It is currently 20 Apr 2024, 08:49

WELCOME TO SIMUSCAPE!


Please Sign in or Register to enable all features, remove restrictions and gain additional access!
For information on how to bypass the CAPTCHA or to contact Team Simuscape, Continue Here!


Post a new topicPost a reply Page 26 of 39   [ 769 posts ]
Go to page Previous  1 ... 23, 24, 25, 26, 27, 28, 29 ... 39  Next
Author Message
 Post subject: Re: GarryG Does Bridges
PostPosted: 04 Sep 2016, 03:07 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1716
Location: Newcastle, Australia
Goooood morning

Some of the timber I have for the bridge was too short .. so last night I saw some off one end and stick on other end so it be right length. How that for smart thinking :mrgreen:

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811


Top
 Offline Profile  
 
 Post subject: Re: GarryG Does Bridges
PostPosted: 04 Sep 2016, 04:17 
Master Mentor
User avatar

Joined: 27 Feb 2012, 22:45
Posts: 1880
Location: Canada
GarryG wrote:
Goooood morning

Some of the timber I have for the bridge was too short .. so last night I saw some off one end and stick on other end so it be right length. How that for smart thinking :mrgreen:
Not too good. Now the other end is too long. :P

Speaking of which ...
In the attached sprite sheet I drew a red line down one side of several of the sprites.
Are those sprites one pixel too narrow, or is their mirror image one pixel too wide?

Attachment:
AuzBridges03SteelGirderRail_oops.png
AuzBridges03SteelGirderRail_oops.png [ 19.54 KiB | Viewed 6950 times ]

The ramps look good.

_________________
Visit SimuSchool - Tutorials, Questions and Answers
TTDPatch Nightlies Downloads are back
Thrive


Top
 Offline Profile  
 
 Post subject: Re: GarryG Does Bridges
PostPosted: 04 Sep 2016, 04:56 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1716
Location: Newcastle, Australia
Maybe the problem not us .. it could be computers in your country different to here. Pixel sizes might be different :mrgreen: At least that sounds like a good excuse. Some readers will think I mad and they be right for once in their life :lol:

Seems to be missing a pixel .. the steel stealers been back.

Hope I have them fixed by time you wake tomorrow .. must be your turn to go sawing wood or grind some steal.

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811


Top
 Offline Profile  
 
 Post subject: Re: GarryG Does Bridges
PostPosted: 04 Sep 2016, 08:18 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1716
Location: Newcastle, Australia
I added the pixels to the sleepers, I must has cut them off in my sleep when I used the grinder.

I went over the rest with a fine tooth brush .. as never had a comb .. and found a few bits of railway line also missing. The shinny part on top was ok .. just the rusty part needed a piece added to them all.

Circled them in yellow in the demo parts.
Attachment:
Auz_Rail_Steel.png
Auz_Rail_Steel.png [ 20.17 KiB | Viewed 6950 times ]

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811


Top
 Offline Profile  
 
 Post subject: Re: GarryG Does Bridges
PostPosted: 04 Sep 2016, 14:17 
Master Mentor
User avatar

Joined: 27 Feb 2012, 22:45
Posts: 1880
Location: Canada
Excellent. I'll be working on these for the next couple of hours. :mrgreen:

_________________
Visit SimuSchool - Tutorials, Questions and Answers
TTDPatch Nightlies Downloads are back
Thrive


Top
 Offline Profile  
 
 Post subject: Re: GarryG Does Bridges
PostPosted: 04 Sep 2016, 14:59 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1716
Location: Newcastle, Australia
I had a sticky beak at the NFO coding for Sample Bridges .. looks complicated.

NML complicated enough for me and they say it easier.

Hope we or should I say me .. got all the bridge pieces in their right positions now. Marvellous how can look at something time and time again and miss some details that would bite me if it had teeth. Come back hours or days later and can see it grinning at me.

Cheers pal

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811


Top
 Offline Profile  
 
 Post subject: Re: GarryG Does Bridges
PostPosted: 04 Sep 2016, 22:34 
Master Mentor
User avatar

Joined: 27 Feb 2012, 22:45
Posts: 1880
Location: Canada
Take another look. You missed two. :P
Attachment:
AuzBridges03SteelGirderRail_still_oops.png
AuzBridges03SteelGirderRail_still_oops.png [ 19.48 KiB | Viewed 6946 times ]

_________________
Visit SimuSchool - Tutorials, Questions and Answers
TTDPatch Nightlies Downloads are back
Thrive


Top
 Offline Profile  
 
 Post subject: Re: GarryG Does Bridges
PostPosted: 05 Sep 2016, 01:45 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1716
Location: Newcastle, Australia
If I used a fine tooth comb I wouldn't have missed them, but I not had one of those combs. I see if can buy one next shopping day.

Attachment:
AuzBridges03SteelGirderRail_still_oops2.png
AuzBridges03SteelGirderRail_still_oops2.png [ 19.89 KiB | Viewed 6945 times ]

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811


Top
 Offline Profile  
 
 Post subject: Re: GarryG Does Bridges
PostPosted: 05 Sep 2016, 21:32 
Master Mentor
User avatar

Joined: 27 Feb 2012, 22:45
Posts: 1880
Location: Canada
Spent the day trying to allign the ramps.
I think I got them right.
There are some graphic issues (circled in red) that made the allignments difficult.
I'll go on with the other sprites after you get these fxed.
Attachment:
Auz Bridge Engineering, 29th Jul 2041.png
Auz Bridge Engineering, 29th Jul 2041.png [ 54.52 KiB | Viewed 6940 times ]

_________________
Visit SimuSchool - Tutorials, Questions and Answers
TTDPatch Nightlies Downloads are back
Thrive


Top
 Offline Profile  
 
 Post subject: Re: GarryG Does Bridges
PostPosted: 06 Sep 2016, 01:59 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1716
Location: Newcastle, Australia
Never gave it a thought that the ramps might join like that.

When I finish waking up and had breaky will see what I can do about it.

Cheers

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811


Top
 Offline Profile  
 
 Post subject: Re: GarryG Does Bridges
PostPosted: 06 Sep 2016, 08:30 
Master Mentor
User avatar

Joined: 27 Feb 2012, 22:45
Posts: 1880
Location: Canada
GarryG wrote:
Never gave it a thought that the ramps might join like that.
Usually they don't but they are the key to a bridge.
They are the points that connect to rail or road.
They set the allignments for the spans.
When the ramps are seen to join seamlessly it is much easier to get the other parts rght.

_________________
Visit SimuSchool - Tutorials, Questions and Answers
TTDPatch Nightlies Downloads are back
Thrive


Top
 Offline Profile  
 
 Post subject: Re: GarryG Does Bridges
PostPosted: 06 Sep 2016, 08:54 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1716
Location: Newcastle, Australia
Okey dokey .. I changed the base of all the ramps to make sure they look a lot better.

Did tests an all angles of the ramps connecting to each other and all appear ok.

EDIT:

Maybe a good idea if I send you a copy.
Attachment:
Auz_Rail_Steel.png
Auz_Rail_Steel.png [ 23.79 KiB | Viewed 6938 times ]

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811


Top
 Offline Profile  
 
 Post subject: Re: GarryG Does Bridges
PostPosted: 08 Sep 2016, 13:55 
Master Mentor
User avatar

Joined: 27 Feb 2012, 22:45
Posts: 1880
Location: Canada
A little progress report. The ramps and the 0 and 1 sprites align well.
Today I'll move on to te other parts. :)

_________________
Visit SimuSchool - Tutorials, Questions and Answers
TTDPatch Nightlies Downloads are back
Thrive


Top
 Offline Profile  
 
 Post subject: Re: GarryG Does Bridges
PostPosted: 08 Sep 2016, 14:12 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1716
Location: Newcastle, Australia
Hope they be ok.

While I wait for the next thing for me to do for you I've been fiddling around with the idea of car parking to go over top of platforms.

Took a few days to get rid of some glitches, but now they seem to be ok .. time to start making it look prettier.

Yell when you need assistance and more bridge parts.

Cheers pal

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811


Top
 Offline Profile  
 
 Post subject: Re: GarryG Does Bridges
PostPosted: 10 Sep 2016, 23:55 
Master Mentor
User avatar

Joined: 27 Feb 2012, 22:45
Posts: 1880
Location: Canada
Done and ccded.
All looks good.
Just one thing before I can send you the grf ...

DRAW THE MENU ICON!!!!!!!

Attachment:
AuzBridges03SteelGirderRail.png
AuzBridges03SteelGirderRail.png [ 13.88 KiB | Viewed 6911 times ]

_________________
Visit SimuSchool - Tutorials, Questions and Answers
TTDPatch Nightlies Downloads are back
Thrive


Top
 Offline Profile  
 
 Post subject: Re: GarryG Does Bridges
PostPosted: 11 Sep 2016, 02:18 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1716
Location: Newcastle, Australia
Does the Icon number need to be a specific number?

See the sample sent me at start had #1 00 .. this being first bridge do I do same .. then each other bridge be #2, #3 etc

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811


Top
 Offline Profile  
 
 Post subject: Re: GarryG Does Bridges
PostPosted: 11 Sep 2016, 02:34 
Master Mentor
User avatar

Joined: 27 Feb 2012, 22:45
Posts: 1880
Location: Canada
Best to have a unique icon for each bridge number. Open the bridge building tool and you will see that each bridge has its own icon. I can replace them as needed. I just need a sprite from you.
The one with the numbers was just a joke because I had not received a proper one from you. The icon should look like your bridge.

_________________
Visit SimuSchool - Tutorials, Questions and Answers
TTDPatch Nightlies Downloads are back
Thrive


Top
 Offline Profile  
 
 Post subject: Re: GarryG Does Bridges
PostPosted: 11 Sep 2016, 02:54 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1716
Location: Newcastle, Australia
Hope have something for you by time you wake from your beauty sleep.

Cheers

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811


Top
 Offline Profile  
 
 Post subject: Re: GarryG Does Bridges
PostPosted: 11 Sep 2016, 03:02 
Master Mentor
User avatar

Joined: 27 Feb 2012, 22:45
Posts: 1880
Location: Canada
GarryG wrote:
... by time you wake from your beauty sleep.
I still haven't figured out how to make that work. :P

_________________
Visit SimuSchool - Tutorials, Questions and Answers
TTDPatch Nightlies Downloads are back
Thrive


Top
 Offline Profile  
 
 Post subject: Re: GarryG Does Bridges
PostPosted: 11 Sep 2016, 03:20 
Expert
Expert
User avatar

Joined: 03 May 2015, 03:27
Posts: 1716
Location: Newcastle, Australia
Maybe it because you as beautiful as you will ever be and can not improve on perfection :lol:

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 26 of 39   [ 769 posts ]
Go to page Previous  1 ... 23, 24, 25, 26, 27, 28, 29 ... 39  Next


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron


Status SimuscapeTerms of UseAbout Simuscape

Design by SAC © 2012-2015, Sweden • Powered by phpBB • Based on twilightBB by Daniel St. Jules