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 Post subject: Re: AuzObjects
PostPosted: 11 Dec 2018, 11:30 
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Now that summer is here, thought I make some ice to stay a bit cooler.

Added some ice to the "AuzWaterAndLandscapeObjects"

This lake froze over as it got so cold it will freeze the balls of a brass monkey.
Some people are Ice skating on the lake.
Attachment:
Icedlakes.png
Icedlakes.png [ 38.79 KiB | Viewed 6747 times ]


Added some snow around the embankments than Santa paid it a visit.
Attachment:
Icedlakes2.png
Icedlakes2.png [ 14.94 KiB | Viewed 6747 times ]

Might need a ice breaker to allow ships to pass through the ice.


Attachments:
AuzWaterAndLandscapeObjects.grf [4.54 MiB]
Downloaded 302 times

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 Post subject: Re: AuzObjects
PostPosted: 15 Dec 2018, 08:07 
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Finished animating all the pieces for the car Parks.

Just a few add-ons still to make include dead end sections to the car parks.
Attachment:
Auz animated Car Parking Lot.png
Auz animated Car Parking Lot.png [ 141.86 KiB | Viewed 6735 times ]

If you think of a combination I haven't included let me know.

Here both the game and source .. documentation not included yet.


Attachments:
AuzParkingLotsSourceDec15.rar [1.29 MiB]
Downloaded 299 times
AuzCarParking.grf [1.73 MiB]
Downloaded 280 times

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 Post subject: Re: AuzObjects
PostPosted: 15 Dec 2018, 14:14 
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Update to above.

Fixed a few bugs and add a few things.
Attachment:
Auz animated Car Parking Lot 2.png
Auz animated Car Parking Lot 2.png [ 172.82 KiB | Viewed 6734 times ]

Can now have Car Parks with a dead end and can have a Christmas Tree.

Here the update file.


Attachments:
AuzCarParking.grf [1.9 MiB]
Downloaded 307 times

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 Post subject: Re: AuzObjects
PostPosted: 16 Dec 2018, 05:04 
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When I first started to do this animated car Park set, I was not able to figure out how to have the under cover walk way with parking on either side, that's why I made them with the centre parking.

But to day, my brain worked a bit better and final figured it out :oops: , so I now be making a complete new car Park set as it will be easier to use and have more combinations. Also will join other objects and roads a lot better as well.

I'll just make a separate section just for Walkway pieces. Might even make under cover car parking too as suggested by Kamnet.
Attachment:
Change in Parking-2.png
Change in Parking-2.png [ 7.96 KiB | Viewed 6733 times ]

so far I can get these effects.
Attachment:
Change in Parking-3.png
Change in Parking-3.png [ 12.87 KiB | Viewed 6733 times ]

Attachment:
Change in Parking-4.png
Change in Parking-4.png [ 12.9 KiB | Viewed 6733 times ]


The curve and guttering look better to I think. ;)

Christmas Cheers all

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 Post subject: Re: AuzObjects
PostPosted: 17 Dec 2018, 11:29 
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Can now place parking lots up a level as added some sloped roads.
Attachment:
AuzCarParks with sloped roads.png
AuzCarParks with sloped roads.png [ 213.23 KiB | Viewed 6731 times ]

Not yet complete as still some more to add to the parking, especally the walk ways, alsos some more road junctions, loading zones, maybe stairs or ramp so pedestrians can go up and down the slopes.

If like to try here the file I working on.

Christmas Cheers to you all.


Attachments:
AuzCarParks.grf [1.05 MiB]
Downloaded 308 times

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 Post subject: Re: AuzObjects
PostPosted: 17 Dec 2018, 12:42 
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Beware the big yellow taxis.
:mrgreen:

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 Post subject: Re: AuzObjects
PostPosted: 18 Dec 2018, 04:00 
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Location: Hellas
On a more serious note:
TAXI drivers are the ones to beware of the rapist:
Image
OK he has been arrested, but you never know ...
Citizens with further information are requested to call 210-7473244 or 210-6411111.


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 Post subject: Re: AuzObjects
PostPosted: 18 Dec 2018, 12:55 
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wallyweb wrote:
Beware the big yellow taxis.

They act as if they own the roads. :mrgreen:

Last week when in town I was about to cross a pedestrian crossing when taxi puled up on the crossing near the curb to let a passenger out. People wanting to cross had to go around his cab.

athanasios wrote:
On a more serious note:TAXI drivers are the ones to beware of the rapist:

It that the pic of the rapist or the one who wants to be raped :mrgreen:

Wish there was bus I could go to town in the evenings to see if a pack of girls would rape me.

Anyway to help stop Taxi's running over people of sidewalks and those texting and walking with cell phone to stop them accidently walking onto the road in front of a taxi .. the place I go shopping have all these grey posts and hedges along the pathways near the road.
Attachment:
Pathways with Hedges and lights.png
Pathways with Hedges and lights.png [ 5.26 KiB | Viewed 6726 times ]

They even have lamp posts so can see at night what you run into.

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 Post subject: Re: AuzObjects
PostPosted: 18 Dec 2018, 13:34 
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GarryG wrote:
wallyweb wrote:
Beware the big yellow taxis.

They act as if they own the roads. :mrgreen:

Did you click the link and listen to what the song had to say about parking lots? :P

Quote:
.. the place I go shopping have all these grey posts and hedges along the pathways near the road.
Are those the grey posts and hedges that have texting pedestrians draped all over them? :mrgreen:

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 Post subject: Re: AuzObjects
PostPosted: 18 Dec 2018, 14:17 
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wallyweb wrote:
Did you click the link and listen to what the song had to say about parking lots?


Yep .. just now. I not realise it was a link :mrgreen:

wallyweb wrote:
Are those the grey posts and hedges that have texting pedestrians draped all over them?
[

Yep .. better they run into them instead of a taxi or other vehicle as they might drop their phone and it get ran over . not sure if a phone is tyre proof. :lol:

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 Post subject: Re: AuzObjects
PostPosted: 19 Dec 2018, 05:11 
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As I make sections and before coding I join them together see if align correctly and if right shape.

Also helps me to design the next pieces.

These some of the sections so far.
Attachment:
My Construction Zone-1.png
My Construction Zone-1.png [ 19.19 KiB | Viewed 6724 times ]

The Car Park is bigger then a town now. :mrgreen:

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 Post subject: Re: AuzObjects
PostPosted: 19 Dec 2018, 05:33 
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Was the town's name Paradise?
:lol:

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 Post subject: Re: AuzObjects
PostPosted: 19 Dec 2018, 09:10 
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I think so .. they need all the extra parking spaces for all the visitors and uninvited relatives :lol:

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 Post subject: Re: AuzObjects
PostPosted: 21 Dec 2018, 11:45 
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As usual I get distracted in middle of one project and go do things in another.

Went train travelling yesterday and notices some sections still had the old railway fences.

So I thought I should make some for my tracks and matching farm fences t go with them.
Rail Fence:
Attachment:
Untitled-2.png
Untitled-2.png [ 217.67 KiB | Viewed 6703 times ]

Farm Fence:
Attachment:
Untitled-11.png
Untitled-11.png [ 325.77 KiB | Viewed 6703 times ]

My Fences:
Attachment:
Old farm Fences-2.png
Old farm Fences-2.png [ 13.98 KiB | Viewed 6703 times ]


Hope I not fenced you in.

Christmas Cheers to all

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 Post subject: Re: AuzObjects
PostPosted: 22 Dec 2018, 04:05 
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Lovely!


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 Post subject: Re: AuzObjects
PostPosted: 22 Dec 2018, 04:33 
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Thank You .. my fiancée says I lovely too :mrgreen:

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 Post subject: Re: AuzObjects
PostPosted: 22 Dec 2018, 06:35 
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Here the latest Car Parks .. be having a break from them for a while till after I do some work to my Tracks and Bridges.

as you can see a lot been added, and still room for more.
Attachment:
More AuzCarParks.png
More AuzCarParks.png [ 381.34 KiB | Viewed 6701 times ]


If like to try or use the source here a copy of them both.

Hope you all have a wonderful Christmas ..

Christmas Cheers to all.


Attachments:
File comment: Source Dec 22 2018
AuzCarParksSourceDec222018.rar [1.54 MiB]
Downloaded 278 times
AuzCarParks.grf [1.91 MiB]
Downloaded 299 times

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 Post subject: Re: AuzObjects
PostPosted: 23 Dec 2018, 09:14 
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Found some faults in my objects sets where some items when built on snow showed 2 of each item.

I never tested my projects on snow as thought they would work correctly any where.

Fences, Crops and Power Poles all had this problem.

so here the repaired object sets involved.


Attachments:
AuzTownObjects.grf [3.99 MiB]
Downloaded 295 times
AuzRailObjects.grf [1.89 MiB]
Downloaded 310 times
AuzFarmAndFencesObjects.grf [3.06 MiB]
Downloaded 280 times

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 Post subject: Re: AuzObjects
PostPosted: 27 Dec 2018, 11:44 
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Found a few missing parts in the codes of my object sets .. some objects didn't like to build in the snow properly.
The ladies in 3 of the houses didn't like the snow on the lawns so shovelled it all off, buy people complained, so they had to shovel it all back on agan.
Attachment:
Employees House-1.png
Employees House-1.png [ 19.44 KiB | Viewed 6693 times ]


I fixed (I hope) the codes in the following object sets.


Attachments:
AuzWaterAndLandscapeObjects.grf [4.55 MiB]
Downloaded 285 times
AuzTownObjects.grf [4.16 MiB]
Downloaded 274 times
AuzRailObjects.grf [1.91 MiB]
Downloaded 293 times
AuzFarmAndFencesObjects.grf [3.08 MiB]
Downloaded 305 times

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 Post subject: Re: AuzObjects
PostPosted: 29 Dec 2018, 05:06 
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One of these days I get my other projects finished, but keep getting side tracks (or is this side streeted).

Been ask several times in past 12 months and more about making a town set with the objects I been making.

Much thanks to Jimbob, he helped get me started.

Still some coding to learn and try to understand as not many townsets where the source is available in NML to use. Only found the MARS set.

Made some houses with picket fences and some Terrace Flats and will practice with these till I get everything right before adding any more.
Attachment:
New AuzTownSet-1.png
New AuzTownSet-1.png [ 179.94 KiB | Viewed 6654 times ]


If any one under stand NML coding for houses and can check where I am up to and let me know anything I not need in code, have wrong, and anything I could add.

Kamnet mentioned about having the front face roads, not sure how to do that. I looked at the NML website, but I don't understand it very good.

Thanks kindly

Cheers


Attachments:
AuzTownSetSourceDec29.rar [69.4 KiB]
Downloaded 304 times
AuzTownSet.grf [15.54 KiB]
Downloaded 258 times

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