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athanasios
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Posted: 02 Feb 2018, 03:15 |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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You will put them in good use.
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GarryG
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Posted: 02 Feb 2018, 05:32 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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That I will.
Most of the work I did for the Station sets was started before Quast65 taught me to do the Overlaps and multitile stations .. I not going back through what I done and see what single tile lots I done that can be joined as 1x2 and longer to save on IDs and allow room to add more.
What I working on at moment is the girder cranes. Using the Overlaps. Hoping the part that I have on fake roads can then be used so players can have fake roads if like or have a actual road and use it as a transfer station between road vehicles and trains. One side of the crane will be on a none-track tile and rest on the overlap.
Still working on it and should know in a few hours if idea works.
We shall see
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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GarryG
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Posted: 02 Feb 2018, 15:28 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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I've released AuzFreightStationsV005 on Bananas. Was hoping have station sets ready, but a few touch ups needed. Attachment:
New Buildings.png [ 70.86 KiB | Viewed 7101 times ]
The 2 stations will be in AuzStations part2 and Part4 which hope to be ready tomorrow as still a bit to do. The Top station although it is a Island Station, it does not have a platform on far side. Still another platform and buildings to make to go opposite to this one. The other buildings are in AuzFreightStationsV005 .. these are buildings provided to me by ISR. Cheers all .. as it past my bedtime .. I need some beauty sleep,
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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GarryG
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Posted: 09 Feb 2018, 03:46 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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AuzFreightStations is full .. I'll test in tonight and if all seems ok will release on Bananas tomorrow. Attachment:
Grain and Mineral Unloader2.png [ 237.35 KiB | Viewed 7081 times ]
But if you want to try sooner here 'tis.
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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GarryG
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Posted: 10 Feb 2018, 01:47 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Just release the next version of these on Bananas.
AuzFreightStations:
AuzStations_Part1
AuzStations_Part2
AuzStations_Part3
AuzStations_Part4
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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GarryG
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Posted: 15 Feb 2018, 12:11 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Changed the AuzWaypoints file to AuzWaypointsAndMoreFreightStationsAs I added some Cargo Aware tiles and a Container Crane. Attachment:
Container Crane1.png [ 574.31 KiB | Viewed 7053 times ]
The crane can be adjusted to any length you wish. Attachment:
Container Crane2.png [ 303.18 KiB | Viewed 7053 times ]
This version is updated to the one I just put in other forum. It has a few extra cranes with different Containers and also with no Containers. Maybe some of these Containers will have Tourists in them
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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wallyweb
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Posted: 15 Feb 2018, 12:31 |
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Joined: 27 Feb 2012, 22:45 Posts: 1880 Location: Canada
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GarryG
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Posted: 16 Feb 2018, 00:13 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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wallyweb wrote: Whatever gave you that idea? I read it somewhere .. and got the idea of Containers and Cranes from it. Made a few additions and fixed a few graphic issues. Attachment:
Container Crane3.png [ 428.87 KiB | Viewed 7050 times ]
Just in case the containers have overload of tourist . I strengthened the far end supports and put in a centre support to help hold the weight. Added a few more cranes so can have variety.
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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GarryG
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Posted: 26 Feb 2018, 08:02 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Doing some upgrade to brick platforms and adding a few more buildings. The brick work was too clean so I ran a few steam and diesels past it to dirty them up some. Attachment:
Train Depots.png [ 365.51 KiB | Viewed 7005 times ]
These 2 Train Depots are designed to work with the Train Depots I added to Australian Railway Tracks which can be found here: viewtopic.php?f=180&t=877The sheds on left are For Steam and Diesel and the ones on right for Electric Trains, but they will work for either when they not joined to the Depot from AuzTracks. The Doors on the half sheds are path Aware. I hoping to have all the Station sets ready by the weekend for release on Bananas.
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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GarryG
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Posted: 26 Feb 2018, 23:00 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Finished the sets of Train Depots. They can be used as stand along stations and platforms or used with the Depot in AuzTracks. Attachment:
Train Sheds2.png [ 403.78 KiB | Viewed 7001 times ]
Will find in this file. Attachment: In these 4 files (Zipped up together) are changes I made to all brick platforms .. I changed the shading of the bricks facing the tracks so look sooty and oily from all the passing trains.
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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GarryG
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Posted: 05 Mar 2018, 08:21 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Platform Types Attachment:
PlatformTypes.png [ 122.67 KiB | Viewed 6960 times ]
1. Normal. 2. Single Sided. 3. Island. Do you use the Normal Platforms in your games? Specially those that I have included in my sets To free up some IDs I thinking of removing the Normal Platforms as I don't use them anyway. Also remove Island Platforms where Single Platforms can be used to make Islands. To make a platform that can be used for all 3 station types takes up 4 ID's .. If I make these changes I will only need 2 ID's. This will reduce a lot of platforms in the sets I done and free up IDs for other ideas I have without needing to make more sets for these new ideas.
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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wallyweb
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Posted: 05 Mar 2018, 13:01 |
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Master Mentor |
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Joined: 27 Feb 2012, 22:45 Posts: 1880 Location: Canada
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Strategy ... Drop the multi track platforms. A player can customize his stations by assembling single platforms, so all you need are: - Double platform - Single platform left - Single platform right - No platform (this is optional)
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GarryG
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Posted: 05 Mar 2018, 13:08 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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One of the reasons I like to clear some IDs is for some Multitrack platforms as like to do some of the larger country stations in my country and it only takes 1 ID.
Have some thinking to do.
Cheers
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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wallyweb
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Posted: 05 Mar 2018, 13:15 |
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Master Mentor |
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Joined: 27 Feb 2012, 22:45 Posts: 1880 Location: Canada
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GarryG
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Posted: 05 Mar 2018, 13:56 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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If necessary I still got some room in parts 3 and 4 of the Station set and in the Waypoints set.
Just wondered if players use the Normal (Double) type platforms still and if not could remove them.
See voting on other forum 1 person so far voted not to remove them. See what happens in 7 days.
Cheers pal
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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GarryG
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Posted: 12 Mar 2018, 03:38 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Here the latest sets of AuzStations.
Changes Made:
* Improved the graphics for the bricks platform edges facing the railway tracks .. they now dirty from the soot and diesel fumes.
* Removed the ballast from in front of Station platforms as no longer needed because of the AuzTracks I making which will have the wide ballast.
* The wide ballast for the Goods and Freight platforms will remain as different type and the ballast is built up to the tops of the rails so vehicles can cross easy and railway staff not be tripping over stones, sleepers and railway tracks.
* AuzWaypoints is now called AuzWaypointsAndMoreFreightStationsV3 as it has both Waypoints and Freight Buildings.
* In AuzWaypointsAndMoreFreightStationsV3 there are some Train Sheds .. these designed to be used on their own or with the Depots in the AuzTracks I making.
* The overhead Car Parks I made many moons ago .. I had wrong platformedges .. I changed them to brick so they match up with the City Bitumen Platforms.
* Probably made some other changes but not remember what they are.
Here's the 4 station sets if like to try them. If no problems found by end of week I hope to release on Bananas.
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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GarryG
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Posted: 12 Mar 2018, 03:40 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Here the Freight and Waypoint sets.
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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GarryG
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Posted: 16 Mar 2018, 14:32 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Adding Luggage, Mail and parcel barrows to the platforms. Attachment:
Luggage Trolleys.png [ 46.99 KiB | Viewed 6814 times ]
Some platforms only have 1 and some have more. Some platforms have lights and some don't. Also be designing some platforms on stilts. A bit like these at Dora Creek. Attachment:
Dora Creek_06.png [ 367.88 KiB | Viewed 6814 times ]
and at Fassifern Attachment:
Fassifern.png [ 471.99 KiB | Viewed 6814 times ]
The idea of these being made besides cheaper to make, also for passengers safety .. if the fell off the platform and a train is coming they can roll under the platform with the spiders and snakes rather then get ran over by the train.
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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GarryG
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Posted: 25 Mar 2018, 03:25 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Been making Suburban Stations with posts to hold up the platforms like shown in the photos above. Attachment:
SuburbanStations2.png [ 90.65 KiB | Viewed 6713 times ]
The far platforms are the Suburban Platforms. I been making both with and without the stanchions for the catenary. Still have some to make. So that I can make the suburban catenary platforms, I need to make room in Part 4, so I moved the Car Parks to Part 3. Eventually like to see if I can make the car parks animalated. Here the files of Part 3 and 4 if like to play. Got no idea when these be put in Bananas as still some work to do.
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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GarryG
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Posted: 07 Apr 2018, 06:41 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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I release the 4 station sets, also AuzFreightStations_v007 and AuzWaypointsAndMoreFreightStationsV3 on Bananas. Will be some time before I do any more to them. When I do start working on them again like to try make fake suburban stations with buildings and parks over the top. Similar to this test I did: Attachment:
McAlpine & Co., 21st Jul 1974.png [ 57.7 KiB | Viewed 6489 times ]
Under those terrace house are 2 tracks and platforms. Can see a EMU departing one of the platforms and about to enter into a tunnel. Cheers
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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