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PostPosted: 30 Jan 2013, 13:25 
Player
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Joined: 06 Mar 2012, 21:55
Posts: 480
Location: The Netherlands
Hi all,
I've got another question ;-)
I'm working on a revised version of my ISR-objects GRF to reduce the number of ObjectID's used.
What I would like to do is combine two graphics to make a drive-thru kinda graphic.
I already came up with this:
Attachment:
ISRO01.png
ISRO01.png [ 8.81 KiB | Viewed 3787 times ]

Using this code:
Code:
  216 * 37    00 0F 0A 01 04 08 "IOQ0" 09 00 D0 0A 03 D0 0B 0F 0C 12 0D 02 0E D4 77 09 00 0F 00 00 20 00
    10 04 08 17 01
  217 * 4    01 0F 02 01
  218 c:/grfmaken/grfcodecwin/dock/isrobjects00.pcx 10 450 09 100 64 -31 -69
  219 c:/grfmaken/grfcodecwin/dock/isrobjects00.pcx 90 450 09 100 64 -31 -69
  220 * 17    02 0F 00 00 8D 0F 00 00 00 80 00 80 00 00 10 10 08
  221 * 17    02 0F 01 00 8D 0F 00 00 01 80 00 80 00 00 10 10 08
  222 * 14    02 0F 02 81 40 10 FF 01 01 00 01 01 00 00
  223 * 4    01 0F 01 01
  224 c:/grfmaken/grfcodecwin/dock/isrobjects00.pcx 170 450 09 100 64 -31 -69
  225 * 17       02 0F 03 00 00 80 00 80 00 00 00 00 00 00 00 00 00
  226 * 10    03 0F 01 04 01 FF 03 00 02 00
  227 * 1    0C

But what I would really want is an one tile gap between Tile1 and Tile2 so that, for instance, a road or track can be placed between it. I saw that it is possible with some industries, but does this also work for objects? And if so, how?


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PostPosted: 30 Jan 2013, 16:09 
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Joined: 27 Feb 2012, 22:45
Posts: 1880
Location: Canada
Quast65 wrote:
But what I would really want is an one tile gap between Tile1 and Tile2 so that, for instance, a road or track can be placed between it. I saw that it is possible with some industries, but does this also work for objects? And if so, how?
This requires irregular layouts, similar to what is available with industry tiles. The feature was requested for newobjects but seems to have been forgotten over time. The discussion is here.

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PostPosted: 30 Jan 2013, 16:32 
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Joined: 06 Mar 2012, 21:55
Posts: 480
Location: The Netherlands
Ahhh, too bad. Would be a very useful feature for eyecandy objects...
I'll see if I can bring some more life to that discussion again. Implimentation will be too late for my GRF but for future stuff would be nice.
Thnx for the quick reply though, saves me some thinking time ;-)


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PostPosted: 30 Jan 2013, 18:19 
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Joined: 27 Feb 2012, 22:45
Posts: 1880
Location: Canada
Quast65 wrote:
Ahhh, too bad. Would be a very useful feature for eyecandy objects...
I'll see if I can bring some more life to that discussion again. Implimentation will be too late for my GRF but for future stuff would be nice.
Thnx for the quick reply though, saves me some thinking time ;-)
:W
Thanks for the boost in the thread. ;)

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