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GarryG
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Posted: 12 Jun 2016, 15:44 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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SAC wrote: How about glitches from passing vehicles? I didn't test it for that, Being a Industry that split shouldn't have that problem .. I hope. I better do a test and see
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GarryG
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Posted: 13 Jun 2016, 04:33 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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SAC wrote: How about glitches from passing vehicles? I did a test and vehicles passing through didn't seem to be a problem but building a station in the middle did. See this pic. Attachment:
Spliting problem.PNG [ 364.73 KiB | Viewed 7846 times ]
Seems like I missing something from the coding. The Stockyards in FIRS works fine with the split in middle. Hope I can figure it out eventually.
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mb
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Posted: 13 Jun 2016, 11:00 |
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Joined: 02 Mar 2012, 12:10 Posts: 75
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You might test the "bounding boxes" by typing CTRL-B. See here: In general, extending graphics sprites in excess of their bounding boxes is called a "hack", and should be avoided. Although you might get away with it for static sprites (which don´t change while interacting with other sprites, or overlap with others) which overhang their bounding boxes, this keeps to be a hack and also a misconception, especially in the realm of "newobject" coding (see discussion there). Nevertheless, also correct slicing and coding of sprites doesn´t guarantee for absence of glitches in some special cases, due to problems with the diverse sprites sorters implemented in TTDPatch and OTTD. regards Michael
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GarryG
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Posted: 14 Jun 2016, 02:50 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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I've updated both AuzInd sets. Auzind Version 9: (For those who have not updated to OpenTTD 1.6.0)Added: OIL WELLS Changes: OIL RIGS start in 1900 .. these present countries and are used for importing OIL. SHOPPING CENTER .. new graphics GRAIN SILOS .. new graphics LIVESTOCK SALE YARDS .. new graphics FLOUR MILL .. new graphics The following produce depending on town size .. ( had this before but didn't realise they didn't work properly). CREAM SHED FRUIT PACKING SHEDS GOODS SHED A GOODS SIDING (SHED B) GRAIN SILOS LIVESTOCK SALES YARDS LIVESTOCK SIDING LOADING BANK A LOADING BANK B PARCELS OFFICE TIMBER SIDING WOOL DUMP Attachment:
Auzind.rar [504.65 KiB]
Downloaded 303 times
AuzInd160 Version 2 (For those who have updated to OpenTTD 1.6.0)Added: OIL WELLS Changes: OIL RIGS start in 1900 .. these represent countries and are use for importing OIL. SHOPPING CENTER .. new graphics GRAIN SILOS .. new graphics MOTOR INN .. new graphics LIVESTOCK SALE YARDS .. new graphics FLOUR MILL .. new graphics The following produce depending on town size .. ( had this before but didn't realise they didn't work properly). CREAM SHED DISTRIBUTION CENTER FRUIT PACKING SHEDS GOODS SHED A GOODS SIDING (SHED B) GRAIN SILOS LIVESTOCK SALES YARDS LIVESTOCK SIDING LOADING BANK A LOADING BANK B PARCELS OFFICE SCHOOLS TIMBER SIDING WOOL BROKERS WOOL DUMP Attachment:
AuzInd160.rar [649.82 KiB]
Downloaded 300 times
I changed the date for the Oil Rigs to start in 1900 .. they represent other countries and the oil from these represent oil being imported.
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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GarryG
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Posted: 14 Jun 2016, 09:14 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Lets go to the gee gees and lose our shirt. Attachment:
horseracing.png [ 12.9 KiB | Viewed 7823 times ]
It's a two horse race but might make more money following them with a shovel and selling the outcome. Not sure about other countries, but in Australia many moons ago there was railway branch or spur lines going to many racecourses and trains would convey horses and passengers to the meetings. For those who don't use my industry sets will also make a object racecourse too if like.
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athanasios
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Posted: 16 Jun 2016, 03:10 |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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These fellas feel neglected!
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GarryG
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Posted: 16 Jun 2016, 03:17 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Love to do a greyhound course as I used to train them long long time ago. I think they the most loveliest dog as a pet too .. just no good if own a cat or other smaller animals. But working on the railways and moving a lot with promotions just made it too hard too continue with them so had to stop. If I can do something like that maybe have circular and a straight track and game randomly selects. Better be careful as not want to turn this game into a gambling game too.
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GarryG
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Posted: 16 Jun 2016, 14:40 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Changing things i the Industry sets .. some new graphics and combining the Sheep farm with the Shearing Shed, and Dairy Farm with the Milking Shed. These are the parcels Offices .. based on actual Stations here in NSW Australia. They are L to R: Toronto, Ivanhoe, Mindaribba and Grenfell. Ivanhoe and Grenfell had Water Towers but not sure about the others. Attachment:
Parcels Office.png [ 6.95 KiB | Viewed 7799 times ]
I lowered the Shearing shed by 2 pixels to fit in a bit better. Attachment:
SheepFarm.png [ 11.29 KiB | Viewed 7799 times ]
The race meeting been postponed for the moment .. but side tracked with other things. Will get back to having a race meeting soon.
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GarryG
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Posted: 17 Jun 2016, 07:31 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Changes to graphics for a few more Industries. Sheep farm includes Shearing Shed. Attachment:
SheepFarm.png [ 40.93 KiB | Viewed 7786 times ]
The Timber Siding and Builders yards been enlarged a bit. Attachment:
Timber Siding and Builders Yard.png [ 144.8 KiB | Viewed 7786 times ]
Graphics for Timber Siding courtesy of Planetmaker and MxZapkie's Logging Camp. Graphics for Builders Yard courtesy Andythenorth and his many helpers of FIRS 1.4.3. The truck is from McZapkie's Polroad vehicle set.
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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GarryG
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Posted: 19 Jun 2016, 03:04 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Been changing some graphics in some Industries. Many of those I added, been making them a tile or two bigger so easier to find and look maybe a bit better. Attachment:
Improved Industries.png [ 178.95 KiB | Viewed 7771 times ]
They are from L to R: Along Top: Wool Dump, Fruit Packing Sheds, Goods Shed A and Goods Shed B Bottom Row: Cream Siding, Loading Bank A and Loading Bank B. They are all displayed with platforms from the ISR set. Buildings and Cargo courtesy of FIRS and ISR sets. Vehicles courtesy of the Polroad Vehicle set. Unfortunately they are no raised platforms to match the Wool Dump. In real Wool Dumps where higher then the gunnel (Top) of an Open Wagon (Gondola). A truck loaded with wool would drive up on to the wool dump as close to the edge as possible, so the bales of wool weighting 200kg each, could be rolled off the truck into the wagon. They'd be stacked 4 high when finished loading. (I know it is high as I fell off top of the bales stacked in a open wagon and broke both ankles and right shoulder). If you want to play around with what I done so far: Update: I put wrong ones here before .. they had christmas lights and it not christmas yet. Try these. AuzInd160 Version 3.. need OpenTTD 1.6.0 or later to use. Attachment:
AuzInd160.grf [5.36 MiB]
Downloaded 269 times
AuzInd Version 10 .. earlier version pre-OpenTTD 1.6.0. Attachment:
Auzind.grf [4.32 MiB]
Downloaded 282 times
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Last edited by GarryG on 19 Jun 2016, 05:06, edited 1 time in total.
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athanasios
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Posted: 19 Jun 2016, 04:39 |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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Quote: I fell off top of the bales stacked in a open wagon and broke both ankles and right shoulder. Be more careful next time.
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GarryG
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Posted: 19 Jun 2016, 04:56 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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rather then being careful I found it better just not be on top of the wool any more. Stay on ground level that way not as far to fall.
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GarryG
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Posted: 19 Jun 2016, 14:44 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Been playing around with some farms. I added the Milking Sheds to the Dairy Farm and added some grape vines to the Vineyard. Attachment:
DairyFarm and Vineyard.png [ 29.1 KiB | Viewed 7761 times ]
The fences at the Milking Sheds and the Grape vines will line up with the object sets. The Vineyard will random lots with the vines going the opposite direction. And the are 4 different Milking Shed configurations. Thinks about making a Industry set out of the Sub-stations in the Object set. Make it so you can add to it with the objects if want to make it larger. A Sub-station can accept Timber (power poles and cross arms), Metal (Metal stanchions and electrical wires) and/or Supplies and/or Goods. These to allow repairs and maintenance. Like to remove what farms Accept and remove Fertilizers and Farm Supplies and add Wheat and Sugar. Farms will then produce depending on size of town they are near. Can't grow large crops if there are not enough people in town to employee. Sugar can go to Brewery, Bulk Terminal, Food Processing Plant and maybe Shopping Center.. Wheat will go to Flour Mill and Export. Grain will represent Cereal crops such as Oats, Barley and Corn .. these can also go to Flour Mill, Bulk Terminal and Brewery. Arable Farm and Grain Silos will produce Wheat, and Mixed Farm and Grain Silos will produce Grain or Cereal. Thinking of adding the following Industries (based on railway sidings in NSW) .. Creamery (Make Ice cream) .. Accept: Milk and Sugar .. Produce: Food Canning Factory (Make Canned Fruit and fruit juices) .. Accept: Sugar, Fruit and Supplies .. Produce: Food Council Depot (Repairing roads and bridges) .. Accept: Gravel, Timber, Supplies (To repair roads and bridges) .. Produce: Nothing Perway Siding (Repair and build railways) .. Accept: Gravel (Ballast), Wood (Bridge Supports), Timber (Sleepers) .. Produce: Nothing Freezing Works (Make Frozen Foods) .. Accepts: Fruit, Vegetables, Fish .. Produce .. Nothing. Horse Stables (Supply Horses for the Race Course) .. Accept: nothing .. Produce: Livestock (Horses) RaceCourse .. Accept: Livestock (horses), passengers and food .. Produce: Passengers. Would like to later make the greyhound track .. in Australia did have railway coaches to carry Greyhounds and the owners in. But I out of cargo slots to add Greyhounds as a cargo Cheers Cheers
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SlemFreak
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Posted: 19 Jun 2016, 14:54 |
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Joined: 01 May 2012, 11:38 Posts: 580
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I am really impressed by the rate which you draw new graphics, truly amazing. And the quality is really good as well, keep up the good work! With that said, I do think that the sheds are a bit too bright red though, especially considering the ground around them. Rain and dirt has a tendency to get stuck on walls.
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GarryG
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Posted: 19 Jun 2016, 15:04 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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SlemFreak wrote: With that said, I do think that the sheds are a bit too bright red though, especially considering the ground around them. Rain and dirt has a tendency to get stuck on walls. Thanks kindly for your comments. Many of the building I use are from FIRS, ISR and CHIPS. Some I alter if I need a building to look a bit different, but many I leave as they are. In the last pic .. The fences and Milking Sheds are my own making but the other buidlings are from FIRS. The Grape Vines are the hedges from Farm Objects .. I just put some post along them to make them look like grape vines. Cheers
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athanasios
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Posted: 20 Jun 2016, 05:05 |
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Joined: 29 Feb 2012, 00:55 Posts: 1770 Location: Hellas
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GarryG wrote: The fences at the Milking Sheds and the Grape vines will line up with the object sets. Will the cows also line up? From what I heard cows down under are smarter than humans and they won't!
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GarryG
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Posted: 20 Jun 2016, 05:16 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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athanasios wrote: Will the cows also line up? From what I heard cows down under are smarter than humans and they won't! All animals are smarter then humans .. they don't have to go to work to make money to buy food to live. They just eat whats under feet or what they catch I always been told we are a dogs master .. but I think it the opposite way around .. we feed them, bath them, take them for walks .. so who is the master or should I say smarter Making a Cannery for the AuzInd160 set .. based on the Leeton Cannery from the early 1900s. Attachment:
Leeton_Cannery.png [ 8.08 KiB | Viewed 7751 times ]
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GarryG
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Posted: 20 Jun 2016, 16:58 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Made a Power Plant and Electricity Sub-stations as Industries. Also changed the graphics a bit to power plant. Attachment:
Powerplant1.png [ 26.47 KiB | Viewed 7744 times ]
Attachment:
Sub-station and Cannery.PNG [ 28.44 KiB | Viewed 7744 times ]
The substation accepts Wood, Timber and supplies. Also changed the graphics to the cannery.
_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
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GarryG
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Posted: 21 Jun 2016, 07:06 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Been making a lot of changes to AuzInd160. * Added Industries Sub-station, Power Station, Racecourse, Fruit Cannery. * Removed Industries Fertilizer Plant, Shearing Sheds, Milking Sheds * Changed Cargo Distributions Farms no longer accept cargo .. they produce depending on size of town (No of employees available), Farm Supplies and Fertilizer removed. Wheat and Sugar added. * Improved graphics to several Industries Builders Yard, Flour Mill, Grain Silos, Goods Shed A, Goods Shed B, Loading Bank A, Loading Bank B, Wool Dump, Fruit Packing Sheds, Cream Siding, Timber Siding. More details in attached Txt file. Attachment:
AuzInd Changes.txt [5.54 KiB]
Downloaded 293 times
Anyone like to give it a try for me for a few days and if you and I no find any major problems will release on BaNaNas end of week. Update: It had some errors .. updated version below.
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Last edited by GarryG on 22 Jun 2016, 01:25, edited 1 time in total.
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GarryG
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Posted: 22 Jun 2016, 01:23 |
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Joined: 03 May 2015, 03:27 Posts: 1716 Location: Newcastle, Australia
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Something somehow changed the cargos to 2 of my Industries. Wool Dump and Sub-station shown accepting Pass and mail and produce Pass. How that happened your guess be probably better then mine. Anyway .. here's a fixed Version .. version 4 .. correction .. here's version 5 Attachment:
AuzInd160.rar [924.95 KiB]
Downloaded 290 times
A few changes been made .. all industries will (or should) produce a basic amount of cargo with out the need to deliver anything to that industry. Someone else has that contract but not doing a good job .. hence why it is only producing a basic amount. Once you get the contract to deliver cargo to industries, production will increase. Version 4 had a few errors .. Version 5 hope all fixed and it includes the Railway repair Shops and Perway Siding.
Attachments: |
File comment: Railway repair Shops
railwayrepairshops.png [ 8.34 KiB | Viewed 7645 times ]
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File comment: Perway Siding
perwaysiding.png [ 6.15 KiB | Viewed 7645 times ]
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_________________ All my projects are GPLv2 License. Soot Happens. Projects: viewtopic.php?f=179&t=811
Last edited by GarryG on 22 Jun 2016, 14:33, edited 2 times in total.
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