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 Post subject: Auz Projects
PostPosted: 18 Mar 2016, 08:34 
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Joined: 03 May 2015, 03:27
Posts: 1507
Location: Newcastle, Australia
Updated: 5th October 2018

These are Australian projects I've been working on.

Auz Industries - viewtopic.php?f=171&t=824
Auz Train Sets - viewtopic.php?f=179&t=857
Auz Objects Sets - viewtopic.php?f=171&t=812
Auz Railway Stations - viewtopic.php?f=171&t=865
Auz Bridges - viewtopic.php?f=47&t=829
Auz Tracks - viewtopic.php?f=180&t=877

All will be available here and on BaNaNas.

All projects are on going and are added to regularly.

Test versions will be placed here on a regular basic as new sections are added.

Appreciate if any finds any errors or see a way to improve on anything please let me know as I find it difficult (due to health and disability problems) to sit long periods at computer to test them properly.

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All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811


Last edited by GarryG on 05 Oct 2018, 08:44, edited 5 times in total.

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 Post subject: Re: Auz Projects
PostPosted: 18 Mar 2016, 08:41 
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Location: Newcastle, Australia
AUZIND

Updated: 19th April 2016

This set is a as a fork of SPI by 3iff and FIRS 1.4.3 by Andythenorth. Much thanks and credit goes to the makers of those 2 Industry sets.

This is a Industry set based on Australian as some industries been given Australian names such as Stockyard is called Abattoirs, Grain Mill called Flour Mill.

Many smaller Industries been added based on what was found at Railway Stations and Sidings such as Goods Sheds, Parcel Office, Wool Dump, Grain Silo and more.

Changes: Altered the graphics and design of the Grain Silos (only grain silos and office building remains), Livestock Sale Yards and Livestock Siding .. the graphics allows the user to add objects from the Auz_Lineside_Objects so that the objects becomes a Industry to your design.

Attachment:
File comment: AuzInd Version 6
Auzind_V6.rar [376.64 KiB]
Downloaded 128 times

---------------------------------------
AUZIND INDUSTRY LIST: (as of 19th April 2016)
---------------------------------------
ABATTOIRS: Accepts - Livestock, Supplies; Prod - Food, Farm Supplies
AGRICULTURE FARM: Accepts - Farm Supplies; Prod - Vegetables, Fruit
ARABLE FARM: Accepts - Farm Supplies; Prod - Grain, Cotton
BREWERY: Accepts - Grain, Fruit; Prod - Alcohol
BRICK WORKS: Accepts - Sand, Clay, Coal; Prod - Building Materials
BUILDER YARD: Accepts - Building Materials; Prod - Goods
BULK TERMINAL A: Accepts - Grain, Wool, Cotton; Prod - Farm Supplies, Supplies
BULK TERMINAL B: Accepts - Fruit, Vegetables, Alcohol; Prod - Fish, Timber
CEMENT PLANT: Accepts - Gravel, Clay; Prod - Building Materials
CLAY PIT: Accepts - Petrol; Prod - Clay
COAL: Accepts - Timber; Prod - Coal
CREAM SHED: Accepts - Nothing; Prod - Milk
DAIRY: Accepts - Milk, Supplies; Prod - Food
DAIRY FARM: Accepts - Farm Supplies; Prod - Livestock, Milk
FERTILIZER PLANT: Accepts - Chemicals; Prod - Farm Supplies
FISHING HARBOUR: Accepts - Nothing; Prod - Fish
FLOUR MILL: Accepts - Grain, Supplies; Prod - Food
FOOD PROCESSOR: Accepts - Vegetables, Fruit, Fish; Prod - Food
FOREST: Accepts - Nothing; Prod - Wood
FRUIT PACKING SHEDS: Accepts - Nothing; Prod - Vegetables, Fruit
FRUIT PLANTATION: Accepts - Farm Supplies; Prod - Fruit, Vegetables
FUEL DEPOT: Accepts - Petrol, Chemicals; Prod - Farm Supplies, Goods
FURNITURE FACTORY: Accepts - Timber, Metal, Supplies; Prod - Goods
GLASS WORKS: Accepts - Sand, Chemicals; Prod - Building Supplies, Supplies
GOODS SHED A: Accepts - Fruit, Fish, Goods; Prod - Building Supplies, Farm Supplies
GOODS SHED B: Accepts - Goods, Vegetables, Building Materials; Prod - Farm Supplies, Supplies
GRAIN SILOS: Accepts - Nothing; Prod - Grain
IRON ORE MINE: Accepts - Timber; Prod - Iron Ore
IRON WORKS: Accepts - Iron Ore, Wood; Prod - Metal
LIME KILN: Accepts - Gravel, Coal; Prod - Chemicals
LIQUIDS TERMINAL: Accepts - Oil; Prod - Petrol, Chemicals
LIVESTOCK SIDING: Accepts - Nothing; Prod - Livestock
LIVESTOCK SALE YARDS: Accepts - Livestock; Prod - Food (added 12/2/16)
LOADING BANK A: Accepts - Timber, Supplies, Vegetables; Prod - Scrap Metal, Goods
LOADING BANK B: Accepts - Building Material, Fish, Wood; Prod - Goods, Timber
LUMBER YARD: Accepts - Timber, Chemicals; Prod - Building Material
MACHINE SHOP: Accepts - Metal; Prod - Building Supplies, Supplies
METAL FABRICATION: Accepts - Metal; Prod - Goods
METAL WORKSHOPS: Accepts - Metal, Chemicals; Prod - Goods, Scrap Metal
MIXED FARM: Accepts - Farm Supplies; Prod - Livestock, Grain
OIL REFINERY: Accepts - Oil; Prod - Chemical, Petrol
OIL RIG: Accepts - Nothing; Prod - Oil, Passengers
OPEN CUT COAL MINE: Accepts - Petrol; Prod - Coal, Gravel
PAPER MILL: Accepts - Wood, Chemicals; Prod - Goods
PARCELS OFFICE: Accepts - Parcels; Prod - Parcels
PORT: Accepts - Coal, Iron Ore, Livestock; Prod - Metal, Scrap Metal
PUB: Accepts - Alcohol; Prod - Nothing
QUARRY: Accepts - Petrol; Prod - Sand, Gravel
SAWMILL: Accepts - Wood; Prod - Timber
SCRAP YARD: Accepts - Nothing; Prod - Scrap Metal
SHEEP FARM: Accepts - Farm Supplies; Prod - Livestock, Wool
SMITHY FORGE: Accepts - Metal; Prod - Goods
STEEL MILL: Accepts - Iron Ore, Coal, Scrap Metal; Prod - Metal
SUGAR PLANTATION: Accept - Farm Supplies; Prod - Sugarcane, Milk
SUGAR REFINERY: Supplies, Sugarcane; Prod - Food
TEXTILE MILL: Accepts - Cotton, Wool, Supplies; Prod - Goods
TIMBER SIDING: Accepts - Nothing; Prod - Wood
VINEYARD: Accepts - Farm Supplies; Prod - Alcohol, Fruit
WOOL DUMP: Accepts - Nothing; Prod - Wool, Cotton
------------------------------------------------------------------
NOTES:

When I designed Industry set I basically made it for those who make scenarios so can place the industry how you want.

The Goods Sheds, Loading Bank, Wool Dump, Grain Silos, Stock Yards and a few others are all designed so can be placed together if wish in what ever combination you like as they would have been in real life at railway stations and sidings. This in turn makes an interesting industry when they are joined. Just joining a Goods Shed and a Loading Bank increased accept cargos to 5 (might change it to 6 later) and produces 4, which in turns makes it a busy station. Make it good if want to have a Freight train with mixed cargos.


Attachment:
AuzInd.png
AuzInd.png [ 49.89 KiB | Viewed 3971 times ]


In the image you can see most of the Industries I added. From top left to bottom right you can see:
The Pub, Livestock Siding, Wool Dump, Loading Bank B and Good Shed B (joined together but can also be used separately), Fuel Depot, Parcel Office, Cream Shed, Fruit Packing Shed, Goods Shed A and Loading Bank A (these to can be used separately) and Livestock Sales Yard.


Attachments:
IndustryAlterations.png
IndustryAlterations.png [ 450.52 KiB | Viewed 3749 times ]

_________________
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Soot Happens.
Projects: viewtopic.php?f=179&t=811


Last edited by GarryG on 18 Apr 2016, 16:18, edited 2 times in total.
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 Post subject: Re: Auz Projects
PostPosted: 18 Mar 2016, 08:53 
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Location: Newcastle, Australia
AUZTRAINS & NSWTRAINS

This project is based on trains that ran in Australia stating from 1855.

AuzTrains - Is trains from all States of Australia but the majority are from NSW as still adding trains from other States.
Attachment:
AuzTrains.grf [3.6 MiB]
Downloaded 101 times


NSWTrains -Are trains from the State of NSW and some trains in the last few decades that belong to other States but have operated on NSW lines.
Attachment:
NSWTrains.nml [1.71 MiB]
Downloaded 92 times


CREDITS

The first that should be Thanked and Credit to all I done is:

McZapkie as he started teaching me way back in the early part of 2015 with Scenario making and involved me with some of his projects especially 'Wired'.
3iff - he taught me NML and allowed me to use his SPI sources to practice with (which is based on FIRS).
Nekomaster, Kamnet, PikkaBird, Transportman and some others tried to get me started back in May 2015, but took me months to learn.

Much thanks goes to the makers of 2cc Trains In NML, because if it wasn't for their help my project would never have got started.

Special thanks goes to:
Transportman for allowing me to use his codes from 2cc Trains In NML.
Voyager One for allowing me to use his sprites from 2cc Trains In NML .. some you will find as is, some been recoloured, and the rest been made using a template I made from his sprites.
Coalroads_Artists, DanMacK and BobDendry for use of their sprites, (makers of "Australian Standard Gauge v0.1.1") most I have left as they made them.
NekoMaster - maker of the "Generic Australian Set (GARS) for use of his sprites. (At the moment they are in company colour scheme .. will be recoloured eventually)

Thanks also go to the following who have assisted in me one form or another:
Emporer Jack, AndytheNorth, 3iff, Eddi, Kamnet, McZapkie, Planetmaker, PikkaBird.

Like to thank in advance the following (I sent messages to get permission to use some of their sprites but to date have not heard from them, some of them have not been active in the forums for years). ttdx_artist, mdhowe, Raichase, m0b1u5-0n3, Purno, Dan, Doorslammer (he has answered me and gave permission. thank you kindly), dev | ant, Comeng 523M.

Attachment:
NSWTrains.PNG
NSWTrains.PNG [ 21.05 KiB | Viewed 3971 times ]

Some of the famous trains of Australia that can be made from the trains in either set.
LtoR: The Newcastle Flyer, Brisbane Limited Express, Mail Train, Southern Aurora, Indian Pacific, Freight Train hauled by 2 60 class Garret Locos.

_________________
All my projects are GPLv2 License.
Soot Happens.
Projects: viewtopic.php?f=179&t=811


Last edited by GarryG on 20 Mar 2016, 02:40, edited 1 time in total.

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 Post subject: Re: Auz Projects
PostPosted: 18 Mar 2016, 09:05 
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AUZ_LINESIDE_OBJECTS and AUZ_ROADSIDE_OBJECTS

Updated: 24th March 2016

These projects are based on objects not previously seen in other object projects .
Attachment:
Objects.png
Objects.png [ 52.02 KiB | Viewed 3970 times ]

Some of the objects found in these 2 sets.

AUZ_LINESIDE_OBJECTS

Object classes

Signal Boxes - Large and Medium sized signal boxes
Staff Huts - Staff Huts or small Signal Boxes
Loco Facilities - Coal Stage, Water Towers and Tanks
Houses & Buildings - Employee Houses and other buildings
Station Buildings - Old style station buildings
CTC Working - Buildings found in Centralised Track Control Working
Rail Signs - Rail Sign posts such as KM signs, Whistle Post, Distant Landmarks
Storm Water Drains - Concrete storm water drains and culverts
Footbridges - Footbridges of different directions and stairs
Creeks - Creeks and Culverts
River Bridges (Fake) - Fake Bridges
Floodways - Culverts without water
Rivers (Fake) - Fake Rivers
Freight Buildings - Goods sheds, Grain Silos, Stock Yards
Overhead Wires - Electrical or phone lines .. can be used either way.
Electricity Sub-Stations - Objects used to make a Electricity Sub-Station

NOTE: Only the .grf file for download at moment as this is a test version .. it is the project I am working on at the moment and lots more still to be added.
Attachment:
AuzLinesdieObjects.rar [540.27 KiB]
Downloaded 121 times


AUZ_ROADSIDE_OBJECTS

Object classes

Buildings - Houses and other buildings
Unsealed Roads - Fake roads of different types .. some snow covered.
Farm Objects - Shearing Shed, Milking Shed, Hay Shed, Chicken Pens
Fences - Different styles of fences
Animals - Sheep, cattle, horses, kangaroos
Dams

NOTE: This set works in conjunction with Auz_Lineside_Objects and still being added to.

Like to give CREDIT and thanks to the following people:

Project made by GarryG with help from the following because without their help and many others this project would never had eventuated:
Attachment:
AuzRoadsideObjects.rar [168.72 KiB]
Downloaded 110 times


NML Coding: (Update 24/3/2016)
----------
- GarryG
- Jasper Vries (Foobar) - From the Finnish Rail Infrastructure & Stations Set
- Jasper Vries (Foobar) - From Dutch Road Furniture.
- Planetmaker (has helped me often with some of the coding)
- Eddy Arfik (He provided the coding for overlap objects).
- Quast65 (help with re-coding to allow building on snow and slopes)

Graphic designers: (Update 21/3/2016)
-----------------
- GarryG
- Kamnet (Station Building and Dams)
- Coalroads_Artist (The Pub and Station Building)
- Quast65 (Footbridges from Dutch Station Addition Set)
- Eddy Arfik (He provided the sprites for overlap objects).
- McZapkie's Wired (He provided the overhead wires, smaller telegraph poles, and the dirt tracks for object roads)
- Pyoro and Foobar's Farm Objects for many of the animals and some fence designs.
- SAC (supplying the High Voltage Electricity Tower). http://www.simuscape.net/
- SwissFan91 (adding snow to the fake roads)

Sounds:
-------
- Eddy Arfik

Graphics also provided from these sources:

friss-stations - johannes, Kyosuke1989, Terope, FooBar (Jasper Vries) and planetmaker (Ingo von Borstel)
(see viewtopic.php?f=26&t=43560)

Dutch Road Furniture - Jasper Vries (FooBar), Richard Wheeler, Leanden, RL Conroy, Soeb (Stanislaw Gackowski), oberhümer, Quast65, zooks, and Ingo von Borstel (planetmaker)

Farm Objects - Pyoro and Foobar
(see viewtopic.php?f=26&t=70306&hilit=farm+objects)

FIRS Industries - andythenorth, foobar, planetmaker, Alberth, DanMacK, Terkhen, yexo, zephyris and many more
(see here for others involved http://dev.openttdcoop.org/projects/firs)
(also see viewtopic.php?f=26&t=41607)

Industrial Stations Renewal - Sanchimaru, Oz, norfolksouthern37, Zimmlock, Ben_K, Born Acorn, mph, Arte Pro 34, andythenorth,
Maedhros, mart3p, planetmaker
(see viewtopic.php?f=26&t=27112&hilit=Industrial+Stations+v0.8)

CHIPS - andythenorth, yexo, planetmaker, pikka, DanMacK, PaulC
(see viewtopic.php?f=26&t=53348)

WIRED - McZapkie
(see viewtopic.php?f=26&t=73291)

NuTracks - All the Per-Way (The Fettlers - Navvies) .. I used the Very Slow Speed Track to make the Dummy tracks and the tracks that go up onto the Coal Stage.
viewtopic.php?f=67&t=47349&hilit=nutracks

Fake Bridges - Made by Zooks. This set that gave me the idea of the Culverts, Creeks and Storm Water Drains.
viewtopic.php?f=26&t=68550&hilit=fake+bridge

Dutch Station Addition Set v0.8 - Quast65 and his crew .. I used the footbridges from this set to design the ones I done.
viewtopic.php?f=26&t=64121&start=180

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Soot Happens.
Projects: viewtopic.php?f=179&t=811


Last edited by GarryG on 25 Mar 2016, 03:06, edited 5 times in total.

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 Post subject: Re: Auz Projects
PostPosted: 19 Mar 2016, 01:36 
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Joined: 29 Feb 2012, 00:55
Posts: 1684
Location: Hellas
Thank you for keeping us informed.
I can smell Australian young lamb chops ... Alas, not anymore. Imports have stopped many years ago. The only Australian meat I could find was a kangaroo steak. I keep it in the deep freeze for something special. :cry: So your works are my consolation.
Keep up the good work of transforming OTTD to Down Under!


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 Post subject: Re: Auz Projects
PostPosted: 19 Mar 2016, 02:10 
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Thanks for your comments Athanasios .. keep watching this site as I'll update it regular as I no sooner finish on idea in the objects .. someone gives me another idea to work on.

Hope eventually be able to add other State Trains to AuzTrains and with OpenTTD 1.6 coming out soon be able to extend the AuzInd set

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 Post subject: Re: Auz Projects
PostPosted: 19 Mar 2016, 05:00 
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AUZ_LINESIDE_OBJECTS

Thanks to Quast65 the High Towers are ready to use. These towers were originally designed by SAC .. thanks to both of you.
Attachment:
High Tower Completed.png
High Tower Completed.png [ 76.61 KiB | Viewed 3979 times ]


The file is ready for testing .. if no one reports any errors I will release full version later next week.
Attachment:
Auz_Lineside_Objects.grf [1.03 MiB]
Downloaded 130 times

One change I will be making is to the fences .. instead of the 2 sets will make it only one set .. put the fences in middle of tile with grass one side and asphalt other side.

Please let me know if have any problems with any project I make.

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 Post subject: Re: Auz Projects
PostPosted: 19 Mar 2016, 13:23 
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AUZ_ROADSIDE_OBJECTS
Attachment:
Damit2.png
Damit2.png [ 22.49 KiB | Viewed 3977 times ]


New addition to this set .. in the process of making a dam .. as you can see by pic it not finished yet but you can still have some fun.
Attachment:
Auz_Roadside_Objects.grf [217.81 KiB]
Downloaded 103 times

_________________
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Projects: viewtopic.php?f=179&t=811


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 Post subject: Re: Auz Projects
PostPosted: 20 Mar 2016, 03:03 
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Something I forgot to mention above:

The Auz_Lineside_Objects and the Auz_Roadside_Objects many of the objects I made are based on designs from and will work with these sets:
Wired
Dutch Station Sets (Station and footbridge objects will align with these platforms)
Chips Station Set
Industrial Stations Renewal
FRISS - Station
FIRS

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Projects: viewtopic.php?f=179&t=811


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 Post subject: Re: Auz Projects
PostPosted: 21 Mar 2016, 02:11 
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Dams need a slope as already explained in related thread (you have water and road on same level) or the water will be running over the road LOL!


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 Post subject: Re: Auz Projects
PostPosted: 21 Mar 2016, 03:26 
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Still got a bit of work to do with the dams .. just hope not rain before I finish them :)

Love to design them so look like they go across a valley and dam up water behind them.

My drawing skills are slow .. draw something and get the rubber out to erase some and draw some more.

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 Post subject: Re: Auz Projects
PostPosted: 22 Mar 2016, 01:07 
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It will not be long till you become an experienced artist.


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 Post subject: Re: Auz Projects
PostPosted: 22 Mar 2016, 01:16 
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Artist work I seem to be improving on .. but coding in NML I haven't a clue what I doing .. but it working .. everything is copy and paste from other peoples works and matter of changing some file names. But how to stop the 'Blue Question Marks' appearing in purchase menu that I not winning and not able to fix .. tried ideas from other peoples works but just not work for me.

Main thing the objects are still usable.

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 Post subject: Re: Auz Projects
PostPosted: 26 Apr 2016, 08:45 
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Started a new project for ground tiles .. called Auz Slope Aware Ground Tiles.

This is a project of GarryG and Quast65.

Guess you can say we been Rock 'n' Rolling.
Attachment:
RockPiles1.png
RockPiles1.png [ 34.51 KiB | Viewed 3666 times ]

The idea of this set it to make different types of ground tiles to pretty up the landscape of games.
As much as possible the ground tiles will be slope aware. Just a few will not be such as for Embankments.
Can find the first test download over at viewtopic.php?f=171&t=812&p=10583#p10587

CREDITS:
NML Coding & Graphics:
----------
- GarryG
- Quast65
------
Very grateful to: Pyoro, Planetmaker, Frosch and the developers of the OGFX+Landscape-grf, for their help in creating the code.

Thank you kindly to all those in the developing the NML coding system, because if it wasn't for those guys this and other projects I have done would never have been made.

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Projects: viewtopic.php?f=179&t=811


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 Post subject: Re: Auz Projects
PostPosted: 27 Apr 2016, 05:06 
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To avoid unwanted repeated patterns consider drawing 3-4 different sprites for each type of 'rocky-tile'.


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 Post subject: Re: Auz Projects
PostPosted: 27 Apr 2016, 05:14 
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I could do that instead of copy past shapes that are same.

Hardest part is the few photos I have of ballast as the ballast is not the main subject so not a lot to choose from. But see what can be done.

Once Get the first lot looking good rest I hope be easier.

Cheers

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 Post subject: Re: Auz Projects
PostPosted: 28 Apr 2016, 03:25 
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Been playing with the rocks some more .. some parts have improved and some I not so sure of.
Attachment:
RockPiles2.png
RockPiles2.png [ 50.43 KiB | Viewed 3649 times ]

The pic to try give people ideas what I doing is in 4 quarters. Bottom part is the largest rocks, right is medium size, top small, and left smallest.
Anyone like to test them heres the file.
Attachment:
AuzSlopeAwareGroundTiles.nml [58.33 KiB]
Downloaded 82 times

I been playing around with the wheat fields see if my artist skills can be any good on the other slopes. So Wheat fields in this file have only just been started with the normal tile and lots of yellowish tiles. One part has rocks and not wheat as I accidently saved over the wrong file.

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 Post subject: Re: Auz Projects
PostPosted: 28 Apr 2016, 04:20 
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IMO I would get rid of the very big rocks.


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 Post subject: Re: Auz Projects
PostPosted: 28 Apr 2016, 04:53 
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Maybe .. what I really like to do with both big rocks is to make it look like side of cutting as if the rocks been cut away, More like a solid rock face.

Whether I can achieve that not sure yet.

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 Post subject: Re: Auz Projects
PostPosted: 28 Apr 2016, 16:51 
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At a stand still with the rocks and cliffs at moment, so until I get better ideas with those I've gone fencing in the Auz_Roadside_Objects set.
Attachment:
FencesonSlopes2.png
FencesonSlopes2.png [ 241.72 KiB | Viewed 3639 times ]

Made some of the farm fences slope aware.

The gates are slope aware only where there is level ground. Those who like the gates with the dirt roads and livestock still need to use the single tiles for now.

If like to try heres the latest.
Attachment:
Auz_Roadside_Objects.grf [1.87 MiB]
Downloaded 99 times

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