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Leanden
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Posted: 23 Mar 2014, 22:00 |
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Joined: 02 Mar 2012, 11:12 Posts: 226 Location: Staplehurst, UK
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Yes, i'm back
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SlemFreak
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Posted: 24 Mar 2014, 11:35 |
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Simuscape Admin |
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Joined: 01 May 2012, 11:38 Posts: 580
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Long time no see. Welcome back!
_________________ SimuscapeSite Admin & Developer
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Leanden
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Posted: 24 Mar 2014, 22:27 |
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Joined: 02 Mar 2012, 11:12 Posts: 226 Location: Staplehurst, UK
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And what a way to return, I am currently starting afresh with my UK simulation, and have developed a special algorithm which analyses longitude and latitude co-ordinates on google maps and spits out a grid reference on my 4096x4096 heightmap in game Cant get any more accurate than that ;D
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athanasios
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Posted: 25 Mar 2014, 03:49 |
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Moderator |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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Waiting to see screenshots ... and files. Welcome back!
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Leanden
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Posted: 26 Mar 2014, 01:04 |
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Joined: 02 Mar 2012, 11:12 Posts: 226 Location: Staplehurst, UK
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Even on this scale, central london is too busy for full size stations!!! So ive halved the number of platforms on all of the stations to minimum of 2 (except where stations would only have a single platform anyway. London Underground is proving somewhat more interesting. Pics to follow once ive finished london
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wallyweb
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Posted: 27 Mar 2014, 03:05 |
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Master Mentor |
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Joined: 27 Feb 2012, 22:45 Posts: 1880 Location: Canada
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Leanden
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Posted: 30 Mar 2014, 18:59 |
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Joined: 02 Mar 2012, 11:12 Posts: 226 Location: Staplehurst, UK
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Well here is my progress thus far...
Attachments: |
screenshot.png [ 119.86 KiB | Viewed 9980 times ]
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Leanden
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Posted: 30 Mar 2014, 19:01 |
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Joined: 02 Mar 2012, 11:12 Posts: 226 Location: Staplehurst, UK
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wallyweb
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Posted: 30 Mar 2014, 21:07 |
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Master Mentor |
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Joined: 27 Feb 2012, 22:45 Posts: 1880 Location: Canada
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athanasios
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Posted: 31 Mar 2014, 00:59 |
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Moderator |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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I agree. And someone has to code some proper airports.
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Leanden
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Posted: 10 May 2014, 15:04 |
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Joined: 02 Mar 2012, 11:12 Posts: 226 Location: Staplehurst, UK
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Yes they do, I cant find the nightly that was released of my britrains set. Its making me sad
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kamnet
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Posted: 20 Jun 2014, 01:13 |
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Browser |
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Joined: 04 Mar 2012, 10:10 Posts: 229
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Welcome back! Have you considered going up to 8K x 8K on your map size?
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oberhuemer
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Posted: 15 Oct 2014, 12:05 |
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Joined: 20 Apr 2012, 16:05 Posts: 92
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Leanden wrote: Yes they do, I cant find the nightly that was released of my britrains set. Its making me sad https://bundles.openttdcoop.org/britrains/nightlies/LATEST/ if you're still interested. Also, "my" is a bit much considering that your contribution up to now amounts to the basic idea and a handful of lengthened sprite sets.
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Leanden
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Posted: 17 Oct 2014, 19:42 |
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Joined: 02 Mar 2012, 11:12 Posts: 226 Location: Staplehurst, UK
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oberhuemer wrote: Leanden wrote: Yes they do, I cant find the nightly that was released of my britrains set. Its making me sad https://bundles.openttdcoop.org/britrains/nightlies/LATEST/ if you're still interested. Also, "my" is a bit much considering that your contribution up to now amounts to the basic idea and a handful of lengthened sprite sets. Yep, i can see why youd take offence to that, but in the context how else was i to refer to it here. I wholly admit that your contribution to the project has been greater than probably any individual person in this community. Of course what are sprites without code As for 8k x 8k i wont use a setup that isnt in trunk for compatibility reasons.
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