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 Post subject: Silverx50's sets
PostPosted: 22 Apr 2016, 15:13 
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Hello all,

Been busy working on some sprites and even though they're not done I'd like to share them to get some feedback and pose a question.
I pass this building complex daily and really felt like creating it. Plan is to create the nice buildings around central station in The Hague.

have also made a mock up of Den Haag CS but it needs a lot of work still, and I think I have to shrink it some more as its a bit to tall. But what I want to know is if its possible to code the station in such a way that what I have done in the mock up becomes possible. not sure if I'm clear in my question but if not I'll try to make it clearer.


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den haag CS omgeving, 2015.png
den haag CS omgeving, 2015.png [ 199.68 KiB | Viewed 10376 times ]
Newbabylon.png
Newbabylon.png [ 43.98 KiB | Viewed 10376 times ]
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 Post subject: Re: Silverx50's sets
PostPosted: 22 Apr 2016, 18:16 
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Silverx50 wrote:
.. what I want to know is if its possible to code the station in such a way that what I have done in the mock up becomes possible. ..
Just about anything in your images is codable. A good person to consult is Michael Blunck. He has done some excellent work on stations and he is often quite helpful.

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 Post subject: Re: Silverx50's sets
PostPosted: 23 Apr 2016, 00:18 
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thank you wallyweb. will keep that in mind as my sprite nears completion.


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 Post subject: Re: Silverx50's sets
PostPosted: 23 Apr 2016, 01:52 
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Left ones are on scale (6 pixels = 3m), brown one on also OK (i counted 7 pixels = 3.5m if you want it shorter you could remove 1 brown(?) pixel.)


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 Post subject: Re: Silverx50's sets
PostPosted: 19 May 2016, 15:07 
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been working on some more buildings based in The Hague.
The first are three separate buildings that when built next to each other create the situation as it is in real life.
Attachment:
Mintorensen de kroon.png
Mintorensen de kroon.png [ 35.79 KiB | Viewed 10297 times ]


the second building is actually across the first three buildings in real life.
Attachment:
de drie torens.png
de drie torens.png [ 9.94 KiB | Viewed 10297 times ]


still busy getting the hang of coding larger objects but hope to have them coded and ready for release in the coming weeks.
feedback is welcome.

threes in the middle building are thanks to SAC.


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 Post subject: Re: Silverx50's sets
PostPosted: 23 May 2016, 17:52 
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This is absolutely stunning... :o Love it... just love it... :W

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 Post subject: Re: Silverx50's sets
PostPosted: 24 May 2016, 18:08 
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SAC wrote:
This is absolutely stunning... Love it... just love it...


thank you, means a lot coming from my favorite ttd artist.

made some more progress on this building set.


Attachments:
haagsepoort mock up2.png
haagsepoort mock up2.png [ 24.32 KiB | Viewed 10278 times ]
DHCO2.png
DHCO2.png [ 98.46 KiB | Viewed 10278 times ]
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 Post subject: Re: Silverx50's sets
PostPosted: 25 May 2016, 06:11 
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Hmm, your set is growing up! :W


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 Post subject: Re: Silverx50's sets
PostPosted: 25 May 2016, 10:09 
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thank you. hope to keep making progress over the next few weeks time permitting.


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 Post subject: Re: Silverx50's sets
PostPosted: 05 Jun 2016, 19:13 
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Been working on a few things lately, but getting stuck on them made me go and draw something else.
So I decided to draw the Koopgoot found in Rotterdam. this is only the first part. will get to the second part in the future.


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Koopgoot SX.png
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 Post subject: Re: Silverx50's sets
PostPosted: 06 Jun 2016, 02:30 
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It is nice.


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 Post subject: Re: Silverx50's sets
PostPosted: 06 Jun 2016, 12:22 
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athanasios wrote:
It is nice.


thank you.

got the second part finished now as well, plus a mock up of how it looks next to a few other buildings.


Attachments:
koopgoot done.png
koopgoot done.png [ 46.22 KiB | Viewed 10231 times ]
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 Post subject: Re: Silverx50's sets
PostPosted: 07 Jun 2016, 02:26 
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Following your progress it is notable to see the fine results of cooperation with other members of our community. Bravo!


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 Post subject: Re: Silverx50's sets
PostPosted: 07 Jun 2016, 11:13 
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athanasios wrote:
Following your progress it is notable to see the fine results of cooperation with other members of our community. Bravo!


thank you, and indeed it has been great being able to cooperate with others in the community so soon after I started creating.


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 Post subject: Re: Silverx50's sets
PostPosted: 09 Jun 2016, 00:34 
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A work in Progress, still some texturing to do. It's Delftsepoort in Rotterdam.

and another WIP Rotterdam Central Station


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RTCS.png
RTCS.png [ 11.9 KiB | Viewed 10205 times ]
Delftsepoort2.png
Delftsepoort2.png [ 10.56 KiB | Viewed 10205 times ]
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 Post subject: Re: Silverx50's sets
PostPosted: 09 Jun 2016, 11:47 
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Wonderful work... :W

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 Post subject: Re: Silverx50's sets
PostPosted: 10 Jun 2016, 18:06 
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And I've been at work again.

this time utrecht centraal station. its three pieces. so the 2x4 middle part. and 2 2x2's
one having the Katreine toren drawn in it.
I also drew a connecting part to the already existing utrecht platform's.
credit due to the artist who drew the stairs and the utrecht roofs.

still lots of work to be done but I think I can be happy wit the progress.


Attachments:
Utrecht CS mock up.png
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 Post subject: Re: Silverx50's sets
PostPosted: 12 Jun 2016, 15:45 
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:shock:

Amazing start there as well...

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 Post subject: Re: Silverx50's sets
PostPosted: 22 Jun 2016, 23:54 
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been a little while since my last update. took a break from drawing stations to get a few buildings on the coolsingel in Rotterdam drawn.
They are close to being finished, will need some last touches before I can call them that but will stop work on them for now to return to them later and see what I don't like or what I feel needs improving. also see what feedback I get for improvements.
the trees in the mock-up are from SAC that I borrowed so I could make it look like the coolsingel actually looks and share that. what you see are three buildings Stadhuis (townhall), oud postkantoor (old postoffice) and Beurs WTC (WTC rotterdam) and split in two parts the koopgoot (a lowered shopping area).


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Rotterdam mock up2.png
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 Post subject: Re: Silverx50's sets
PostPosted: 23 Jun 2016, 02:31 
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:o Unbelievable!


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