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 Post subject: Re: GarryG Does Stations
PostPosted: 02 Aug 2017, 13:30 
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athanasios wrote:
Now I am utterly confused!


You confused .. that not unusual. :lol:

Behind the person who took that photo is a junction to the main line with north and south forks.

The smaller lower signals on that post are shunting signals .. used to direct a train when making shunting movements and in to sidings.

The tall signal's are main line running. These be called Home Signals as the train is entering a station area.
The ones left and right of the main line signals are used to send a train into a crossing loop, refuge or crossing other to the other main line.

The signals look like a piece cut out the end .. like a fish tale, these are distance signals. The tell driver if signal ahead is clear.

How does that confuse you :roll:

Cheers

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 Post subject: Re: GarryG Does Stations
PostPosted: 02 Aug 2017, 13:58 
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Quote:
Do the platforms have to be 10 pixels wide maximum?

Yes, otherwise they will be too close to rails or even cover up rails.
10 pixels is an OpenTTD standard (like the 3 pixel hight).
There are other options though.... Like tracked and non-tracked tiles combined into one station.
So where one row of tiles is non-tracked, where the main part of your building could be placed on.
And the other row is tracked (so with the 10 pixel wide platform), where the rest of the building is placed on.
This way a building wider than 10 pixels can be placed partly on the platform (rather than it being placed separately against a platform, like you are doing now). But that does take up 2 rows of tiles!!
I have just recently started to experiment with this, will place a tutorial here later on.
Quote:
Waypoint, The signals unfortunately will not work

Well, there is an option for that to make it work visually....
Tiles that change appearance when the pathfinder of a train selects a route through that tile.
So lets say the "normal" appearance is with a red signal, but that signal turnes to green when a train has chosen a route through it and then back to red again when the train has passed.
Trains will never stop there, but it looks like a working signal....
I was already planning to explain these kind of tiles anyway, but now you actually have a use for them ;-)
Quote:
Changing my idea with Sydney

A good plan!! That view indeed has fewer "special" graphics and should be able to be done by using already available templates.



Regarding the first two things:
I want to focus on my sets now for a couple of weeks (as Silverx50 is completing a lot of new stations and I want to code them), so dont expect templates for those in that period, but they will come!!!
I eventually want to have all my knowledge about coding stations placed here (even if you dont use them), but I have not "converted" all of my code- and graphic-templates to 32bpp yet.
By adding them into my own sets, it will be more "interesting" for me to take the time for that... ;-)
So things to look out for:
- Stations with various tracked or non-tracked sizes (2x2, 2x3, ...., to the maximum of 7x7)
- Stations with custom foundations
- Stations with overlaps (needed for example for Sydney Tramroad)
- Stations that change appearance when a train is going through them
- Stations with tracked and non-tracked tiles combined in one station
- Stations that show waiting passengers/cargo (I have a couple of simple ones almost working!!)


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 Post subject: Re: GarryG Does Stations
PostPosted: 02 Aug 2017, 14:22 
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Thanks kindly for those explanations. Now I know where to go next.

Quote:
want to focus on my sets now for a couple of weeks (as Silverx50 is completing a lot of new stations and I want to code them), so dont expect templates for those in that period, but they will come!!!


It ok if you busy with Silverx50 for several weeks or more .. with what you taught me to date will keep my busy for a while.

Quote:
My Industry Sets


Some one has also found an error in my Industry set .. strange in a previous version I had the Flour Mill working and now it doesn't produce food ,, so that will keep be busy finding out why. I know where to look, just need to figure out what I must have accidently changed.

Quote:
Signal Gantry Waypoints


Even if no act like real signals, they should still look good in the game.

Quote:
Do the platforms have to be 10 pixels wide maximum? Yes, otherwise they will be too close to rails or even cover up rails.


That helps me work on this idea better now I know my limits.

Quote:
eventually want to have all my knowledge about coding stations placed here (even if you dont use them),


I can almost guarantee I will add lots to the to-do-list if I learn more tricks :W

Quote:
Sydney Terminal


Glad you like that idea changing directions for now. I might even concentrate on other stations first to practice for the harder ones later.

Cheers pal .. enjoy working with Silverx50 as he has some terrific buildings in his library.

Have fun with

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 Post subject: Re: GarryG Does Stations
PostPosted: 03 Aug 2017, 06:27 
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Whatcha reckon?

Attachment:
Gantry Signal Waypoints.png
Gantry Signal Waypoints.png [ 60.45 KiB | Viewed 32 times ]

Have something like these as Waypoints.

I added them to Part 2. Called in Version 2 in the NFO codes, but should I also call it AuzStations_2_v002?

If you got time to try here's the file.

So I don't keep annoying you so you can get other commitments done in a few weeks or so, I'll place future pics and updates in my forum in TTD so not clog this site up too much until we ready to do more coding.

Cheers pal


Attachments:
auzstations_2_v001.grf [1.9 MiB]
Not downloaded yet

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 Post subject: Re: GarryG Does Stations
PostPosted: 03 Aug 2017, 16:22 
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Quote:
Called in Version 2 in the NFO codes, but should I also call it AuzStations_2_v002?

Yes, now that it is on Bananas.
Do not only change 001 to 002 (or higher for future) in the code, but also the name of the .nfo itself (so save it with the higher version number), that way when you compile, you get a new GRF with that higher versionnumber that you can use to update the GRF on Bananas.
Furthermore, that way you will keep a back-catalogue of previous versions of the code, handy for instance if you accidently make a mistake that screws up the GRF. Then you can always go back to a previous version that worked fine.

Quote:
I'll place future pics and updates in my forum in TTD so not clog this site up too much until we ready to do more coding.

A good plan, I read that forum regularly anyway, so if there is anything worth discussing here, then I will refer to that.
Furthermore, as that is a public forum, more people can comment or suggest ideas.

Keep this thread indeed more for technical things (always handy to refer back to, I will update the first post eventually with links to the various "lessons" so that it is easier to find them again).


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 Post subject: Re: GarryG Does Stations
PostPosted: 06 Aug 2017, 07:48 
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I'm thinking of making the Signal Waypoints a separate file and fill it with the different types of signals.

These are some I started to do
Attachment:
Signals.png
Signals.png [ 8.73 KiB | Viewed 28 times ]


Like to do several types.

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 Post subject: Re: GarryG Does Stations
PostPosted: 06 Aug 2017, 20:01 
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Hey buddy!

I think those can be a lot more interesting when they change appearance when a train approaches those (and runs through them).
So, vacation over, next lesson!! :twisted:

Reserved Path Aware tile (Single Tile):

Attachment:
Example336.png
Example336.png [ 82.68 KiB | Viewed 26 times ]

There are 2 differences in graphics and code.
- First, graphics:
Attachment:
Template_RPA_SingleTile_32bpp_BASE.png
Template_RPA_SingleTile_32bpp_BASE.png [ 7.4 KiB | Viewed 26 times ]

You need to provide two graphics-sets:
One for when a train has not chosen a path through it and one for when a train has chosen a path through it. Logical ;-)


- Second, code:
That looks like this:
Code:
  327 * 6    01 04 01 FF 08 00
  328 c:/grfcodec603/auzstations/gfx/template_rpa_singletile_8bpp_EMPTY.png  8bpp   10   7   64  122  -31  -91 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_rpa_singletile_32bpp.png  32bpp  10   7   64  122  -31  -91 normal chunked
  329 c:/grfcodec603/auzstations/gfx/template_rpa_singletile_8bpp_EMPTY.png  8bpp   330   7   64  122  -0  -0 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_rpa_singletile_32bpp.png  32bpp   330   7   64  122  -0  -0 normal chunked
  330 c:/grfcodec603/auzstations/gfx/template_rpa_singletile_8bpp_EMPTY.png  8bpp   90   7   64  122  -53  -102 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_rpa_singletile_32bpp.png  32bpp   90   7   64  122  -53  -102 normal chunked
  331 c:/grfcodec603/auzstations/gfx/template_rpa_singletile_8bpp_EMPTY.png  8bpp   410   7   64  122  -0  -0 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_rpa_singletile_32bpp.png  32bpp  410   7   64  122  -0  -0 normal chunked
  332 c:/grfcodec603/auzstations/gfx/template_rpa_singletile_8bpp_EMPTY.png  8bpp   170   7   64  122  -31  -91 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_rpa_singletile_32bpp.png  32bpp   170   7   64  122  -31  -91 normal chunked
  333 c:/grfcodec603/auzstations/gfx/template_rpa_singletile_8bpp_EMPTY.png  8bpp   490   7   64  122  -0  -0 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_rpa_singletile_32bpp.png  32bpp  490   7   64  122  -0  -0 normal chunked
  334 c:/grfcodec603/auzstations/gfx/template_rpa_singletile_8bpp_EMPTY.png  8bpp   250   7   64  122  -9   -102 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_rpa_singletile_32bpp.png  32bpp   250   7   64  122  -9   -102 normal chunked
  335 c:/grfcodec603/auzstations/gfx/template_rpa_singletile_8bpp_EMPTY.png  8bpp   570   7   64  122  -0  -0 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_rpa_singletile_32bpp.png  32bpp  570   7   64  122  -0  -0 normal chunked
  336 * 7    02 04 00 00 01 00 00
  337 * 6    01 04 01 FF 08 00
  338 c:/grfcodec603/auzstations/gfx/template_rpa_singletile_8bpp_EMPTY.png  8bpp   10   149   64  122  -31  -91 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_rpa_singletile_32bpp.png  32bpp  10   149   64  122  -31  -91 normal chunked
  339 c:/grfcodec603/auzstations/gfx/template_rpa_singletile_8bpp_EMPTY.png  8bpp   330   149   64  122  -0  -0 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_rpa_singletile_32bpp.png  32bpp   330   149   64  122  -0  -0 normal chunked
  340 c:/grfcodec603/auzstations/gfx/template_rpa_singletile_8bpp_EMPTY.png  8bpp   90   149   64  122  -53  -102 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_rpa_singletile_32bpp.png  32bpp   90   149   64  122  -53  -102 normal chunked
  341 c:/grfcodec603/auzstations/gfx/template_rpa_singletile_8bpp_EMPTY.png  8bpp   410   149   64  122  -0  -0 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_rpa_singletile_32bpp.png  32bpp  410   149   64  122  -0  -0 normal chunked
  342 c:/grfcodec603/auzstations/gfx/template_rpa_singletile_8bpp_EMPTY.png  8bpp   170   149   64  122  -31  -91 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_rpa_singletile_32bpp.png  32bpp   170   149   64  122  -31  -91 normal chunked
  343 c:/grfcodec603/auzstations/gfx/template_rpa_singletile_8bpp_EMPTY.png  8bpp   490   149   64  122  -0  -0 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_rpa_singletile_32bpp.png  32bpp  490   149   64  122  -0  -0 normal chunked
  344 c:/grfcodec603/auzstations/gfx/template_rpa_singletile_8bpp_EMPTY.png  8bpp   250   149   64  122  -9   -102 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_rpa_singletile_32bpp.png  32bpp   250   149   64  122  -9   -102 normal chunked
  345 c:/grfcodec603/auzstations/gfx/template_rpa_singletile_8bpp_EMPTY.png  8bpp   570   149   64  122  -0  -0 normal chunked
    | c:/grfcodec603/auzstations/gfx/template_rpa_singletile_32bpp.png  32bpp  570   149   64  122  -0  -0 normal chunked
  346 * 7    02 04 01 00 01 00 00
  347 * 106    00 04 04 01 0F 08 "AS05" 11 FF 0B 0F 09 02
            F4 03 00 00 00 00 00 10 05 03 2D 04 00 00 00 00 80 00 00 00 2E 44 22 03 00 0B 00 10 05 03 2F 04 00 00 00 00 80 00 00 00 30 44 22 03 80
                 F3 03 00 00 00 00 00 05 10 03 31 04 00 00 00 00 80 00 00 00 32 44 22 03 0B 00 00 05 10 03 33 04 00 00 00 00 80 00 00 00 34 44 22 03 80
  348 * 14    02 04 02 81 44 00 01 01 01 00 01 01 00 00
  349 * 10    03 04 01 0F 01 FF 00 00 02 00
  350 * 37    04 48 FF 01 0F "ÅTEMPLATE RPA-tile, Single Tile" 00
  351 * 45    04 48 FF 01 0F "ÄAuzStations: Reserved Path Aware Tiles" 00

As you can see, there are now two graphics-blocks in the code.


What do you need to change:
- Graphics:
In this template I drew in platforms with a see-thru glass effect.
Change those to what you want ;-)
The reddish colored ones are back-of-track.
The greenish colored ones are front-of-track.
The front-of-track ones need to get the most of the over-track stuff drawn in (so that the powerlines dont peek through).
This you already know and have done before ;-)

- Code:
Same as always:
- Paths/names to graphicsfiles
- Station-IDs (in this example "0F")
- Purchasemenu-ID (in this example "AS05")
- The hight of the boundingboxes (to the appropriate hight of the highest structure in the tile)
- Name you want to give to the tile
- Name of Purchase Submenu (if you want them in a separate submenu)
Furthermore:
- In this case you will have Catenary Pylons, change "11 FF" after the Purchasemenu-ID to "11 00" to have no pylons.
- Change the Purchasemenu-ID to "WAYP" to have them in the waypoint purchase section.

Here is a .rar with code and graphics:
Attachment:
1x1_ReservedPathAware.rar [6.89 KiB]
Downloaded 1 time



Have fun!!! :W 8-) :twisted:


Last edited by Quast65 on 30 Sep 2017, 15:49, edited 1 time in total.

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 Post subject: Re: GarryG Does Stations
PostPosted: 07 Aug 2017, 00:35 
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This I wasn't expecting so soon :)

Every time I want to have a vacation some one finds work for me :P

I will make a separate file for sure now as these will look great when have a variety of types to choose from. At least I will make them a separate file until completed and see how much room they take up.

Yesterday I started doing more for Part 3 with the tiled platforms .. these should only take me a few more hours to finish the set I doing. Hope after lunch start on my new lesson :W

Cheers pal

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 Post subject: Re: GarryG Does Stations
PostPosted: 07 Aug 2017, 11:46 
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Ran out of time today to start the signals .. been working all day on the Terminal Platforms for Catenary and so these can be used with the Sydney Station later.
Attachment:
Sydney Terminal2.png
Sydney Terminal2.png [ 8.97 KiB | Viewed 24 times ]

Attachment:
Sydney Terminal3.png
Sydney Terminal3.png [ 28.06 KiB | Viewed 24 times ]

The blue on these suppose to be window glass. Thought I try something different to what I been using on windows before which I pinched from FIRS. But maybe they a bit to bright.

Put a catenary wire protruding from the awnings over the buffers. It seems to line up properly with Dutch Catenary.

When I happy with these graphics will do a normal platform set and also some for the City Bitumen Platforms.

But before I do the bitumen platforms, I going to work on the signals. :)

If you want to try what I did in Part 3 here the file.

Cheers pal


Attachments:
auzstations_3_v001.grf [907.91 KiB]
Not downloaded yet

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 Post subject: Re: GarryG Does Stations
PostPosted: 07 Aug 2017, 14:24 
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Quote:
been working all day on the Terminal Platforms for Catenary and so these can be used with the Sydney Station later.

Those look really nice!
Quote:
The blue on these suppose to be window glass. Thought I try something different to what I been using on windows before which I pinched from FIRS. But maybe they a bit to bright.

I have a suggestion for that.
I just recently found out that the 32bpp graphics keep translucency information.
Meaning you can get colored see-thru glass!!

-So draw it at first without the glass panels.
-Then in the 32bpp graphicsfile (that one without the blue boxes) add the glass panels as a separate layer (using the color, or even textured colors, that you would like).
-Make that layer transparent (how much transparency I cant say, you may need to fiddle around with that a bit to get the effect you want, so may take a couple of recodings until you get your desired effect)
- Merge the layers (in for example Photoshop, merge visible layers. NOT merge all layers, as that will give you a white background. The background has to stay 100% transparent)
- Code it and see if that looks ok!

Quote:
Put a catenary wire protruding from the awnings over the buffers. It seems to line up properly with Dutch Catenary.

Yeah, that works!! It lines up with the lower line, thats good as that line is the same for all different catenary-sets.


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 Post subject: Re: GarryG Does Stations
PostPosted: 08 Aug 2017, 07:40 
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Started making the signals with the coding you provided.

Did you know if using Path Signals all these Fake Signals will show green up to the Path Signal.

It does not do this when using Block Signals and I have not tested yet with Entry, Exit and Combo Signals.

When testing with no other signals and if you include the Fake Signal at end of a platform set, it clears when train enters the tile with the signal.

If signal was placed at beginning of platforms it stays clear till train exits all the platforms.

Kind of wondering if there something in code to make signal clear when trains enters the platforms before reaching the signal :) :roll:

Cheers pal .. thanks heaps


Attachments:
AuzFakeSignals.rar [7.95 KiB]
Downloaded 1 time

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 Post subject: Re: GarryG Does Stations
PostPosted: 08 Aug 2017, 12:47 
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Good to see that you got them working!

Keep in mind that these tiles will only change appearance when a train has chosen a path through them. So they will not behave like "real" signals, they behave as stations.
The only thing you can do to alter their behaviour is by adding "real" signals, as those affect the chosen paths.

Quote:
If signal was placed at beginning of platforms it stays clear till train exits all the platforms.

That is normal behaviour for stations. I think it has to do with that these kind of tiles may originally have been designed to show doors open or doors closed for non-see-thru structures. Keeping the doors open when a train is inside a structure shows the player that the train is inside (in case you have "lost" a train visually).

If you place the fake signal as a separate station in front of the platforms it will return to not-clear after the train passes it and is at the other platforms.
Having them (also) coded as waypoints will probably have them behave more like "real" signals....


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 Post subject: Re: GarryG Does Stations
PostPosted: 08 Aug 2017, 13:17 
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Thanks for telling me more about these signals.

When I get to start my scenario again one of these days, want to make the 800 km of line between Newcastle and Sydney and it all single lines with crossing loops every 10 to 12 km. I've practice by using Path Signals in each look and main line it worked good but I miss how it is or should I was was before CTC came along in the 1980s with distance and home signals .. now I can have that fun and have these signals just for show and make it look good. Fun part when a train leaves A and head towards B .. these fake signals will clear just like in real.

I suppose if they was Waypoints trains tabled to stop all stations will not stop at them. Some look good at end of platforms with through stations and I thinking if I put a small signal box with some would look good just before Level Crossings.

I heading to bed early tonight as got a day of appointment starting early in morning.

Work on more of these signs tomorrow evening.

Cheers pal

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 Post subject: Re: GarryG Does Stations
PostPosted: 11 Aug 2017, 14:19 
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How things?

Almost finished the Fake Signals .. might just do a few coloured light signals that can be placed at turnouts but not need any more I don't think ass the ones in game basically got them all covered.

Do you play games with large station complexes and like to be able to send certain trains to certain platforms? Wondering if could make some platforms as Waypoints and these can go on the end of a platform and can use these to direct certain trains via those platforms. What ya think?

See your post about "[SOLVED!!!!] Questions regarding multi-tile stations (Layout & Reserved Path Awareness)" in other forum .. that sounds interesting.

Don't worry .. I don't think I be needing any that big. When I get around to finishing Sydney I hope to make it like a lego set so can make it proper size for us Aussies or can be used as a smaller station if players wish.

Before I do any more to Sydney will get a few of the other sets finished or at least more added to them so can release them if want.

Cheers pal

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 Post subject: Re: GarryG Does Stations
PostPosted: 11 Aug 2017, 15:50 
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Hey buddy!
Doing fine up here! ;-)

Been busy with new stuff for the Dutch set, indeed one of them a very large station (actually a big locomotive depot) that has doors opening and closing when a train goes into it.
Very happy with getting that to work!!
The real thing looks like this, keep an eye out in the other forum for when I announce the OpenTTD version ;-)
Attachment:
Mho_BOE_LocLoods_iconisch.jpg
Mho_BOE_LocLoods_iconisch.jpg [ 64.44 KiB | Viewed 17 times ]


Quote:
Wondering if could make some platforms as Waypoints and these can go on the end of a platform and can use these to direct certain trains via those platforms. What ya think?

I am not a big fan of that idea...
The thing is that you can already do something like that by placing station-tiles as a separate station and then order trains to go non-stop through them.
By making the trains go non-stop through them, they wont "activate" and there wont be passengers or other cargo waiting at those tiles.
And so they basically act like waypoints and therefor you dont need to copy already existing graphics into the waypoint section (using up a lot of Station-IDs)

I usually use waypoints that look like simple footpaths, or small signs and/or signals that you often see when approaching a station.
Like these:
Attachment:
nsl1777-3sittard2013-05-25_large.jpg
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I dont know if there is anything similar in Australia...


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 Post subject: Re: GarryG Does Stations
PostPosted: 12 Aug 2017, 01:57 
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Been busy with new stuff for the Dutch set, indeed one of them a very large station


That looks really good. You shouldn't have showed me now you give me ideas ;) :mrgreen:

With the Fantasy Stations been thinking to add loco and carriage sheds, coal stage, turntables and things like that.

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I dont know if there is anything similar in Australia...


I haven't notice the blue and white signs you showing here .. but do have the small signals we call dolly signals.

Some stations have what we call a clearance post .. some times a small white or red light and some times just a small white post in ground. It shows the driver where to stop his train at stations.

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 Post subject: Re: GarryG Does Stations
PostPosted: 12 Aug 2017, 23:00 
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You shouldn't have showed me now you give me ideas

Uh oh.... :sorry:

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but do have the small signals we call dolly signals.

Some stations have what we call a clearance post .. some times a small white or red light and some times just a small white post in ground. It shows the driver where to stop his train at stations.

Yeah those signs and signals are what I meant. I think it is more interesting to add those then to copy over platforms to the Waypoint menu.


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 Post subject: Re: GarryG Does Stations
PostPosted: 18 Aug 2017, 03:58 
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How things?

Last Tuesday went train riding and getting photos of stations and Infrastructure.

This pic shows a few things I want to add to platforms, Waypoints or objects.

1. The blue 8 is where the driver of a 8 carriage set stops as only last 4 carriages of his train fits on the platform. (I hope to do some of these .. make these as platforms and when have a short platform and a longer train, the train can stop at this sign and because it a joins the platforms train will unload and load just as quick if it was a long platform. There are also 4, 6, and 8 signs at short platforms.

2. I want to go back to this station and get photos of this crane from as many angles I can and make one for the game. Could get the photo other day as it stared to rain and I didn't want to melt.

3. This white post is a 1/2 kilometre post. Every Km and 1/2 KM there is one of these. The KM has the distance from Sydney on it.

4. Dwarf signal used in sidings. The siding that this signal controls is a track machine siding. The rails are fairly shiny so I think maybe that morning the machines left the siding to go do track work somewhere.

I read in other forum a fella looking for Buffer Stops and Track Machines as objects. See if I can do some later.

Have to go hunting track machines and see if can get some photos and make as objects in dummy sidings. Maybe make some as a railset too. Wouldn't it be a fun novelty them running around with no real orders except maybe to Waypoints and delaying trains everywhere.


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 Post subject: Re: GarryG Does Stations
PostPosted: 18 Aug 2017, 13:14 
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Interesting to see that infrastrucure!
Works roughly the same here, just with slightly different looking signs and signals.

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The blue 8 is where the driver of a 8 carriage set stops as only last 4 carriages of his train fits on the platform. (I hope to do some of these .. make these as platforms and when have a short platform and a longer train, the train can stop at this sign and because it a joins the platforms train will unload and load just as quick if it was a long platform.

I think that is a very good idea!
That way you dont have to give small stations very long platforms (as that could look a bit odd sometimes), but you wont get the (un)loading-time-penalty.


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 Post subject: Re: GarryG Does Stations
PostPosted: 18 Aug 2017, 15:00 
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Here's some of what I been up to past few days or so.
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1. Are Speed signs. Waypoint
2. Whistle Posts. Waypoint
3. Point indicators dwarf signals. They show red when points set against the movement and white arrow when points set for movement and what direction they set for. I don't think I need white arrows.
4. Trains stopping location for short platforms. I put 2 of these signs .. one for 6 car set and one if 8 car set.

The bottom train is Xplorer train set given to me by Coalroads_artist. He asked me not to change anything with what he gave me, but the colours are all wrong .. you think he will mind if I fix the colours? Been almost 2 years since I had contact with him. They are not company colours as the game I started to test these was red.

The platforms are part of suburban platforms I been making. Thinking seriously to make the fences and lights as non-track tiles then I can get ride of some of the platforms as they same as City Bitumen.

If like to have a try here the file.

Cheers pal

The stopping boards are in the Infrastructure at the moment as not sure where else to put them.


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AuzFakeSignals.grf [1.02 MiB]
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