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 Post subject: AuzObjects
PostPosted: 03 Jan 2017, 06:47 
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AuzObjects


[EDIT: Feb 6 2018:

NEW OBEJECT SETS ARE IN THE MAKING .. SEE LAST POST THIS PAGE AND POST ON NEXT PAGE/S.

Is a combination of Auz_Lineside_Objects, Auz_Roadside_Objects, Auz_Water_Objects, Auz_Landscape_Objects, and AuzFakeRailwayLines.

Those five file are getting to large and complicated. Running out of room to add more to them. So I going to split them up into several smaller files so easy to find and allow more to be added. Hope this will also make it easier for you to decide what you want loaded and what you would not use in your games..

So that the original files will always be available I be renaming the new sets.

At the moment the sets are:
AuzObjects_Electricity (at the moment has sub-stations, power poles and wires, and telephone wires)
AuzObjects_BridgesAndEmbankments (has Fake bridges, Embankments and Culverts)
AuzObjects_FakeRailwayLines (Fake railway sidings .. basically designed for scenario building so can map out where you intend railway lines should go. Also good for game play as also has fake sidings with rolling stock)
AuzObjects_Farms (Has farm buildings, animals, farm machinery and some vehicles (trucks))
AuzObjects_Fences (Has variety of fences suitable for town, farms, and security fences to place around business etc)
AuzObjects_Landscape (Has a variety of landscape, terrain tiles and fake rivers, creeks and lakes. Most are slope away. If your plating Temperate and like a little snow on those high mountains, or maybe some of your hills want more rocks.
AuzObjects_Rail (Has signal boxes, water towers, coal stage, fettlers sheds, stations, and other buildings and infrastructure that you will find associated with rails)
AuzObjects_RecreationAndLeisure (Has Golf Course, Cricket, Caravans, Tents and log cabins)
AuzObjects_Roads - (Has fake UK roads that run north-south and east west and also Rest areas. I intend to add some other road designs and anything else that is associated with roads).
AuzObjects_Towns - (Here I putting houses, shops and other buildings you find associated with towns and cities .. when I get a good collection here I hope to use them to make a Town Set)
AuzObjects_WaterFeatures - (Has Wharves, ships (sailing ships and fishing trawler .. will add more), Dams and Storm Water Drains .. will add more objects associated with water).

If any one would like to contribute to these sets your more then welcome to send me your ideas and designs.

Going back through the forums there are many projects started but never finished. Some have just one or two objects that they made and never been used. If these are you projects and like to see them put to use, please send them to me or send me the link to your project and permission to use.

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Last edited by GarryG on 06 Feb 2018, 04:48, edited 2 times in total.

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 Post subject: Re: AuzObjects
PostPosted: 03 Jan 2017, 06:48 
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AUZOBJECTS CREDITS.

Credits .. where do I start as so many people have helped me with all my projects.

I started out back in May 2015 using sprites from many sources to practice with.

You will find some of their work in my projects unaltered and almost every other item in my projects are highly based on what you will find in their work.

So to start with like to give credit and thanks to the makers of the following NewGRFs.

FRISS-STATIONS
DUTCH ROAD FURNITURE
FARM OBJECTS
FIRS INDUSTRIES
SPI INDUSTRIES
INDUSTRIAL STATIONS RENEWAL
ISR/DWE
BEACH OBJECTS
MARICO
CHIPS
WIRED
NUTRACKS
FAKE BRIDGES
CITY OBJECTS
VAST
DUTCH STATION SETS
POLROAD
LOGGING CAMP
DWE
OPENGFX + LANDSCAPE
SWEDISH HOUSES SET
SAILING SHIPS
AUSTRALIAN STANDARD GAUGE SET
GENERIC AUSTRALIAN RAIL SET
2CC TRAINS IN NML

These People who have helped me in one form or another:

Kamnet
Coalroads_Artist
DanMacK
Quast65
Eddy Arfik
McZapkie
Pyoro
SAC
SwissFan91
Planetmaker
Transportman
Emporer Jack
ISA
Timeflyer
Dave, GameR and Bad Hair Day
3iff
Wallyweb
Andythenorth
romazoon
Pingaware
V453000
PikkaBird
Supercheese
Alberth
athanasios
Michael Blanchard
Nekomaster
paulicus25

Sorry if I left any one out, if your name should be listed and it is not, please let me know so I can add you too.

Thank you all ever so kindly for helping me in ideas and using your projects.

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 Post subject: Re: AuzObjects
PostPosted: 03 Jan 2017, 07:23 
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Started adding new Fences.

Some countries have stone fences, so here is my attempt to make a stone fence courtesy of OpenGFX + Landscape.
Attachment:
Stone Fences.png
Stone Fences.png [ 119.79 KiB | Viewed 2981 times ]

If like to test what I did so far with the new NewGRFs here is 5 of them.
Attachment:
Completed NewGRF files.rar [1.79 MiB]
Downloaded 47 times

Before these get to Banana will wait till I finish the other sets and then I like to add something new to each set before officially releasing them.

In the previous version of AuzFakeRailwayLines I have a coal stage, water tower, goods sheds and some other buildings. There are already some of these in AuzObjects_Rail so be no need for 2 lots. So I hope to transfer these to AuzObject_Rails.

From memory and a good look at photos of the coal Stage that used to be at Broadmeadow NSW, Australia hope to alter the Coal Stage to match it as close as possible. The Coal Stage at Broadmeadow had at one end a place for Locomotives to load sand (I know this as I shovelled sand from a 4 wheel wagon into the ovens for heating before the locomotive used it), and a short distance beyond the coal stage was a de-ashing pit where they dropped the ash into a 4 wheeled wagon underneath.

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 Post subject: Re: AuzObjects
PostPosted: 03 Jan 2017, 15:37 
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Started adding buildings to the AuzObjects_Towns set.
Attachment:
NewHouses2.png
NewHouses2.png [ 17.81 KiB | Viewed 2978 times ]

The old house comes with its own Thunder Box (sound affects not included).

Want to give these a try here's a sample.


Attachments:
AuzObjects_Towns.grf [1.44 MiB]
Downloaded 50 times

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 Post subject: Re: AuzObjects
PostPosted: 03 Jan 2017, 20:18 
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Quote:
stone fences

I like the idea and the colors/texture, however I do feel that the stones are too big.
This size is ok for embankments etc, but I think for these kind of walls they would be nicer when smaller.
Try reducing them by 50% and then make at least two rows (or 3), that may be more realistic...

Quote:
Started adding buildings to the AuzObjects_Towns set.

Noticed a crack near the Thunder Boxes ;-) (pun intended :mrgreen: )
Attachment:
NewHouses2.png
NewHouses2.png [ 15.48 KiB | Viewed 2972 times ]

Nice houses by the way!!! :W


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 Post subject: Re: AuzObjects
PostPosted: 04 Jan 2017, 00:19 
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Fixed the cracks :mrgreen: .. that should stop the leaks.

The houses are from other sources thanks to the fella who made Chips, FIRS 1.4.3 and ISR.

The 2 story house original was bigger and had another room making it too long for a single sprite, so I go renovators in and removed that one room and then got them to remove the top floor.

See what other buildings I can find and make suitable buildings from them for a town or country use.

Cheers

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 Post subject: Re: AuzObjects
PostPosted: 04 Jan 2017, 04:11 
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Quast65 wrote:
Quote:
stone fences

I like the idea and the colors/texture, however I do feel that the stones are too big.
This size is ok for embankments etc, but I think for these kind of walls they would be nicer when smaller.
Try reducing them by 50% and then make at least two rows (or 3), that may be more realistic...

I count 4 pixels height (2m). Usually in our country they are shorter (1m), but inside villages they may be higher (to block eye view~3 pixels).

But IMO Garry shouldn't remove them:
1 Garry can easily add a shorter version.
2 Rich people would be very happy having such fences protecting their villas. ;-)

Any chance to also add a recolored version (more reddish/brownish from the dust) for dry lands?
Image
Image
Image
Image
Image
Image


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 Post subject: Re: AuzObjects
PostPosted: 04 Jan 2017, 04:28 
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Thanks for replies concerning the stone fences .. gives me something to work on now that given ideas and some pics.

I will keep the tall one and see if can make some fat short ones.

After I do that see if can take them out side when next dust storm comes and make them a bit browner :mrgreen:

Where I am upto in splitting the NewGRF files.

Just got the FakeRailwayLines to do for splitting into other sets. I moving the budilings to the AuzObjects_Rails amd make separate set for the for rolling stock and calling it AuzObjects_FakeRollingStock.

That should pretty well complete the sets .. not sure if to also split the water ways such as rivers, creeks, Lakes, and storm water drains into their own section too.

Watcha think :)

Cheers

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 Post subject: Re: AuzObjects
PostPosted: 04 Jan 2017, 11:20 
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I made all the AuzObject Sets and ended up with 12 sets .. wayyyyy tooo many for those like me who like to have lots of NewGRFs in their games.

So I made a set called AuzObjects_LandAndWater and in this I put the Electricity, Recreation and Leisure and Water Features.

Now the sets are:

AuzObjects_BridgesAndEmbankments
AuzObjects_FakeRailwayLines
AuzObjects_FakeRoads
AuzObjects_FakeTrains
AuzObjects_Farms
AuzObjects_Fences
AuzObjects_LandAndWater
AuzObjects_Landscape
AuzObjects_Rail
AuzObjects_Towns

Fences are a small set, but fences can be used in many areas so will keep that set separate for now.

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 Post subject: Re: AuzObjects
PostPosted: 05 Jan 2017, 11:47 
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I made all the AuzObject sets .. all I have to do now is start adding new objects to them.

I did these Locomotive Workshops today .. you will find them in the AuzObjects_Rail.
Attachment:
LocoWorkshops.png
LocoWorkshops.png [ 26.09 KiB | Viewed 2962 times ]

Attachment:
locoworkshops1.png
locoworkshops1.png [ 6.53 KiB | Viewed 2962 times ]

The Workshops can be made and length and width you like.

In the Transport Tycoon Forum I made available each set separately .. not thinking to zip them all up into one bundle like I done here.
Attachment:
CompletedAuzObjects.rar [3.92 MiB]
Downloaded 44 times


Details of each set have a look here: https://www.tt-forums.net/viewtopic.php ... 7#p1181100 or read the Changelog files in each set.

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 Post subject: Re: AuzObjects
PostPosted: 06 Jan 2017, 05:38 
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Lovely!


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 Post subject: Re: AuzObjects
PostPosted: 07 Jan 2017, 13:06 
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Seeing if can do a set of Safeworking and Telephone Wires to follow the railway lines.
Attachment:
Safeworking and Telephone Wires1.png
Safeworking and Telephone Wires1.png [ 58.46 KiB | Viewed 2953 times ]

Those how have see the telephone wires that do follow the railway lines often has masses of wires. So I think this will be suitable to represent those.
Problem I having is the overlap when it goes over another object .. the post sits on top of the other object.
Attachment:
Safeworking and Telephone Wires2.png
Safeworking and Telephone Wires2.png [ 30.02 KiB | Viewed 2953 times ]


Also done a set of carriage and DMU sheds that cross 3 tracks .. they can not be placed side by side, but can be made as long as want.
Attachment:
carriagesheds1.png
carriagesheds1.png [ 6.47 KiB | Viewed 2953 times ]

It is based on this pic of the Carriage and DMU sheds at Newcastle NSW Australia.
https://www.bing.com/images/search?q=ne ... ajaxhist=0
Cheers

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 Post subject: Re: AuzObjects
PostPosted: 08 Jan 2017, 02:31 
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The rest of the DMU's will have free wash when it rains! :lol:


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 Post subject: Re: AuzObjects
PostPosted: 09 Jan 2017, 05:09 
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Manage to get the Telephone Wires to hog the railway lines.
Attachment:
Safeworking and Telephone Wires6.png
Safeworking and Telephone Wires6.png [ 255.78 KiB | Viewed 2947 times ]

Can cross over the railway lines if like.

As added some telegraph wires and can be used as dummy sections with McZapkie's WIRED.

Wanna try?
Attachment:
File comment: Version 2
AuzObjects_Rail.grf [2.71 MiB]
Downloaded 62 times


Remember these are telephone wire not electrical .. don't want you suffering from a short circuit.

Not sure when I be putting on Bananas as still a few things like to do with some of the other sets first.

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 Post subject: Re: AuzObjects
PostPosted: 12 Jan 2017, 05:27 
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Practicing fencing ready for the next Olympics.

Been back to the stoneage and had a go at making fences 3 pixels high and 2 pixels wide. Was a long time ago as moss already starting to grow on the rocks.

Did some old weatherboard fences too.

Going to have a break from objects for a few days or so .. seeing what I can improve in the Industry business for a while.


Attachments:
Stone Fences2.png
Stone Fences2.png [ 456.75 KiB | Viewed 2940 times ]
weatherboardFence1.png
weatherboardFence1.png [ 26.91 KiB | Viewed 2940 times ]

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 Post subject: Re: AuzObjects
PostPosted: 13 Jan 2017, 02:34 
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Now fences look better. Cool idea to add moss.

Weatherboard fences look a bit tall and out of scale with the building. But with 2 pixels available for width, cutting 1 pixel from their height might not look so nice. :?: I am puzzled.


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 Post subject: Re: AuzObjects
PostPosted: 13 Jan 2017, 02:48 
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Not sure of height of weatherboard fences in other countries, but in Oz most where 6 feet.

Tall enough to allow you some privacy in the back yard.

Reducing by 1 pixel would be a nicer height, but it will take away the looks of the back of the fences with the cross rails .. make them to close together.

While I ponder on those ideas, I playing around with the Industry set and see if I can understand any of the coding.

Cheers

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 Post subject: Re: AuzObjects
PostPosted: 28 Feb 2017, 03:27 
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Been adding a few objects to AuzObjects_LandAndWater.

You will find some Oyster Leases, Fish Cages and Logs of the water and in rivers.
Attachment:
Sawmillwithlogs.png
Sawmillwithlogs.png [ 81.16 KiB | Viewed 2806 times ]

They are made to go with some Industries in the new Industry Set I making called AuzIndScen.

Here's a sample of that object set if like to try.
Attachment:
AuzObjects_LandAndWater.grf [1.83 MiB]
Downloaded 57 times


Find those new objects under the heading Ships and Water Objects.

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 Post subject: Re: AuzObjects
PostPosted: 05 Feb 2018, 12:58 
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I'm back working on the object sets ..

Making lots of changes ..

Will remove any thing that is in the AuzObjects_Rail that can be converted and placed in my AuzStations sets such as Signal Boxes, Goods Shed, Loading Banks, Station buildings.

Reducing the number of AuzObject Sets.

AuzObjects_Farms and Auz_Object_Fences been converged into one set and bow called AuzFarmAndFencesObjects.

AuzObject_FakeRoads and AuzObjects_Town converged into AuzRoadAndTownObjects. Sporting, Camping, Electricity Wires, Power Stations and Sub-stations and Overhead car Parks all in this set now.

Made a new set with the help of McZapkie called AuzCreekObjectsMS and hope to put all objects associated with water in this set.

AuzObject_Rails and AuzObject_FakeTrains will be one set and called AuzRailObjects.

Be a few other changes in coming weeks .. will update this again soon.

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 Post subject: Re: AuzObjects
PostPosted: 06 Feb 2018, 04:40 
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Made some big changes to the object sets.

Combined several sets.

Before you try using any of these .. remove all the other AuzObjects set except the AuzObjects_FakeTrains and AuzObjects_FakeRailwayLines as I haven't done those yet.

AuzFarmAndFences:

Farm Buildings
Animals
Vehicles and Machinery
Crops
Livestock Pens (From the AuzObects_Rails set)
Fences
Fake Bridges (The Wooden one that have the sheep and tractor on them)

Attachment:
AuzFarmAndFencesObjects.grf [2.4 MiB]
Downloaded 38 times

AuzRoadAndTowns:

Houses
Shops
Other Buildings
Parks and Playgrounds
Recreation/Leisure
Camping
Sealed Roads
Unsealed Roads
Roadside Objects
Electrical and Telephone Wires
Power & Sub-Stations
Overhead Car Parks

Attachment:
AuzRoadAndTownObjects.grf [3.68 MiB]
Downloaded 30 times

AuzWaterAndLandscapes:

Landscaping
Embankments
Forests (Provided by Pyoro)
Bridges
Culverts
Dams
Wharves and Mariners
Storm Water Drains
Ships
Water Objects
Lakes

Attachment:
AuzWaterAndLandscapeObjects.grf [3.59 MiB]
Downloaded 33 times


AuzRail:

This set will eventually include Fake Trains.

Locomotive and Carriage Facilities
Railway Station Facilities (Station Buildings been removed and will be added to a AuzStation set when get chance)
Rail Freight Facilities (Goods shed and Loading Banks been removed .. they are/will be available in AuzFreighStations)
Railway Signs
Telephone Wires and Safe Working
Ballast and Ground Tiles
Attachment:
AuzRailObjects.grf [1.89 MiB]
Downloaded 35 times


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