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 Post subject: Snowline in OTTD...
PostPosted: 27 Jan 2013, 00:42 
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Joined: 15 Sep 2011, 09:25
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Does anyone know if it's possible to activate snowline in OTTD similar to the way it's done in TTDP?

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 Post subject: Re: Snowline in OTTD...
PostPosted: 27 Jan 2013, 00:44 
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Joined: 27 Feb 2012, 22:45
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Yes ... but only in the Arctic climate. :)

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 Post subject: Re: Snowline in OTTD...
PostPosted: 27 Jan 2013, 00:55 
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Oh, okey... so anyone wanting to set a snowline height in temperate climate is up to no good... :P What's the default snowline in OTTD temperate?

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 Post subject: Re: Snowline in OTTD...
PostPosted: 27 Jan 2013, 01:02 
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Unfortunately there is no snowline what so ever in OTTD Temperate ... Arctic only. :x

The Arctic snowline default is set by the player in the "New Game" "World Generation Window" (That's the one you see after clicking on "New Game"). 8-)

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 Post subject: Re: Snowline in OTTD...
PostPosted: 27 Jan 2013, 01:06 
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Ah, okey... that's going to cause problems with my rocky terrain then... :? If wanting to play the temperate climate...

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 Post subject: Re: Snowline in OTTD...
PostPosted: 27 Jan 2013, 02:17 
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If you send me your rocky sprites I can code them as newobjects that are designed and guaranteed to survive the Arctic snow. :mrgreen:

Actually, five sets are required:
1. no snow
2. 1/4 snow
3. 1/2 snow
4. 3/4 snow
5. full snow

8-)

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 Post subject: Re: Snowline in OTTD...
PostPosted: 27 Jan 2013, 12:43 
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Joined: 07 Mar 2012, 08:31
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There are also OpenGFX+ landscape grf for the temperate grass in artic climate(Way to get snow with temperate grass.), but I guess it cannot help you in your problem.


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 Post subject: Re: Snowline in OTTD...
PostPosted: 27 Jan 2013, 13:03 
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For someone playing the temperate climate in OTTD it's not a solution - obviously. I don't play it myself, but for testing purposes it would be nice to have it work... :)

Still, Wally may have the solution... :P I'll collect and send later today...

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 Post subject: Re: Snowline in OTTD...
PostPosted: 27 Jan 2013, 17:53 
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[/lurk]

There's also the possibility to grab OpenGFX+ Industries to modify the industries available in the selected climate in addition to OpenGFX+ Landscape to change the grass. This way you could essentially have temperate grass and industries in an arctic environment. ;)

Of course, if you find a more suitable solution, even better! :)

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