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 Post subject: Transport Fever
PostPosted: 25 Sep 2016, 01:23 
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Joined: 29 Feb 2012, 00:55
Posts: 1770
Location: Hellas
For Train Fever to Transport Fever! Finally Aircraft and ships added.
http://www.transportfever.com/
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Quote:
Vehicle details include emissive lights, transparent windows and interiors, visible drivers and passengers, adaptable painting colors and dynamic aging with dirt and rust*. Also, the movement of trains, road vehicles, ships and planes is approximated according to the physical laws. A lot of work has been put into complex animations like doors, flaps and gears.

* Oh my! Each vehicle is thus unique.
Quote:
Players can not only create and share their own maps, vehicles and buildings, they can also develop any kind of constructions. Also advanced creations like for example a curved train station with a curvature parameter are possible. Integrating a bus stop in the same construction would easily be possible, too, because most of the game’s features can be freely combined. Because the game’s campaigns are implemented with a script interface, modders can even create and share their own missions or whole campaigns.

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