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GarryG
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Posted: 11 Dec 2018, 11:30 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Now that summer is here, thought I make some ice to stay a bit cooler. Added some ice to the "AuzWaterAndLandscapeObjects" This lake froze over as it got so cold it will freeze the balls of a brass monkey. Some people are Ice skating on the lake. Attachment:
Icedlakes.png [ 38.79 KiB | Viewed 6748 times ]
Added some snow around the embankments than Santa paid it a visit. Attachment:
Icedlakes2.png [ 14.94 KiB | Viewed 6748 times ]
Might need a ice breaker to allow ships to pass through the ice.
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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GarryG
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Posted: 15 Dec 2018, 08:07 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Finished animating all the pieces for the car Parks. Just a few add-ons still to make include dead end sections to the car parks. Attachment:
Auz animated Car Parking Lot.png [ 141.86 KiB | Viewed 6736 times ]
If you think of a combination I haven't included let me know. Here both the game and source .. documentation not included yet.
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GarryG
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Posted: 15 Dec 2018, 14:14 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Update to above. Fixed a few bugs and add a few things. Attachment:
Auz animated Car Parking Lot 2.png [ 172.82 KiB | Viewed 6735 times ]
Can now have Car Parks with a dead end and can have a Christmas Tree. Here the update file.
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GarryG
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Posted: 16 Dec 2018, 05:04 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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When I first started to do this animated car Park set, I was not able to figure out how to have the under cover walk way with parking on either side, that's why I made them with the centre parking. But to day, my brain worked a bit better and final figured it out , so I now be making a complete new car Park set as it will be easier to use and have more combinations. Also will join other objects and roads a lot better as well. I'll just make a separate section just for Walkway pieces. Might even make under cover car parking too as suggested by Kamnet. Attachment:
Change in Parking-2.png [ 7.96 KiB | Viewed 6734 times ]
so far I can get these effects. Attachment:
Change in Parking-3.png [ 12.87 KiB | Viewed 6734 times ]
Attachment:
Change in Parking-4.png [ 12.9 KiB | Viewed 6734 times ]
The curve and guttering look better to I think. Christmas Cheers all
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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GarryG
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Posted: 17 Dec 2018, 11:29 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Can now place parking lots up a level as added some sloped roads. Attachment:
AuzCarParks with sloped roads.png [ 213.23 KiB | Viewed 6732 times ]
Not yet complete as still some more to add to the parking, especally the walk ways, alsos some more road junctions, loading zones, maybe stairs or ramp so pedestrians can go up and down the slopes. If like to try here the file I working on. Christmas Cheers to you all.
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wallyweb
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Posted: 17 Dec 2018, 12:42 |
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Joined: 27 Feb 2012, 22:45 Posts: 1880 Location: Canada
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athanasios
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Posted: 18 Dec 2018, 04:00 |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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On a more serious note: TAXI drivers are the ones to beware of the rapist: OK he has been arrested, but you never know ... Citizens with further information are requested to call 210-7473244 or 210-6411111.
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GarryG
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Posted: 18 Dec 2018, 12:55 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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wallyweb wrote: Beware the big yellow taxis. They act as if they own the roads. Last week when in town I was about to cross a pedestrian crossing when taxi puled up on the crossing near the curb to let a passenger out. People wanting to cross had to go around his cab. athanasios wrote: On a more serious note:TAXI drivers are the ones to beware of the rapist: It that the pic of the rapist or the one who wants to be raped Wish there was bus I could go to town in the evenings to see if a pack of girls would rape me. Anyway to help stop Taxi's running over people of sidewalks and those texting and walking with cell phone to stop them accidently walking onto the road in front of a taxi .. the place I go shopping have all these grey posts and hedges along the pathways near the road. Attachment:
Pathways with Hedges and lights.png [ 5.26 KiB | Viewed 6727 times ]
They even have lamp posts so can see at night what you run into.
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wallyweb
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Posted: 18 Dec 2018, 13:34 |
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Joined: 27 Feb 2012, 22:45 Posts: 1880 Location: Canada
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GarryG wrote: wallyweb wrote: Beware the big yellow taxis. They act as if they own the roads. Did you click the link and listen to what the song had to say about parking lots? Quote: .. the place I go shopping have all these grey posts and hedges along the pathways near the road.
Are those the grey posts and hedges that have texting pedestrians draped all over them?
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GarryG
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Posted: 18 Dec 2018, 14:17 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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wallyweb wrote: Did you click the link and listen to what the song had to say about parking lots? Yep .. just now. I not realise it was a link wallyweb wrote: Are those the grey posts and hedges that have texting pedestrians draped all over them? [ Yep .. better they run into them instead of a taxi or other vehicle as they might drop their phone and it get ran over . not sure if a phone is tyre proof.
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GarryG
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Posted: 19 Dec 2018, 05:11 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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As I make sections and before coding I join them together see if align correctly and if right shape. Also helps me to design the next pieces. These some of the sections so far. Attachment:
My Construction Zone-1.png [ 19.19 KiB | Viewed 6725 times ]
The Car Park is bigger then a town now.
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wallyweb
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Posted: 19 Dec 2018, 05:33 |
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Joined: 27 Feb 2012, 22:45 Posts: 1880 Location: Canada
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GarryG
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Posted: 19 Dec 2018, 09:10 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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I think so .. they need all the extra parking spaces for all the visitors and uninvited relatives
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GarryG
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Posted: 21 Dec 2018, 11:45 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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As usual I get distracted in middle of one project and go do things in another. Went train travelling yesterday and notices some sections still had the old railway fences. So I thought I should make some for my tracks and matching farm fences t go with them. Rail Fence: Attachment:
Untitled-2.png [ 217.67 KiB | Viewed 6704 times ]
Farm Fence: Attachment:
Untitled-11.png [ 325.77 KiB | Viewed 6704 times ]
My Fences: Attachment:
Old farm Fences-2.png [ 13.98 KiB | Viewed 6704 times ]
Hope I not fenced you in. Christmas Cheers to all
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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athanasios
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Posted: 22 Dec 2018, 04:05 |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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GarryG
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Posted: 22 Dec 2018, 04:33 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Thank You .. my fiancée says I lovely too
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GarryG
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Posted: 22 Dec 2018, 06:35 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Here the latest Car Parks .. be having a break from them for a while till after I do some work to my Tracks and Bridges. as you can see a lot been added, and still room for more. Attachment:
More AuzCarParks.png [ 381.34 KiB | Viewed 6702 times ]
If like to try or use the source here a copy of them both. Hope you all have a wonderful Christmas .. Christmas Cheers to all.
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GarryG
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Posted: 23 Dec 2018, 09:14 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Found some faults in my objects sets where some items when built on snow showed 2 of each item.
I never tested my projects on snow as thought they would work correctly any where.
Fences, Crops and Power Poles all had this problem.
so here the repaired object sets involved.
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GarryG
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Posted: 27 Dec 2018, 11:44 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Found a few missing parts in the codes of my object sets .. some objects didn't like to build in the snow properly. The ladies in 3 of the houses didn't like the snow on the lawns so shovelled it all off, buy people complained, so they had to shovel it all back on agan. Attachment:
Employees House-1.png [ 19.44 KiB | Viewed 6694 times ]
I fixed (I hope) the codes in the following object sets.
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GarryG
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Posted: 29 Dec 2018, 05:06 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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One of these days I get my other projects finished, but keep getting side tracks (or is this side streeted). Been ask several times in past 12 months and more about making a town set with the objects I been making. Much thanks to Jimbob, he helped get me started. Still some coding to learn and try to understand as not many townsets where the source is available in NML to use. Only found the MARS set. Made some houses with picket fences and some Terrace Flats and will practice with these till I get everything right before adding any more. Attachment:
New AuzTownSet-1.png [ 179.94 KiB | Viewed 6655 times ]
If any one under stand NML coding for houses and can check where I am up to and let me know anything I not need in code, have wrong, and anything I could add. Kamnet mentioned about having the front face roads, not sure how to do that. I looked at the NML website, but I don't understand it very good. Thanks kindly Cheers
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