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PostPosted: 23 Mar 2014, 22:00 
Artists Guild

Joined: 02 Mar 2012, 11:12
Posts: 226
Location: Staplehurst, UK
Yes, i'm back :)


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PostPosted: 24 Mar 2014, 11:35 
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Joined: 01 May 2012, 11:38
Posts: 580
Long time no see. Welcome back! :)

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PostPosted: 24 Mar 2014, 22:27 
Artists Guild

Joined: 02 Mar 2012, 11:12
Posts: 226
Location: Staplehurst, UK
And what a way to return, I am currently starting afresh with my UK simulation, and have developed a special algorithm which analyses longitude and latitude co-ordinates on google maps and spits out a grid reference on my 4096x4096 heightmap in game ;)

Cant get any more accurate than that ;D


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PostPosted: 25 Mar 2014, 03:49 
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Joined: 29 Feb 2012, 00:55
Posts: 1770
Location: Hellas
:o Waiting to see screenshots ... and files. ;-)
Welcome back!


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PostPosted: 26 Mar 2014, 01:04 
Artists Guild

Joined: 02 Mar 2012, 11:12
Posts: 226
Location: Staplehurst, UK
Even on this scale, central london is too busy for full size stations!!! So ive halved the number of platforms on all of the stations to minimum of 2 (except where stations would only have a single platform anyway. London Underground is proving somewhat more interesting. Pics to follow once ive finished london ;)


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PostPosted: 27 Mar 2014, 03:05 
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Joined: 27 Feb 2012, 22:45
Posts: 1880
Location: Canada
LEANDEN! Welcome back! :W
I'm looking forward to seeing that algorythm in action. 8-)

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PostPosted: 30 Mar 2014, 18:59 
Artists Guild

Joined: 02 Mar 2012, 11:12
Posts: 226
Location: Staplehurst, UK
Well here is my progress thus far...


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PostPosted: 30 Mar 2014, 19:01 
Artists Guild

Joined: 02 Mar 2012, 11:12
Posts: 226
Location: Staplehurst, UK
And some images of the main London Airports and Railway stations.


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PostPosted: 30 Mar 2014, 21:07 
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Joined: 27 Feb 2012, 22:45
Posts: 1880
Location: Canada
Simply astounding. 8-)

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PostPosted: 31 Mar 2014, 00:59 
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Joined: 29 Feb 2012, 00:55
Posts: 1770
Location: Hellas
I agree. And someone has to code some proper airports.


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PostPosted: 10 May 2014, 15:04 
Artists Guild

Joined: 02 Mar 2012, 11:12
Posts: 226
Location: Staplehurst, UK
Yes they do, I cant find the nightly that was released of my britrains set. Its making me sad :(


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PostPosted: 20 Jun 2014, 01:13 
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Joined: 04 Mar 2012, 10:10
Posts: 229
Welcome back! Have you considered going up to 8K x 8K on your map size?


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PostPosted: 15 Oct 2014, 12:05 
Artists Guild Team

Joined: 20 Apr 2012, 16:05
Posts: 92
Leanden wrote:
Yes they do, I cant find the nightly that was released of my britrains set. Its making me sad :(
https://bundles.openttdcoop.org/britrains/nightlies/LATEST/ if you're still interested. Also, "my" is a bit much considering that your contribution up to now amounts to the basic idea and a handful of lengthened sprite sets.


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PostPosted: 17 Oct 2014, 19:42 
Artists Guild

Joined: 02 Mar 2012, 11:12
Posts: 226
Location: Staplehurst, UK
oberhuemer wrote:
Leanden wrote:
Yes they do, I cant find the nightly that was released of my britrains set. Its making me sad :(
https://bundles.openttdcoop.org/britrains/nightlies/LATEST/ if you're still interested. Also, "my" is a bit much considering that your contribution up to now amounts to the basic idea and a handful of lengthened sprite sets.


Yep, i can see why youd take offence to that, but in the context how else was i to refer to it here. I wholly admit that your contribution to the project has been greater than probably any individual person in this community. Of course what are sprites without code ;)

As for 8k x 8k i wont use a setup that isnt in trunk for compatibility reasons.


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