.GRF
newgrf/NHDEPW.GRF
newgrf/TOTAL_BRIDGES.GRF 1
newgrf/OBRIDGE1W.GRF 4713
newgrf/B11_TBRSCLONE.GRF
newgrf/PURPLETOBLACKW.GRF
newgrf/GRASSYKNOLL.GRF
newgrf/RIVERSW.GRF
newgrf/INFRATREE.GRF
newgrf/FAKEAPV2_714.GRF
newgrf/INFRASTAT_132.GRF
newgrf/BLANKTILES1W.GRF
newgrf/BLANKTILES2W.GRF
newgrf/BLANKTILES3W.GRF
newgrf/SAC_STREETS1X1_P1.GRF
#DISABLED#newgrf/INFRAROADOBJECTS.GRF
newgrf/SAC_PARKS1X1_P1.GRF
newgrf/SAC_PARKS1X1_P2.GRF
newgrf/SAC_PARKS1X1_P3.GRF
newgrf/SAC_ITEMS1X1_P1.GRF
newgrf/SAC_MIXED1X1_P1.GRF
newgrf/SACS_TERRAIN_1X1_PAGE1.GRF
newgrf/SAC_EC1X1A_STREETSW.GRF
newgrf/EC1X1BW.GRF
newgrf/EC1X1CW.GRF
newgrf/EC1X2W.GRF
newgrf/EC1X3W.GRF
newgrf/EC2X2AW.GRF
newgrf/EC2X2BW.GRF
newgrf/EC2X2CW.GRF
newgrf/EC2X2DW.GRF
newgrf/EC2X3W.GRF
newgrf/EC2X4W.GRF
newgrf/EC3X3W.GRF
newgrf/EC4X4W.GRF
newgrf/EC5X5W.GRF
newgrf/EC6X6W.GRF

Most of them are for my own custom graphics, but a lot of the others have been altered in many ways by myself so they don't necessarily reflects what they originally looked like... :P

Anyway, the reason for coming back to this thread is that I have decided to return to my Innovatia v.1 scenario... Mostly due to the never ending raining season that seems to have decided to take the entire summer to show its power... :cry: ...and a bit due to the delay of new .grf's to be coded... My fault as I've kept Wally waiting for some road objects - something which I'm working on at the moment... But as not everything is done I've decided to continue with the old scenario rather than with the new one... And I have some interesting projects as far as Olympia concerns in mind... A move of the Centralstation amongst some things which should be fun to do... Expect some new images to be posted here shortly... :mrgreen:

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PostPosted: 10 Aug 2012, 09:51 
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Here's an overview of my latest bulldoze attack in Olympia... poor city council what I've been forcing them to put up with all these years... :twisted:

Anyway, some areas downtown are marked for new buildings in the works and some others I haven't decided how to structure up yet... Anybody with a good memory able to see some other changes... :mrgreen:

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PostPosted: 10 Aug 2012, 12:25 
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Financing by the Bank of Sign Cheat? :?:
:mrgreen:

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PostPosted: 10 Aug 2012, 12:56 
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Yeah, that bank has been needed at times... ;)

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PostPosted: 10 Aug 2012, 13:57 
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SAC wrote:
Yeah, that bank has been needed at times... ;)
Apparently Mario Draghi of the ECB called ... Something about wanting to borrow the sign cheat tool and whether it supported billions and trillions ... 8-)

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PostPosted: 11 Aug 2012, 17:10 
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We are on vacations in Sicilia and it is getting pretty bad here. They fear that that they will go bankrupt next month. Take into consideraton that here we talk about a big producer and feeder of Europe (agriculture & industries) and yet the situation is similar to Greece. Euro economy is doomed.
/end off topic

SAC it is getting tight there. People of Innovatia will soon protest for a migration to the rich pastures of OTTD! ;-)


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PostPosted: 13 Aug 2012, 22:19 
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SAC wrote:
Here's an overview of my latest bulldoze attack in Olympia... poor city council what I've been forcing them to put up with all these years... :twisted:

Poor might be the wrong way of putting it :lol:
(Yes, I'm Back!)

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