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PostPosted: 11 Dec 2016, 08:10 
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GarryG wrote:
Australia is the land from downunder so just maybe your rivers flow opposite way to ours. :mrgreen:
Only when the bath tub drains. Our water flows down the drain while across the equator, it flows up the drain. 8-)

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PostPosted: 11 Dec 2016, 08:37 
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wallyweb wrote:
Only when the bath tub drains. Our water flows down the drain while across the equator, it flows up the drain.


:o It the gravity pull from the northern countries doing that. 8-)

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PostPosted: 12 Dec 2016, 01:54 
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Isn't it Summer Down Under? IMO they don't flow at all, they have all dried out! :mrgreen:


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PostPosted: 12 Dec 2016, 02:01 
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I'll never get these object sets finish if you keep giving me ideas .. we do have some dried creeks maybe that make a good set too for the game .. only problem is I not sure how to make rapids for dried creek beds except for maybe a lot of dust .. bull dust that is :lol:

But honest, dried creeks might go ok .. have to think about it.

I added some churches to the Auz_Roadside_Objects.
Attachment:
SMALLCHURCH.png
SMALLCHURCH.png [ 25.99 KiB | Viewed 7631 times ]

Attachment:
morechurches.png
morechurches.png [ 43.41 KiB | Viewed 7631 times ]


I not release this version on Bananas yet, but will in a day or two .. first make sure all happy with what I just done.
Attachment:
Auz_Roadside_Objects.grf [3.44 MiB]
Downloaded 317 times



First set of Churches courtesy and kind permission from Irwe of the Swedish House set.

Second set also courtesy of Irwe as I used his design and got the carpenters in to make a few changes. Couldn't afford to get painted to paint all the last 4 churches. 2 will just have to stay weatherboard and unpainted.

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PostPosted: 14 Dec 2016, 00:36 
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I've release new versions of Auz_Lineside_Objects and Auz_Roadside_Objects.

Both needed a few graphic issues fixing as some buildings when placed on a slope showed 2 tiles under them.

The Auz_Roadside_Objects has the churches added and some log cabins designed for slopes.
Attachment:
Cabininthepines.png
Cabininthepines.png [ 140.99 KiB | Viewed 7619 times ]

Thought they look good on side of hills with there own foundation of logs. be good in them there hills for fur trappers and hunters to stay in. Also nice place to go with your partner if want a seclude place and privacy.


Attachments:
Auz_Lineside_Objects.rar [708.27 KiB]
Downloaded 283 times
Auz_Roadside_Objects.rar [803.35 KiB]
Downloaded 311 times

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PostPosted: 14 Dec 2016, 03:28 
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provided there are no bears around!

Nice you took care of the slopes.


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PostPosted: 14 Dec 2016, 03:40 
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athanasios wrote:
provided there are no bears around!

The log cabins on the slopes give me an idea .. Maybe I could do a slope aware and fill up the other slopes with smaller cabins and tent camp sites.

The slope aware I have that has the tent camp sites and bears, remove the camp sites and replace with more wild animals.

Can I include you with those animals :lol: But then maybe your not as wild so probably be like me and placed in tame animal sections. :mrgreen:

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PostPosted: 14 Dec 2016, 04:06 
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:lol:
But even a ferocious beast needs some rest. Good Night!


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PostPosted: 14 Dec 2016, 04:57 
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I better not put a ferocious beast in the game otherwise it will scare people from playing it again. :lol:

Guess best to find something cute and cuddly. :mrgreen:

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PostPosted: 15 Dec 2016, 05:57 
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Would you like to explore a canyon, well I making a red canyon for the game.
Attachment:
Canyonwalls1.png
Canyonwalls1.png [ 32.13 KiB | Viewed 7611 times ]

Been looking at canyons on net and photos I've taken many years ago when I was working at Euabalong West NSW, Australia. North West of that place is a lot of red dirt, hills and rocky areas around placed called Mt Hope.

At moment I using original colours from my photos and it making lots of pretty Christmas lights along those cliffs.

As you probably guessed the creeks on hold again as well as a few other projects as I been side tracked again with the canyon idea.

Soon you be able to try mountain climbing.

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PostPosted: 23 Dec 2016, 06:34 
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Do you like making scenarios and making them to scale.

To help me make my scenario I made some Surveyor Markers to peg out where I want things to go or mark out distances between towns and Industries.
Attachment:
SurveyMarkers.png
SurveyMarkers.png [ 6.67 KiB | Viewed 7605 times ]

To colours of pegs .. white and orange .. I lay white ones along the paths I want them to go and every kilometre I place orange pegs so if I lose count make it easier to recount. Besides I don't have enough fingers and toes to count to high :mrgreen:

If like to try I added it to AuzFakeRailwatLines_Add-ons Version 6.
Attachment:
AuzFakeRailwayLines_Add-ons.rar [40.71 KiB]
Downloaded 320 times


I also changed things in Auz_Landscape_Objects and Auz_Water_Objects.
Creeks, rivers and water tiles moved from Auz_Water_Objects to Auz_Landscape_Objects.


Attachments:
Auz_Landscape_Objects.grf [3.22 MiB]
Downloaded 307 times
Auz_Water_Objects.grf [1.08 MiB]
Downloaded 272 times

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PostPosted: 25 Dec 2016, 06:37 
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MERRY CHRISTMAS EVERYONE

Hope you all been good and you got what you wanted. :) :W

Cheers all

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PostPosted: 26 Dec 2016, 02:07 
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Waaaaaa .. made mistakes with the fake railway lines .. the computer measured the sprites wrong (wouldn't be my fault) and some tracks don't line up properly with other fake tracks and NuTrack Tracks.

The sprites shown them -9 down from top when the actually -7 and from the sides was 1 pixel out as well.

So back to the drawing board for rest of the year .. maybe longer.

Cheers

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PostPosted: 26 Dec 2016, 04:41 
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At your ease.


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PostPosted: 30 Dec 2016, 09:45 
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Anyone for mountain climbing?
Attachment:
redandgreycanyons2.png
redandgreycanyons2.png [ 48.36 KiB | Viewed 7578 times ]

Making some Canyon Walls for the Auz_Landscape_Objects.

The rock layers are on a angle and also parallel so can choose which you want or combine them.

If like to try heres the NewGRF.
Attachment:
Auz_Landscape_Objects.grf [3.32 MiB]
Downloaded 305 times

Trees curtesy of "planetmaker" and his many helpers of the OpenGFX+ Landscape

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PostPosted: 31 Dec 2016, 06:44 
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Designed some turntables that I added to the AuzFakeRailwayLines.
Attachment:
Turntables.png
Turntables.png [ 58.92 KiB | Viewed 7574 times ]

The are both objects from the AusFakeRailwayLines NewGRF set.

The small turntable is designed from D. Erikson's Modular Locomotive Sheds with my Z18 steam loco being turned on one of them.
The large 75' turntable is my own design and it is turning a Beyer Garret designed by Coalroads_Artist.

Both turntables have set facing each direction empty and also a set with a steam locomotive on it.

If you want to give them a try heres the file.
Attachment:
AuzFakeRailwayLines.grf [2.26 MiB]
Downloaded 326 times


The small turntable is manually operated .. have to push it around by hand .. I'm sure turning a steam loco on it will just the thing to get rid of those New Year's morning hangovers .. just ask the driver to blow the whistle before you start.

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PostPosted: 31 Dec 2016, 18:28 
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You are trying to draw something notoriously difficult in the OpenTTD-world, round things....
The small ones look good.
For the bigger ones, I believe that the circle should be more elliptical/oval for it to get the appearance of being on a flat surface.


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PostPosted: 01 Jan 2017, 04:20 
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Quast65 wrote:
You are trying to draw something notoriously difficult in the OpenTTD-world, round things....


True these not easy Like putting a square beg in a round hole :)

I going to take your advice you gave me back in April 2016 about splitting these object sets into small sets and separate objects into their own sets.

Something like these you mentioned before:

AuzObjects_Roads.grf
AuzObjects_Rails.grf
AuzObjects_Waterfeatures.grf
AuzObjects_Fences.grf
AuzObjects_Farms.grf
AuzObjects_Industries.grf
AuzObjects_Stations.grf
AuzObjects_Town/City.grf
And maybe also one for the golfcourse/tennis/basketball/campings-stuff called: AuzObjects_Recreation/Leisure.grf

I got a few things to patch in the originals so I can release those updates on Bananas and hope soon to start the smaller sets similar to what you shown above.

Cheers

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PostPosted: 01 Jan 2017, 07:06 
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Made some sandstone block embankments to go with some grey rock embankments I did a few months ago and forgot to add them.

The embankments are slope aware and also comes with some overlap files to fill in the gaps in some sections as shown in this pic.
Attachment:
SandstoneEmbankments1.png
SandstoneEmbankments1.png [ 84.09 KiB | Viewed 7566 times ]


Here is Version 12 of Auz_Landscape_Objects
Attachment:
Auz_Landscape_Objects.rar [1.06 MiB]
Downloaded 289 times

Unable to add to Bananas at moment as keep getting a 502 Bad Gateway to that website.

Hope it be working soon.

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PostPosted: 01 Jan 2017, 19:57 
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I found some old circles I drew a long time ago, they might help ;-)
I dont dare to say that these are perfect though...... :oops: But they may help ;-)
Attachment:
Circles_Quast65.png
Circles_Quast65.png [ 1.46 KiB | Viewed 7558 times ]


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