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PostPosted: 23 Apr 2013, 23:25 
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Personally after some consideration I'm happy with them as they are. Proportions in TTDLX isn't always justice and considering the rather low poles those information boards are attached to, and the height of platform lights along with the entrance height of the station building, altogether I feel it all looks fine... :)

SlemFreak wrote:
Looks like the railing on one of the stairs is a bit off.


That's an illusion... :P

SlemFreak wrote:
And the roof doesn't fit good onto the wall.


I'll give you a roof to be happy about... :twisted:

No but seriously, I believe you are right and I have made some changes to it... Looks plenty good now my friend... :mrgreen:

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PostPosted: 24 Apr 2013, 11:02 
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...and here's a screenshot of the station building after changes made... Apart from changing the steel sections of the glassroof, I also made some other cosmetic changes, and I think it looks perfect now... :)

It's soo much one can do when secrets about ingame options are revealed, especially as far as time required concerns... :twisted:

Attachment:
Image655.png
Image655.png [ 114.29 KiB | Viewed 4200 times ]


...and while at it, here's a rework of two other platforms... The above one is the original, and the below one is improved... The information boards has been reduced just a tiny tiny bit, and the platform lights has been lifted a tiny tiny bit... Which one of them is preferred? Do note that while the information board may seem larger on the below platform, it's just because the space inbetween has been slightly increased...

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PostPosted: 24 Apr 2013, 16:57 
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SAC wrote:
here's a rework of two other platforms...
I like the below one better; however, the notice boards are along the platform, but the lights are perpendicular to it. I would line up the lights along the platforms. Currently they look just a little bit funny.


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PostPosted: 24 Apr 2013, 23:13 
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Lovin' it, SAC! Did you maybe want to add the hint of glass in the side windows? They currently look like black holes, and the glint would add some highlights to the sunny side of the station.

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PostPosted: 25 Apr 2013, 00:24 
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OzTrans wrote:
I like the below one better; however, the notice boards are along the platform, but the lights are perpendicular to it. I would line up the lights along the platforms. Currently they look just a little bit funny.


It's actually because the light is attached to one of the poles that holds the notice boards... I did line them up at first, but I didn't think it looked good at all... :)

Oz wrote:
Lovin' it, SAC! Did you maybe want to add the hint of glass in the side windows? They currently look like black holes, and the glint would add some highlights to the sunny side of the station.


Yes, they do look like black holes... totally forgot about them... will have a look at those... :)

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PostPosted: 25 Apr 2013, 09:49 
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Here's an updated version with tinted glass on the sides, giving the following outcome;

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PostPosted: 25 Apr 2013, 14:16 
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She's a beauty! Well done! :W

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PostPosted: 25 Apr 2013, 21:51 
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Thank you... :W

But I have already made some further changes to it... I'm never satisfied... :P

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PostPosted: 26 Apr 2013, 04:00 
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Common problem.


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PostPosted: 29 Apr 2013, 17:40 
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Other stations for use in my OpenTTD-game, this one for Rail Transport Maintenance Services - an improvement of the original from the MLSS-set...

Does anyone know who made the original building, (the first one)?

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PostPosted: 06 May 2013, 22:44 
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Sorry if I am stating the obvious but...

Would it not be the person who created the MLSS set since that is where you got the original graphic from? Their name escapes me at the moment but I am sure a quick search over at the TT Forums would turn it up.

Nice improvements on the graphic. A bit too modern for older time frames but very nice none the less.

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PostPosted: 07 May 2013, 09:43 
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That's what I did - obviously - but couldn't find out who's the original artist...

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PostPosted: 07 May 2013, 11:17 
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Supermop.


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PostPosted: 07 May 2013, 11:25 
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Are you sure? I found that to be a bit unclear to be honest...

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PostPosted: 07 May 2013, 17:42 
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This is the first post on the forums referencing those sheds. Supermop drew all the sheds for the previous versions of the grf, so I can't see why he/she wouldn't have drawn the new ones.


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PostPosted: 07 May 2013, 18:05 
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I'm likin' it! Only recommendations would be a bit more shadow on the dark side of the roof (sounds very Pink Floyd-ish, huh?). What I mean is the side that is facing North-West. Also, some shadows behind the roof fixtures / AC units.

Cheers!

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PostPosted: 13 May 2013, 11:22 
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That improved maintenance shop looks very nice. And it makes me aware that there´s still no maintenance shops for the later years in NewStations. 8-)

BTW, how are your stations being coded? Wouldn´t it be an idea to do this in m4nfo? It´s quite fool-proofed for stations (NewStations has been coded in m4nfo), and (relatively) easy to understand, see this tutorial.

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PostPosted: 14 May 2013, 15:15 
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For the purpose of testing them out in game I've re-used some other .grf's... But I'm also working on some additional stations, especially more modern ones for the sake of variety... Not there yet though as I happened to stumbled onto the drawing art of trains instead... Problem is time, and even more with this additional project... :help:

Well, it's all thanks to SlemFreak and his constant nagging about more - MORE - trains... :P :lol:

As far as coding concerns SlemFreak, also an admin here at Simuscape, is coding trains at the moment, but concidering his skills and efforts I wouldn't be surprised if he continues with other stuff soon... :)

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 Post subject: Re: INFRA Stations...
PostPosted: 18 Feb 2015, 14:18 
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It seems I'm just about everywhere making stuff right now, and so here are some new freight stations following the design of one my previous sheds...

Attachment:
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ImageX650.png [ 70.27 KiB | Viewed 3671 times ]


And yes, I'm using these "overhead gantries", (?), in my game... Adds even more realism... :P

On another note, these freight stations can also be used as Maintenance Facilities...

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 Post subject: Re: INFRA Stations...
PostPosted: 19 Feb 2015, 05:30 
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Indeed, I love longer realistic depots. And thumbs up for their height!


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