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PostPosted: 25 Mar 2012, 23:49 
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I have plenty of time... :mrgreen:

Anyway, finally done with the INFRA EyeCandy stuff, I was able to continue with some stations I started on earlier, and here's the progress so far;

Attachment:
Image609.png
Image609.png [ 84.05 KiB | Viewed 8550 times ]

Still some work to be done, but overall I'm happy with it... :) Some minor adjustments along with some more additions, and it should be ready to get coded... :P

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PostPosted: 26 Mar 2012, 01:46 
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Does actually have a kings cross feel to it:

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PostPosted: 26 Mar 2012, 13:53 
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Yeah, almost... but not entirely... :P

Working on the actual station building right now, as well as the immediate surroundings... Will post updates soon... :)

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PostPosted: 26 Mar 2012, 14:17 
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SAC wrote:
I have plenty of time... :mrgreen:

Anyway, finally done with the INFRA EyeCandy stuff, I was able to continue with some stations I started on earlier, and here's the progress so far;

Attachment:
Image609.png


Still some work to be done, but overall I'm happy with it... :) Some minor adjustments along with some more additions, and it should be ready to get coded... :P



already way better, more details on the side really make it stand out.

as a suggestion i suggest to add eye-candy tiles for the sides (eg small shops, expansions etc) or maybe a similar-styled main-building or entrance-building. similar to the dutch Amsterdam CS, Den Haag HS, or even Groningen, that kingscross/pancras whatever brick/wood side buidling you can think off. i personally dont think you want a " terminus" facing, but a through addition might be nice...


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PostPosted: 26 Mar 2012, 22:36 
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You're waaaay to late with your suggestions ZBZ... :lol:

Already working on all that stuff... ;)

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PostPosted: 28 Mar 2012, 12:07 
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SAC wrote:
You're waaaay to late with your suggestions ZBZ... :lol:

Already working on all that stuff... ;)



i did not expect anything less from you SAC, just make sure the style of those entrance buildings is semi-generic a bit, yet has enough detail. the usual....


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PostPosted: 28 Mar 2012, 13:07 
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Absolutely, and here's the final result;

Attachment:
Image610.png
Image610.png [ 104.06 KiB | Viewed 8550 times ]

This one, (station entrance building), works two ways. Either placed above the tracks, (you can spot the tracks below from the upper ground), with eye candy objects covering the tunnels, which makes for a "drive-trough"-station, or placed on the same level as the tracks, making the station an end station at that... :P Different eye candy stuff can be used depending on personal preferences of course...

I still have to work on the other direction, but as I don't see a reason to make both directions look the same, I'm aiming for something different there... Anyhow, if anyone can find a station coder, the sooner you'll get to play around with it yourself... :twisted:

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PostPosted: 28 Mar 2012, 13:43 
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That looks great, I had my doubts first about the brown color (looked like wood, or rusty metal). But it looks great with the outer building!

One small remark about the entire picture, The T-junction connecting the parkingspaces on the right looks strange. The road in the middle of the parkingspaces is too narrow, it doesnt really connect to the T-junction.


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PostPosted: 28 Mar 2012, 13:49 
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That's just eye candy quickly put up with no further intentions - and not part of the station structure itself. Only to illustrate a possible layout in-game... :P

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PostPosted: 28 Mar 2012, 14:05 
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Sweet mother of god, that looks awesome, although i must say im an advocate of having graphics available in both orientations for the purposes of a suitable release, but the decision really is yours.


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PostPosted: 28 Mar 2012, 14:40 
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leanden wrote:
Sweet mother of god, that looks awesome, although i must say im an advocate of having graphics available in both orientations for the purposes of a suitable release, but the decision really is yours.


Well, it's going to be something similar though... :P

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PostPosted: 28 Mar 2012, 15:08 
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SAC wrote:
That's just eye candy quickly put up with no further intentions - and not part of the station structure itself. Only to illustrate a possible layout in-game... :P

I understood that ;) But it still looked strange, so maybe that parkingtile needs a little tweak, before you release it.


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PostPosted: 28 Mar 2012, 15:13 
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Quast65 wrote:
SAC wrote:
That's just eye candy quickly put up with no further intentions - and not part of the station structure itself. Only to illustrate a possible layout in-game... :P

I understood that ;) But it still looked strange, so maybe that parkingtile needs a little tweak, before you release it.


There's always room for improvements and all my stuff is undergoing some of that right now - in between creating stations that is... :twisted:

leanden wrote:
Sweet mother of god, that looks awesome, although i must say im an advocate of having graphics available in both orientations for the purposes of a suitable release, but the decision really is yours.


Forgot to add that as usual I'll post more detailed graphics and more sprites inside the Artists Guild... :)

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PostPosted: 28 Mar 2012, 17:16 
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This station is great, will it also become possible to place the building perpendicular to the Tracks. Like Amsterdam centraal.

It's a bit vague which tiles belong to the station itself and which not. Could you show just the station?


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PostPosted: 28 Mar 2012, 20:11 
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Yes, I'm doing both a /-view and a \-view - although they may not be exactly similar as I want to explore possibilities. :)

And to messure the tiles belonging to the actual station building, from the road side simply count 2 tiles, (road and one row of eye candy), and from the opposite side, count two tiles, (two rows of eye candy)... :P

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PostPosted: 29 Mar 2012, 21:00 
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jor[D]1 wrote:
This station is great, will it also become possible to place the building perpendicular to the Tracks. Like Amsterdam centraal.


Not a bad idea at all. This made me think that perhaps it's better to make it separate as in "user choice"... :P I also updated it and here's the final result, (working on the other direction as we speak);

Attachment:
Image612.png
Image612.png [ 71.09 KiB | Viewed 8550 times ]

The station hall is possible to have any length, but the station building is limited to a 1x4 size. Please note that the first row of tiles are eye candy objects, and it's a personal choice what to use and what not to use...

Further more I added a floor to the central part of the station building, making it central so to speak... :mrgreen:

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PostPosted: 30 Mar 2012, 07:33 
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Would also love to see rotated views in all four directions. I know you see the most with the building's front towards the viewer, but for the sake of hot eyecandy goodness would be nice to have the option of building the front away from the viewer also.


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PostPosted: 30 Mar 2012, 07:39 
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Actually, the station building is not supposed to be an eye candy object, but a station tile just as the station hall itself. It's only those decoration tiles that'll be released as eye candy. :P

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PostPosted: 30 Mar 2012, 11:41 
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...and here's the final result of the \-view;

Attachment:
Image615.png
Image615.png [ 93.62 KiB | Viewed 8550 times ]

Station hall, as previously noted, is adjustable to any lenght really, while the station building is 1x4/4x1 depending on direction. Along with these there are eye candy objects, but that's a matter of personal preferences... ;)

I hope you like it!

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PostPosted: 30 Mar 2012, 13:28 
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That stationbuilding looks great! And also in combination with the hall.

I assume that the footbridge is an option that you can add (loose tiles so to say), because that doesn't look right to me from an esthetic point of view (too modern). Maybe underpass looks better, like these from dutchstationset:
Attachment:
example01.png
example01.png [ 8.99 KiB | Viewed 8549 times ]


Last edited by Quast65 on 18 Apr 2012, 21:06, edited 1 time in total.

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