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PostPosted: 05 Apr 2012, 03:06 
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Maybe none!
But we ain't talking about ... other station sets my lady (with some exceptions though).

I guess great artists do not follow the crowd. :mrgreen:


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PostPosted: 05 Apr 2012, 04:21 
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athanasios wrote:
Maybe none! ...
There is one ... Pacific Central in Canadian Stations has quad-views. From a coding perspective, there is a lot more work involved. I do agree, that this INFRA station building seen from the rear would not add much to a game. Most of it would be hidden behind the platform hall anyway. Even when we did Pacific Central, we had doubts about the rear views, but did them as an exercise anyway.
Attachment:
Pacific Central 1.png


Last edited by OzTrans on 19 Apr 2012, 03:14, edited 1 time in total.

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PostPosted: 05 Apr 2012, 04:30 
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SAC wrote:
Besides, how many station sets out there have 4-view rotation? Isn't this more of a 32-bit issue?

Why would additional rotations be a 32-bit issue? :?: Although in this case your station building looks to me more like the facade of something larger rather than a standalone building, not really like the image jor[D]1 linked to, so I also don't see much value in having the extra rotations.

OzTrans wrote:
There is one ...

...there is another...


Attachments:
Tokyo Station.png
Tokyo Station.png [ 37.55 KiB | Viewed 2455 times ]


Last edited by PaulC on 19 Apr 2012, 02:54, edited 1 time in total.
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PostPosted: 05 Apr 2012, 09:34 
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PaulC wrote:
Why would additional rotations be a 32-bit issue? :?:


Nothing what so ever... I was thinking of something completely different when I wrote that... :)

Quote:
Although in this case your station building looks to me more like the facade of something larger rather than a standalone building, not really like the image jor[D]1 linked to, so I also don't see much value in having the extra rotations.


I haven't completely ruled out the possibility of adding those extra two views, but it'll happen at a later stage - and in case a INFRA Station set needs to be updated for some reason. But at this point I'm going to leave it with two stages only.

OzTrans wrote:
There is one ...
...there is another...


I certainly like this station - although as with some examples of the Centraalstation in Amsterdam drawn somewhere around, I think it's a little bit to "small"!

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PostPosted: 06 Apr 2012, 03:04 
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:oops: Thanks for proving me wrong with those X4 stations.
32bit issue... that was directed to me. Nothing to do with the stations. :mrgreen:


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PostPosted: 09 Apr 2012, 19:57 
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:lol:

What?

Actually, I even think it was directed to myself...

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PostPosted: 25 Apr 2012, 23:30 
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Working on some extensions as recently showcased inside the Guild, and figured that some inputs also here could be valuable...

Attachment:
Image622.png
Image622.png [ 67.31 KiB | Viewed 2446 times ]

The general idea is to have at least two additional 1x1 buildings that can be added along the sides of this station, in case anyone wants to have a more lengthy station area in front of the station hall...

Any inputs so far? I'm especially interested to see if anybody else is thinking about the same as me... :P

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PostPosted: 25 Apr 2012, 23:52 
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Are you planning to make these in the two remaining rotations SAC?


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PostPosted: 25 Apr 2012, 23:54 
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No, actually not. I see little benefits compared to the extra work involved. I rather put that energy to additional graphics such as station building extensions and the sort...

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PostPosted: 26 Apr 2012, 00:28 
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:( Thats a shame, i'd like to be able to use these to cap stations in any of the 4 directions.


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PostPosted: 26 Apr 2012, 00:30 
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Well, no need to rule out a 4-direction entirely. I have some other stations in mind, but when I'm done I might consider adding also those 2 extra views... Not a promise, but I'll keep it in mind... :)

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PostPosted: 26 Apr 2012, 00:37 
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SAC wrote:
Any inputs so far? I'm especially interested to see if anybody else is thinking about the same as me... :P

So you've made it 2x4 tiles instead of 1x4? It looks better, the building has more substance now.


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PostPosted: 26 Apr 2012, 00:57 
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These look really good. I have spotted this though:
Attachment:
sac.png
sac.png [ 7.55 KiB | Viewed 2424 times ]

The arch in the green circle looks good. The arch roof in the red circle looks off-centre, almost as though it is pointing at the 'camera' slightly?

Could well be my eyes deceiving me!

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PostPosted: 26 Apr 2012, 01:36 
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to be honest i didnt even notice it til you ringed it, i mean its still awesome and i would be bothered about that.


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PostPosted: 26 Apr 2012, 02:22 
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boohey wrote:
to be honest i didnt even notice it til you ringed it, i mean its still awesome and i would be bothered about that.

Well, I know SAC likes things done properly :) besides, it is meant to be symmetrical with the other ringed arch, so it should really be the same as it.

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PostPosted: 26 Apr 2012, 10:45 
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swissfan91 wrote:
These look really good. I have spotted this though:
Attachment:
sac.png

The arch in the green circle looks good. The arch roof in the red circle looks off-centre, almost as though it is pointing at the 'camera' slightly?

Could well be my eyes deceiving me!


Absolutely right! In fact, I haven't observed this myself... Hmmm... Thanks for pointing it out...

swissfan91 wrote:
Well, I know SAC likes things done properly


Soo true... :P

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PostPosted: 26 Apr 2012, 15:33 
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if you can get a hold of the new Photoshop it has a tool that helps with vanishing points and adjusts the picture to correct it.

i dont have it tho :?: :(


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PostPosted: 26 Apr 2012, 16:07 
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OpenTTD is perfectly orthographic and thus has no vanishing points, I don't think it would help.


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PostPosted: 26 Apr 2012, 16:18 
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even so the tool can still be used to correct such things same with the scew and distort tool, you can place a line either side of the arch and just pull it and it would auto correct the ache for ya instead of drawing it again.


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PostPosted: 26 Apr 2012, 17:07 
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boohey wrote:
if you can get a hold of the new Photoshop it has a tool that helps with vanishing points and adjusts the picture to correct it.

i dont have it tho :?: :(


I've always used PaintShoPro and have gotten used to it, even though I'm aware that Photoshop is probably better...

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