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PostPosted: 23 Jan 2017, 13:32 
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I've split the Industry set into 2 sets.

Set 1 AuzInd161 will work on its own.

It has 47 Industries and 30 cargos

ABATTOIRS, AGRICULTURE FARM, ARABLE FARM
BLACKSMITH, BREWERY, BRICK WORKS, BUILDER YARD, BULK TERMINAL A, BULK TERMINAL B
CEMENT PLANT, CLAY PIT, COAL MINE
DAIRY, DAIRY FARM
FISHING HARBOUR, FLOUR MILL, FOOD PROCESSOR, FOREST, FRUIT PLANTATION, FUEL DEPOT, FURNITURE FACTORY
GLASS WORKS
IRON ORE MINE, IRON WORKS
LIME KILN, LIQUID TERMINAL, LUMBER YARD
MACHINE SHOP, METAL FABRICATION, METAL WORKSHOPS, MIXED FARM
OIL REFINERY, OIL RIG, OIL WELLS, OPEN CUT COAL MINE
PAPER MILL, PORT, POWER PLANT, PUB
QUARRY
SAWMILL, SHEEP FARM, STEEL MILL, SUGAR PLANTATION, SUGAR REFINERY
TEXTILE MILL


Set 2 AuzInd161Add-ons although it will work on its own as well, but not all cargos are available for some Industries .. it is best to use it with Set 1.

It has 36 Industries (more will be added other the next several weeks) .. has 25 of the cargos in Set 1 plus Parcels Cargo .. total cargos with both sets is 31. Will be adding one more cargo soon.

BUTCHER
CARRIAGE & WAGON WORKSHOPS, CATTLE STATION, COLD STORAGE, COUNTRY VILLAGE, CREAM SIDING, CREAMERY
DISTRIBUTION CENTER
FAST FOOD, FISH FARM, FORESTRY SIDING, FRUIT CANNERY, FRUIT PACKING SHEDS
GOODS SHED (LARGE), GOODS SHED (SMALL), GRAIN SILOS, GRAIN STORAGE SHEDS
HOLIDAY CAMP
LIVESTOCK SALES YARDS, LIVESTOCK SIDING, LOADING BANK A, LOADING BANK B, LOCOMOTIVE DEPOT, LOCOMOTIVE WORKSHOPS
MOTOR INN
PARCELS OFFICE, PERWAY DEPOT, POST OFFICE
RACECOURSE
SHEARING SHEDS, SUB_STATION
TOWNS
VINEYARD
WHARF, WOOL DUMP, WOOL STORAGE SHED

Here's some sample newgrf files if like to test.


Attachments:
AuzInd161Add-ons.grf [6.32 MiB]
Downloaded 245 times
AuzInd161.grf [2.99 MiB]
Downloaded 264 times

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PostPosted: 24 Jan 2017, 04:42 
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Added a Service Station to the AuzInd161Add-ons.

Copy of the sprite if any one want to use it to add to their project.
Attachment:
service station.png
service station.png [ 7.32 KiB | Viewed 6512 times ]


When the last time you drove into a Service Station where they actually did provide a service. You didn't have to get out of your car, even when it was raining the Station Attendant would put petrol in your car and offer to check the oil. Could also get your vehicle serviced and have a tyre changed.

These days we pay more for less service.

I will need to put it on a 2x2 grid as when I tested it in game cars couldn't drive through.

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PostPosted: 24 Jan 2017, 23:28 
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Me and my silly ideas :cucko: .. why need to have 2 Industry sets for AuzInd161 and AuzInd161Add-ons.

AuzInd160 can continue as the main set having all the Industries. At moment it has 86 and counting.

AuzInd161 can be a cut down version with 47 Industries .. might add one more so can have Parcels.

No need for AuzInd161Add-ons.

Maybe because I a few days older now has made me that much wiser :mrgreen:

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PostPosted: 26 Jan 2017, 08:49 
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I've got 2 Industry Sets in the making now.

AuzInd160 has all 87 Industries (and counting) and AuzInd161 which is a cut down version of AuzInd160 has 47 Industries.

The pic:
Attachment:
New Industries.png
New Industries.png [ 322.18 KiB | Viewed 6502 times ]

The Super Market in middle is included in both Industry sets. The other 4 Service Station, Shopping Mall, Soft Drink Factory and Open Cut Iron Ore Mine only in AuzInd160.

Much thanks goes to makers of FIRS 1.4.3 and CS Station Sets for use of buildings and cars.

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PostPosted: 28 Jan 2017, 00:55 
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Here's a copy of AuzInd161 to try.

It is a cut down version of AuzInd160.

It has 46 Industries and 30 Cargos.


Attachments:
File comment: Version 1 .. includes documents
AuzInd161.rar [447.87 KiB]
Downloaded 247 times

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PostPosted: 28 Jan 2017, 11:21 
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Here's a copy of AuzInd160 Version 27

It has 86 Industries and 32 cargos. Probable will add a few more and also change some more graphics.

I changed the graphics to the Soft Drink Factory to give it a old style look.


Attachments:
AuzInd160.rar [1.4 MiB]
Downloaded 246 times
softdrinkfactory.png
softdrinkfactory.png [ 13.77 KiB | Viewed 6487 times ]

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PostPosted: 29 Jan 2017, 00:20 
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This is better.


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PostPosted: 02 Feb 2017, 04:08 
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There are no railway cranes in the game so seeing if I can make some.

This is a 5 ton Girder Crane seen at many railway sidings in New South Wales, Australia and when I looked on internet also seen pics of cranes like these in other countries.
Attachment:
5ton girdr crane.png
5ton girdr crane.png [ 7.64 KiB | Viewed 6472 times ]


Mayor stations they was looked after and painted grey regularly .. but those in smaller country places that wasn't that busy, seem to be a shortage of paint.

Hope to do a jib crane after I finish the girder one.

Not sure at this stage if to include the cranes in the Industry set .. or .. make them as matching objects and players can add them to their own designs.

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PostPosted: 03 Feb 2017, 11:07 
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Still working on the Gantry Crane.
Attachment:
GoodsShedAndGantryCrane.png
GoodsShedAndGantryCrane.png [ 222.43 KiB | Viewed 6466 times ]

This pic shows one of the Goods Shed from AuzInd160 Industry set with Access roads and Gantry Crane from the AuzObjects_Rail Object Set.

Far side of the Goods Shed is missing a access road .. hope add it soon.

Also got some other ideas for this crane.

Cheers

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PostPosted: 07 Feb 2017, 04:22 
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Making changes to the AuzInd sets.

I've added Grocery and Hardware Store to both sets .. forgot to do that before.

AUZIND160:

Changes:

Changed graphics to farm tiles .. replacing all tractors and trucks with either Animals or buildings .. this will make the look a lot better when game starts before vehicles were invented.
Changed graphics to Fruit Packing Sheds.
Butcher and Grocery Shops name changed to Butcher and Green Grocer .. Accepts: MEAT, FRESH PRODUCE .. Produce: Nothing.

Added:

Hardware Store .. Accept: GOODS and BUILDING MATERIAL .. Produce: Nothing
Grocer's Shop .. Accept: PROCESSED FOODS, FISH and BEER .. Produce: Nothing

AUZIND161:

Version 2
---------

Added:

Hardware Store .. Accept: GOODS and BUILDING MATERIAL .. Produce: Nothing
Grocer's Shop .. Accept: FOODS, FISH and MEAT .. Produce: Nothing
Attachment:
NewIndustries_1.png
NewIndustries_1.png [ 9.29 KiB | Viewed 6454 times ]

Top left .. Grocer's Shop, Top right .. Hardware Store (both build in town)
Bottom two .. 2 different designs to Fruit Packing Sheds.

Both versions hope to have available here and on Bananas in a day or 3.

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PostPosted: 13 Feb 2017, 09:50 
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Been designing a Goods Shed to replace one of those I already have in the AuzInd160 set.

I made this based on a sandstone Goods Shed at Warwick, Queensland.

These shown here I will be adding to the AuzObject_Rail set .. they can be joined together to make what ever length want.

Be making one 3 tiles long for the Industry set.
Attachment:
Warwick Goods Shed.png
Warwick Goods Shed.png [ 5.52 KiB | Viewed 6430 times ]


Any one like a sandstone template I made for their own projects.


Attachments:
SandstoneTemplate.png
SandstoneTemplate.png [ 4.99 KiB | Viewed 6430 times ]

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PostPosted: 14 Feb 2017, 08:30 
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Here's Version 29 of AuzInd160.
Attachment:
AuzInd160.rar [1.43 MiB]
Downloaded 253 times


Changed the graphics to the Goods Sheds so can use the objects with them.

The 2 Goods Sheds on left are Industries and been extended using objects from the AuzObjects_Rail set. The 2 on right are normal Goods Sheds Industries with out the object extensions.
Attachment:
Attachment:
New Goods Sheds_1.png
New Goods Sheds_1.png [ 35.45 KiB | Viewed 6423 times ]

They are designed so can make them longer using object Goods Sheds and Ballast and Ground Tiles from the AuzObjects_Rail set. The object rails are also included in AusObjects_FakeRailwayLines.

Some of the changes since Version 26 are:

Change graphics to both Goods Sheds.
Changed graphics to some farm tiles .. replaced all tractors and trucks so that these will be more suitable no matter what year you start game.
Changed graphics to Butcher and Grocery Shops name changed to Butcher and Green Grocer .. Accepts: MEAT, FRESH PRODUCE .. Produce: Nothing.

Added:

Hardware Store .. Accept: GOODS and BUILDING MATERIAL .. Produce: Nothing
Grocer's Shop .. Accept: PROCESSED FOODS, FISH and BEER .. Produce: Nothing

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PostPosted: 20 Feb 2017, 13:32 
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Time for me to have a vacation from coding and graphics.

Time for me to test everything I done by making my scenario and playing some games.

Making all the projects I don't get much chance to play a game properly .. just testing new things I added for a short while and not seeing if it has interfered with other parts from working.

Unfortunately I created a few errors the past few months with both AuzInd sets.

Some of these errors were:

2 Cargos was not available the Fresh Produce and the Processed Foods.
Some Industries especially the Clay Pit closed early.

New updates to the AuzInds have been added to Bananas.

So I going to stop coding and adding new things and start testing everything I done by making a scenario and play some games to see for myself if all is working properly.

I will keep you updated.

Cheers all

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PostPosted: 21 Feb 2017, 04:35 
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Haven't started my vacation yet .. been asked to reintroduce fishing grounds to the game.

The fishing grounds from FIRS only has fishing pots so I added some boats.
Attachment:
Lets go fishing.png
Lets go fishing.png [ 14.99 KiB | Viewed 6380 times ]


Left some of the pots there for those who love crabs.

If like to go fishing in your game here's a copy of AuzInd160 Version 31.

Hope release on Bananas after I have made some more with boats sailing from North West to South East.

But before I can do any more I got a bus to go catch .. cheers all


Attachments:
File comment: Version 31 with Fishing Grounds
AuzInd160.rar [1.44 MiB]
Downloaded 258 times

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PostPosted: 21 Feb 2017, 11:08 
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Guess its normal for a person who goes on vacation to some fishing.

Seeing if I can add some Oyster Leases. You think these images will pass as Oyster Leases?
Attachment:
Oysters_1.png
Oysters_1.png [ 5.18 KiB | Viewed 6378 times ]


Heard about a person who wanted to be a Oyster farmer but his tractor sunk .. so he tried fish farming and had the same problem :lol:

See if I can make some fish farms to go on water next and see if I can design a floating tractor.
Attachment:
fish farming_1.png
fish farming_1.png [ 8.33 KiB | Viewed 6378 times ]

This a rough one .. fences need some adjusting.

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PostPosted: 22 Feb 2017, 03:52 
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:lol:
Did that fellow also attempt to water his farm?


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PostPosted: 22 Feb 2017, 09:41 
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No need because his tractor sunk wasn't able to plough the water to plant anything.

I made a Oyster Lease Industry and a Seafood Farm Industry .. between these and the Fishing Grounds should give a good variety of Seafoods and keep boat lovers busy.
Attachment:
Seafood Farm and Oyster Lease.png
Seafood Farm and Oyster Lease.png [ 18.81 KiB | Viewed 6368 times ]

Maybe should call it Fish Farm but already have a land based Fish Farm.

What is another suitable water based Industry?

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PostPosted: 23 Feb 2017, 03:03 
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I cannot think of anything besides a Wind Farm (like this one off the Coast of Australia:)
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PostPosted: 23 Feb 2017, 03:53 
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Wind Turbines be ok for objects but windy as cargo .. not need as most people carry there wind with them until it not needed and then they share with those near them :lol:

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PostPosted: 23 Feb 2017, 08:56 
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Releasing Version 32 on Bananas soon and also AuzObjects_LandAndWater object sets.
These pics are a set of Oyster Farm and Fish Farm Industries. Made them so they will build reasonable close to shore line.
Attachment:
Fisheries.png
Fisheries.png [ 23.53 KiB | Viewed 6359 times ]

The same Industries with some objects added.
Attachment:
Fisheries2.png
Fisheries2.png [ 40.21 KiB | Viewed 6359 times ]


Attachments:
AuzInd160.rar [1.45 MiB]
Downloaded 246 times

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