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 Post subject: Tile Grids v3.0
PostPosted: 31 Aug 2012, 19:51 
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Joined: 27 Feb 2012, 22:45
Posts: 1722
Location: Canada
Have you ever been frustrated getting that perfect sprite positioning even when using the in-game alignment tool?

Tile Grids might be just the tool to come to the rescue.

The "grids" come in every TTDX/OTTD tile shape.
The "grids" can be used in temperate, arctic and tropic.
The "grids" can be placed on grass, snow, desert, rainforest and water.

All this is done automatically.
All you have to do is open the newobject menu, select Tile Grids and point and click.

Place the "grids" adjacent to your sprite and adjust your sprite's x-rel/y-rel to perfection.

The download is available here.

v3.0 fixes a bug where a tile cculd not be placed under a level 1 bridge.

Note that this version and it's single click feature was made possible by some ingenious coding by Quast65 which I adapted to my code. :W


Attachments:
tilegrid2_0climates.png
tilegrid2_0climates.png [ 59.44 KiB | Viewed 3024 times ]

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Last edited by wallyweb on 10 Jun 2016, 15:55, edited 1 time in total.
Bug fix
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 Post subject: Re: Tile Grids v2.0
PostPosted: 31 Aug 2012, 23:40 
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Joined: 06 Mar 2012, 23:12
Posts: 72
Ooh, very neat! I may indeed use this whilst developing my newobjects.

Any plans to post this at the TT-Forums and/or GRFCrawler? More exposure for great GRFs is always a good thing.


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 Post subject: Re: Tile Grids v2.0
PostPosted: 01 Sep 2012, 01:46 
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Joined: 27 Feb 2012, 22:45
Posts: 1722
Location: Canada
I may do GRFCrawler. It is just a link that redirects the viewer.
tt-forums is out for now. This is my primary download site and having more than one is a chore, although they might get a link as well.

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 Post subject: Re: Tile Grids v2.0
PostPosted: 01 Sep 2012, 08:41 
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Joined: 07 Mar 2012, 08:31
Posts: 68
Location: Tampere, Finland
This is very useful also if creating new industries which need special landscape like This and using OpenGFX+ landscape without gridlines


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