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 Post subject: Re: AuzObjects
PostPosted: 06 Feb 2018, 04:44 
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This is a project McZapkie and I been working on and it isn't finished yet.

AuzCreekObjectsMC:

This one it only a small set as still a lot of work to do to it. Might be added to AuzWaterAndLandscapes later.

It is a project that McZapkie and I been working.

He did the coding and I did the graphics.

It replaces almost all the creeks and Irrigation Channels and hope when finish will replace all the fake rivers and creeks.

These automatic build .. the first piece you place is a pond or a small object .. when you click in a tile next to the first one the creek or irrigation channels will start to build.

Problem so far with this idea is does not work with previous objects that have a creek or other water way. Will probable need to make overlap pieces so they will connect.

I hoping I can use the same principle as these new creeks with Roads and maybe fences too.

Remember all these new object sets and still be worked on .. could be some time before I can release them on bananas.

If you find a problem or come up with a idea let me know.

Attachment:
AuzCreekObjectsMC.grf [304.65 KiB]
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 Post subject: Re: AuzObjects
PostPosted: 09 Feb 2018, 15:04 
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Re-doing the fake roads in the object sets.
Attachment:
Five Road Types.png
Five Road Types.png [ 98.27 KiB | Viewed 921 times ]

There will be 5 types.

Narrow Tar with Gravel both sides and guide posts.
Gravel same width as above with guide posts.
and the 3 originals.

They all auto lay .. place the 1st tile which will be a bulldozer then select next tile and it finds the correct piece to go there .. no need go hunting for curves and junctions.

I be making Intersections and T Intersections so can add other roads to what ever set your using.

If you like to test these here the file.


Attachments:
AuzRoadAndTownObjects.grf [3.85 MiB]
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 Post subject: Re: AuzObjects
PostPosted: 10 Feb 2018, 05:18 
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Cool!


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 Post subject: Re: AuzObjects
PostPosted: 19 Feb 2018, 13:58 
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Done some more to the roads.
Attachment:
New Bridges2.png
New Bridges2.png [ 860.46 KiB | Viewed 896 times ]

There are 5 sets of fake roads all with fake bridges.

Each road has 4 choices when making them .. 1st choice just the normal road .. other 3 choices will place a vehicle on the road.

All the roads come with extra junction pieces so can join to other roads/

The bridges to right are Concrete Culverts .. except for the dirt roads .. they are wooden bridges.

Woodn't you know it .. the bridges to the left are all wooden bridges.

Hope your good at lego building as the fake bridges come in 2 parts.

Want to try?


Attachments:
AuzRoadAndTownObjects.grf [4.18 MiB]
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 Post subject: Re: AuzObjects
PostPosted: 13 Apr 2018, 12:49 
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You want to go boating?

Many moons ago Michael Blunck .. the maker of Marico "The Maritime Collection" who gave me permission to use his boats in my object sets.

I made up 3 lots and they looked great when I checked them .. than I made some other objects to go in set and forgot to change the ID numbers and the boats got sunk.

I didn't realise they was no longer floating until other day. The boats have been raised from the deep and available for all to sail in them.
Attachment:
Sailboats2.png
Sailboats2.png [ 327.39 KiB | Viewed 801 times ]

Also made a few changes and add more so they can be placed not just on lakes, but also on rivers.
Attachment:
Sailboats3.png
Sailboats3.png [ 171.61 KiB | Viewed 801 times ]

Now you can sail to some secluded place away from prying eyes so you and your partner and have a loving time. No need to worry if forgot your bathes .. :mrgreen:


Attachments:
AuzWaterAndLandscapeObjects.grf [3.72 MiB]
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 Post subject: Re: AuzObjects
PostPosted: 13 Apr 2018, 22:11 
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X rated GRFs? :o

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 Post subject: Re: AuzObjects
PostPosted: 14 Apr 2018, 05:06 
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...
Image
:lol:


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 Post subject: Re: AuzObjects
PostPosted: 14 Apr 2018, 05:10 
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Trust you to peak at what the lovers are up to :lol:

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 Post subject: Re: AuzObjects
PostPosted: 14 Apr 2018, 14:24 
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Attachment:
transparency.png
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 Post subject: Re: AuzObjects
PostPosted: 14 Apr 2018, 14:32 
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Not sure what you mean there Wally with just the image and object circled?

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 Post subject: Re: AuzObjects
PostPosted: 14 Apr 2018, 15:25 
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Kind of like Superman's X-Ray vision. One gets to see what others expect to be hidden.

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 Post subject: Re: AuzObjects
PostPosted: 14 Apr 2018, 22:40 
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wallyweb wrote:
Kind of like Superman's X-Ray vision. One gets to see what others expect to


So if athanasios clicks on that he be able to see what the people doing inside the boats. :lol:

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 Post subject: Re: AuzObjects
PostPosted: 16 Apr 2018, 04:01 
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With my failing vision? I doubt! :lol:


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 Post subject: Re: AuzObjects
PostPosted: 16 Apr 2018, 05:12 
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You got problem like me .. in that case we just have to use our imagination what they be doing. :roll:

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 Post subject: Re: AuzObjects
PostPosted: 10 May 2018, 02:56 
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Been playing around with Object sets.

Did realise till last night that I can build the culvert walls directly over the rivers. I don't really need the fake rivers.

So with help from "romazoon" come up with this result.
Attachment:
Culverts3types.png
Culverts3types.png [ 75.1 KiB | Viewed 695 times ]


Just bulldoze one river tile for the rail or road and place the culvert objects either side.

I making a few designs for rail and road. Thought better put some guide posts and safety rails on those used for roads to give drivers something to hit before ending up in the water.

Hope do same with the brick culverts soon too.

Also making some changes again to the sets.

Had to split the AuzRoadAndTownObjects into 2 sets as ran out of room.

The new sets will be called "AuzObjects_Towns" and "AuzRoadObjects"

Probably add the Road Culverts to the AuzRoadObjects set. Might also be a nice idea of mine if the Rail Culverst are added to the "AuzRailObjects"

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 Post subject: Re: AuzObjects
PostPosted: 10 May 2018, 10:41 
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Ok ... I have a really good question but I'm going to ask it anyway ... Never mind ... I just answered my own question. :lol:

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 Post subject: Re: AuzObjects
PostPosted: 10 May 2018, 10:59 
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Was it the correct answer to your question?

2 more culverts with round pipes under the road and rails.
Attachment:
Culverts2types.png
Culverts2types.png [ 52.04 KiB | Viewed 694 times ]


Here the file if any one want to see how these work. They listed under TEST for now.


Attachments:
AuzWaterAndLandscapeObjects.grf [3.76 MiB]
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 Post subject: Re: AuzObjects
PostPosted: 10 May 2018, 11:12 
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GarryG wrote:
Was it the correct answer to your question?
Questionable.

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 Post subject: Re: AuzObjects
PostPosted: 12 May 2018, 05:15 
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Still playing around with Culvert ideas.

Any one object to objects as water pipes?
Attachment:
WaterPipes.png
WaterPipes.png [ 29.58 KiB | Viewed 660 times ]


I made a special newgrf file to test what and I are up to.

Once we got them to our liking will transfer to appropriate object sets.


Attachments:
Test.grf [92.85 KiB]
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 Post subject: Re: AuzObjects
PostPosted: 13 May 2018, 04:31 
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Looks much better than the culverts.


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