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PostPosted: 15 Sep 2018, 04:59 
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Joined: 06 Mar 2012, 21:55
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Location: The Netherlands
I really like the look of those post-boxes!!


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PostPosted: 22 Sep 2018, 05:06 
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Joined: 03 May 2015, 03:27
Posts: 1507
Location: Newcastle, Australia
Been looking into some ideas for the 1x1 tile Industries. make it so it be ready for when 64 cargos become available.

Hope to work on the farms next .. just have a few buildings and farm house to represent the type of Farm it is. No crops and maybe just 1 tile with livestock to represent what animals it has.

Disable where the farms automatically start showing crops every where.

Make station tiles and object tiles to replace those crops.

Already have cargo away livestock pens so wonder if I should make cargo aware crops?

Could 6 tiles be used?
1. Grassy tile
2. Dirt tile just been ploughed.
3. Field green in patches represent things starting to grow
4. All field now green
5. Green with some yellowish (or what ever colour would represent the crop) look as if starting to ripe or in flower.
6. Full tile of yellow or what ever colour represents that crop best.

But trouble with that idea as players be collecting the crops even when they are green and that might be unhealthy.

So maybe only 2 tiles be needed. Just 2 and 6. Dirt tile represent no grain available and next showing crop ready to be harvested.

With the introduction of 64 cargos we can had a longer chain of cargos.

At moment in my Industry set take wheat to silo and wheat again to other locations.

Could livestock be split into individual types.

Start at Sale yards:
Lambs and take these to farms to produce Sheep. Sheep go to shearing shed to produce Wool.
If sheep to go to Abattoirs maybe be called Mutton.

Calf goes to farms become COWS for dairy and Cattle for a Beef farm. when ready to go Abattoirs can be called BEEF.

Piglets become pigs and later HOG.

GRAIN, WHEAT, OATS, BARLEY, CORN HOPS, and some other types of Grain.

Maybe all start as grain at the farms and taken to a SILO. Here it produces Wheat, Barley, corn, maize etc.

INDUSTRIES that I think can be reduced in size.

FARMS:

DAIRY FARM in my country have the cows, corn fields, sugar cane (or both) and vegetable gardens. So a dairy farm could be represented with a Farm House, Milking Sheds, maybe just one tile with a few dairy cows on and a tractor .. then you add the live stock pens, crops using either Station tiles or object tiles.

SHEEP FARM .. house and a few sheep. Shearing Sheds I like to have them separate so take sheep there to be shorn and produce the wool.

MIXED FARM .. house, a few livestock and some buildings to represent what crops they grow.

They a few ides I thinking of.

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PostPosted: 22 Sep 2018, 13:21 
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Joined: 14 Feb 2018, 20:14
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Maybe the country village can be reduced too.


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PostPosted: 22 Sep 2018, 13:46 
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Joined: 03 May 2015, 03:27
Posts: 1507
Location: Newcastle, Australia
kjuao9 wrote:
Maybe the country village can be reduced too.


Could do that too . was also thinking removing the through road so players can have a actual road through the village.

Appreciate all ideas.

Thanks

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