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GarryG
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Posted: 04 Sep 2016, 03:07 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Goooood morning Some of the timber I have for the bridge was too short .. so last night I saw some off one end and stick on other end so it be right length. How that for smart thinking
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wallyweb
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Posted: 04 Sep 2016, 04:17 |
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Joined: 27 Feb 2012, 22:45 Posts: 1880 Location: Canada
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GarryG wrote: Goooood morning Some of the timber I have for the bridge was too short .. so last night I saw some off one end and stick on other end so it be right length. How that for smart thinking Not too good. Now the other end is too long. Speaking of which ... In the attached sprite sheet I drew a red line down one side of several of the sprites. Are those sprites one pixel too narrow, or is their mirror image one pixel too wide? Attachment:
AuzBridges03SteelGirderRail_oops.png [ 19.54 KiB | Viewed 6950 times ]
The ramps look good.
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GarryG
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Posted: 04 Sep 2016, 04:56 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Maybe the problem not us .. it could be computers in your country different to here. Pixel sizes might be different At least that sounds like a good excuse. Some readers will think I mad and they be right for once in their life Seems to be missing a pixel .. the steel stealers been back. Hope I have them fixed by time you wake tomorrow .. must be your turn to go sawing wood or grind some steal.
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GarryG
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Posted: 04 Sep 2016, 08:18 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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I added the pixels to the sleepers, I must has cut them off in my sleep when I used the grinder. I went over the rest with a fine tooth brush .. as never had a comb .. and found a few bits of railway line also missing. The shinny part on top was ok .. just the rusty part needed a piece added to them all. Circled them in yellow in the demo parts. Attachment:
Auz_Rail_Steel.png [ 20.17 KiB | Viewed 6950 times ]
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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wallyweb
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Posted: 04 Sep 2016, 14:17 |
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Joined: 27 Feb 2012, 22:45 Posts: 1880 Location: Canada
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GarryG
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Posted: 04 Sep 2016, 14:59 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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I had a sticky beak at the NFO coding for Sample Bridges .. looks complicated.
NML complicated enough for me and they say it easier.
Hope we or should I say me .. got all the bridge pieces in their right positions now. Marvellous how can look at something time and time again and miss some details that would bite me if it had teeth. Come back hours or days later and can see it grinning at me.
Cheers pal
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wallyweb
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Posted: 04 Sep 2016, 22:34 |
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Joined: 27 Feb 2012, 22:45 Posts: 1880 Location: Canada
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Take another look. You missed two. Attachment:
AuzBridges03SteelGirderRail_still_oops.png [ 19.48 KiB | Viewed 6946 times ]
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GarryG
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Posted: 05 Sep 2016, 01:45 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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If I used a fine tooth comb I wouldn't have missed them, but I not had one of those combs. I see if can buy one next shopping day. Attachment:
AuzBridges03SteelGirderRail_still_oops2.png [ 19.89 KiB | Viewed 6945 times ]
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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wallyweb
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Posted: 05 Sep 2016, 21:32 |
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Joined: 27 Feb 2012, 22:45 Posts: 1880 Location: Canada
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Spent the day trying to allign the ramps. I think I got them right. There are some graphic issues (circled in red) that made the allignments difficult. I'll go on with the other sprites after you get these fxed. Attachment:
Auz Bridge Engineering, 29th Jul 2041.png [ 54.52 KiB | Viewed 6940 times ]
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GarryG
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Posted: 06 Sep 2016, 01:59 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Never gave it a thought that the ramps might join like that.
When I finish waking up and had breaky will see what I can do about it.
Cheers
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wallyweb
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Posted: 06 Sep 2016, 08:30 |
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Joined: 27 Feb 2012, 22:45 Posts: 1880 Location: Canada
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GarryG wrote: Never gave it a thought that the ramps might join like that. Usually they don't but they are the key to a bridge. They are the points that connect to rail or road. They set the allignments for the spans. When the ramps are seen to join seamlessly it is much easier to get the other parts rght.
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GarryG
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Posted: 06 Sep 2016, 08:54 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Okey dokey .. I changed the base of all the ramps to make sure they look a lot better. Did tests an all angles of the ramps connecting to each other and all appear ok. EDIT: Maybe a good idea if I send you a copy. Attachment:
Auz_Rail_Steel.png [ 23.79 KiB | Viewed 6938 times ]
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wallyweb
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Posted: 08 Sep 2016, 13:55 |
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Joined: 27 Feb 2012, 22:45 Posts: 1880 Location: Canada
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GarryG
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Posted: 08 Sep 2016, 14:12 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Hope they be ok.
While I wait for the next thing for me to do for you I've been fiddling around with the idea of car parking to go over top of platforms.
Took a few days to get rid of some glitches, but now they seem to be ok .. time to start making it look prettier.
Yell when you need assistance and more bridge parts.
Cheers pal
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wallyweb
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Posted: 10 Sep 2016, 23:55 |
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Master Mentor |
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Joined: 27 Feb 2012, 22:45 Posts: 1880 Location: Canada
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Done and ccded. All looks good. Just one thing before I can send you the grf ... DRAW THE MENU ICON!!!!!!!Attachment:
AuzBridges03SteelGirderRail.png [ 13.88 KiB | Viewed 6911 times ]
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GarryG
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Posted: 11 Sep 2016, 02:18 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Does the Icon number need to be a specific number?
See the sample sent me at start had #1 00 .. this being first bridge do I do same .. then each other bridge be #2, #3 etc
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wallyweb
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Posted: 11 Sep 2016, 02:34 |
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Joined: 27 Feb 2012, 22:45 Posts: 1880 Location: Canada
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Best to have a unique icon for each bridge number. Open the bridge building tool and you will see that each bridge has its own icon. I can replace them as needed. I just need a sprite from you. The one with the numbers was just a joke because I had not received a proper one from you. The icon should look like your bridge.
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GarryG
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Posted: 11 Sep 2016, 02:54 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Hope have something for you by time you wake from your beauty sleep.
Cheers
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wallyweb
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Posted: 11 Sep 2016, 03:02 |
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Joined: 27 Feb 2012, 22:45 Posts: 1880 Location: Canada
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GarryG
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Posted: 11 Sep 2016, 03:20 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Maybe it because you as beautiful as you will ever be and can not improve on perfection
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