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PostPosted: 19 Feb 2018, 00:55 
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Joined: 27 Feb 2012, 22:45
Posts: 1880
Location: Canada
From the Planet Earth studios of

TOTALLY OFF THE WALL PRODUCTIONS

we present


wallyweb's Sea Lanes, Channels and Buoys
===============================


Attachment:
Channels_0.png
Channels_0.png [ 10.86 KiB | Viewed 12959 times ]


The GUI and a Parameter
Attachment:
Channels_P.png
Channels_P.png [ 10.17 KiB | Viewed 12959 times ]
CAUTION: Changing the parameter on a saved game or while playing a game will cause ugly transmitter towers to appear instead of the buoys. The ugly towers would have to be dynamited and the buoys rebuilt. Chose your region parameter before starting a new game.

Build in Transparency Mode
Attachment:
Channels_T.png
Channels_T.png [ 13.72 KiB | Viewed 12959 times ]



It is highly recommended to read the readme in the next post
for some guidelines on how to use Sea Lanes, Channels and Buoys.

A plain text version is available in the Download section.

Log in to SimuScape to post to the discussion below (compliments, your screenshots, suggestions, bug reports, etc.)

The Download page is here. Log-in is not required :bowing: This is the primary source for the latest version. Archived versions will be available upon request.

The current version is 1.0
GrfID: 57421210 ("WB" 12 10)

The graphics are protected by copyright and the license is Creative Commons BY-NC-ND 3.0.
If one person wishes to volunteer to set up and maintain a BaNaNaS presence, they will be provided with all necessary documentation including an exclusive and limited license.

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PostPosted: 19 Feb 2018, 00:56 
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Joined: 27 Feb 2012, 22:45
Posts: 1880
Location: Canada
Sea Lanes, Channels and Buoys by wallyweb
----------------------------
GRFiD: 57421210
Version: 1.0
© 2016 wallyweb
License: Creative Commons BY-NC-ND 3.0
--------------------------------------
Description:
Channels is a GRF of buoys and channel markers as newobjects designed as an aid to guide ships safely to their destinations via the most direct route possible.
The GRF's channel marker is a water tile object that when set to transparent will display a concealed marking such that the player can easily determine which water tiles have been marked.
The concept is that ships will not enter object tiles.
By stringing a series of these tiles, the player can control the movement of a ship.
The player can construct a channel by placing two strings in paralell with normal water tiles separating the two strings.
The game's default navigation buoy can be used to guide a ship into a channel.
The GRF's buoys can be placed along with the channel markers so that the channel can be seen by the player.
If the player wants to include a touch of realism the following sections describe the buoys available in the GRF and their appropriate usage.
---------------------------------------------------------------------------------------------------------------------------------------
Conventions:
This GRF's buoys are loosely drawn and coloured based upon International Association of Lighthouse Authorities (IALA) standards.
There are two IALA regions:
Region B (IALA.B): North and South America, Japan and the Philippines.
Region A (IALA.A): The rest of the world.
IALA standards are locally enhanced by a variety of national standards.
channels.grf is based upon Transport Canada publications.
United States Coast Guard (USCG) and Western Australia Department of Transportaion also provide excellent references.
---------------------------------------------------------------------------------------------------------------------------------------
Definitions:
Rules of the road: How a ship should react when encountering another ship.
Port - Left side of the ship
Starboard - Right side of the ship
Safe (deep) water - The sea
Channel - Deep water passage between safe water and a harbour or river.
Upstream - Direction from safe water towards a harbour or the head waters of a river.
Downstream - Direction from a harbour or the head waters of a river towards safe water.
---------------------------------------------------------------------------------------------------------------------------------------
IALA defines five buoy types: Lateral, Cardinal, Fairway (Safe water), Isolated danger and Special.

Lateral buoys:
Solid red or solid green buoys that mark the deep water upstream channel into a harbour.
IALA.B: "red to starboard" and green to port.
IALA.A: "red to port" and green to starboard.

Bifurcation (Junction) buoys: Lateral bouys that mark the prefered channel where a channel splits in two.
marks : red/green/red bands green/red/green bands
IALA.B: starboard channel port channel
IALA.A: port channel starboard channel


The following buoys are common to both regions:

Fairway (Safe water) buoys: Red and white vertical stripes - deep water on all sides.
A ship can pass on any side
EXCEPT if the buoy is placed in the center of a channel in which case it should be kept to the port side of the ship.
[The game's default navigation (waypoint) buoy is a Fairway buoy. In TTDPatch (TTDP) and New Map Features (NMF) it is also used as a docking buoy.]

Cardinal buoys: Deepest water occurs at the side of the mark's name.
Horizontal yellow and black stripes of four band types:
North Cardinal: Black band over yellow band - deepest water North of the buoy.
East Cardinal: Black band over yellow band over black band - deepest water East of the buoy.
South Cardinal: Yellow band over black band - deepest water South of the buoy.
West Cardinal: Yellow band over black band over yellow band - deepest water West of the buoy.

The following buoys are mentioned for interest only and at this time are not used in the GRF:

Isolated danger buoy: An isolated danger buoy indicates there is a danger in the immediate vicinity of the buoy, like a wreck. Ships should keep well clear of it.

Special buoys: A special buoy indicates a special area or an object mentioned on charts or in other nautical documents and publications. On their own, they may not have great navigational significance.
Anchorage Buoys - Cautionary Buoys - Mooring Buoys - Keep Out Buoys - Control Buoys - Information Buoys - Diving Buoy

---------------------------------------------------------------------------------------------------------------------------------------
Hackalittlebit has provided a patch for cirdan's New Map Features that enables the docking buoy (A dock built on a water tile) as a mooring/anchorage buoy.
---------------------------------------------------------------------------------------------------------------------------------------

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PostPosted: 19 Feb 2018, 05:25 
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Joined: 29 Feb 2012, 00:55
Posts: 1770
Location: Hellas
Need to meet with our captain to explain it to me in Greek... :lol:

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Nice work wally. :W


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PostPosted: 19 Feb 2018, 12:58 
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Joined: 27 Feb 2012, 22:45
Posts: 1880
Location: Canada
athanasios wrote:
Need to meet with our captain to explain it to me in Greek... :lol:
Lots of Greek captains in Greece. :mrgreen:

Quote:
Nice work wally. :W
:bowing:

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PostPosted: 19 Feb 2018, 15:33 
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Joined: 06 Mar 2012, 21:55
Posts: 480
Location: The Netherlands
Very nice and handy!!
Especially, displaying a concealed marking when in transparent mode is a very very good idea!!
:bowing:


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PostPosted: 17 May 2018, 10:40 
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Joined: 15 Sep 2011, 09:25
Posts: 3033
Location: Sweden
Great work Wally - as always... :W

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PostPosted: 17 May 2018, 11:28 
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Joined: 27 Feb 2012, 22:45
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Location: Canada
When I woke up this morning, my head was feeling a little swollen. Now I know why. :lol:
Thank you all for your compliments. :bowing:

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PostPosted: 17 May 2018, 23:33 
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Joined: 15 Sep 2011, 09:25
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:lol:

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