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PostPosted: 24 Nov 2016, 08:27 
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Well (that's a hole in the ground just not sure if any water in it) I done some testing and technically there wasn't any errors in my object sets .. the problem actually boils down to the order you place all the NewGRFs.

I thought only object sets would affect object sets, but found that the aircraft set WAS was a problem. If WAS was loaded early in the list of he NewGRF files my Auz_Water_Objects had to be the last and if using AuzFakeRailwayLines then this file had to be last and Water set 2nd last. But if WAS was place at the bottom in last place then didn't matter where all the objects sets were placed above WAS.

Save space here to show you the list of NewGRF I used go to this site
https://www.tt-forums.net/viewtopic.php ... d#p1179577 and see.

Anyway just to stop some objects sets mixing with mine and vice versa I change the class codes and also the names in "Object Selections" to help some of the conflicts and make it easier to find work I done.

So heres the updates to some of the object sets.
Attachment:
Auz_Lineside_Objects.tar [2.65 MiB]
Downloaded 308 times

Attachment:
Auz_roadside_Objects.tar [3.46 MiB]
Downloaded 315 times

Attachment:
Auz_Landscape_Objects.tar [1.46 MiB]
Downloaded 299 times

Attachment:
Auz_Water_Objects.tar [1.53 MiB]
Downloaded 320 times


If you want the sauce codes to these go to
https://www.tt-forums.net/viewtopic.php ... d#p1179579

The Fake Rail set will be available soon .. I hope.

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PostPosted: 24 Nov 2016, 08:55 
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Does or did your country have these along side railway line where there was track circuit, motorised points (switches), automatic signals and level crossing book gates.
Attachment:
Signaling & communication Wires Troughs2.png
Signaling & communication Wires Troughs2.png [ 144.95 KiB | Viewed 8316 times ]

Not sure the correct name to them but I call them Troughs for signalling and telephone cables.
Here's a clearer pic.
Attachment:
Signaling & communication Wires Troughs.png
Signaling & communication Wires Troughs.png [ 210.13 KiB | Viewed 8316 times ]

I took these pics last Tuesday. They are slowly being replaced in some areas and the cables being placed under ground.

I hope to make some object sets to these and I been in touch with McZapkie who made the Wired set to control signals and junctions in advance. I hope to add these troughs to what he has done to give another form of signal and junction control.

Over the next few weeks intend to go train travelling and take more photos of these so can see if I can draw up some sprites that look like them.

Also like to try making point bars that ran from the signal boxes to operate points (switches) as can be seen in this pic other side of the railway lines.
Attachment:
wingen04.png
wingen04.png [ 173.45 KiB | Viewed 8316 times ]

(For a better view of this go to http://www.nswrail.net/photos/signal_box.php?page=19)

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PostPosted: 25 Nov 2016, 11:46 
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I boo booed again.

Disregard what I said about placing WAS aircraft set below my object sets. As the cargos will not work correctly in the WAS set.

All I did was transferred the undefined string to the WAS set. Bumma.

Back to the drawing board and see if can find a solution.

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PostPosted: 26 Nov 2016, 00:47 
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Hope a developer knows how to find a solution soon.


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PostPosted: 26 Nov 2016, 14:26 
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Solution solved .. at least it appears to be.

Not so many strings attached now .. and not getting the undefined string message like before.

Will remove some strings from all the object sets so I will have room to finish the AuzFakeRailwayLines_Add-ons that will have the overhead wires.

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PostPosted: 27 Nov 2016, 04:03 
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Well, I gave the bugs a good spray so hope I got them all.

Here's a copy of all my object sets.


Attachments:
File comment: Version 8
AuzFakeRailwayLines.tar [2.28 MiB]
Downloaded 319 times
File comment: Version 6
Auz_Water_Objects.tar [1.52 MiB]
Downloaded 333 times
File comment: Version 23
Auz_Roadside_Objects.tar [3.44 MiB]
Downloaded 324 times
File comment: Version 26
Auz_Lineside_Objects.tar [2.63 MiB]
Downloaded 314 times
File comment: Version 5
Auz_Landscape_Objects.tar [1.46 MiB]
Downloaded 306 times

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PostPosted: 27 Nov 2016, 04:07 
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Here's a sample of the project I been working on.
Attachment:
File comment: Version 3: Sample only. Set not complete
AuzFakeRailwayLines_Add-ons.tar [424 KiB]
Downloaded 322 times

To be used in conjunction with AuzFakeRailwayLines.

There are Diamond Crossings which are add-ons to AuzFakeRailwayLines.

Also Catenary overhead wires which are not complete .. still lots to do.

Been working on both default and the Dutch version.

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PostPosted: 28 Nov 2016, 09:20 
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Adding some more Infrastructure to the AuzFakeRailwayLines_Add-Ons until I feel like doing some more to overhead wires.

Making some carriage and wagon workshops based on the ones at Eveleigh in Sydney, Australia. These are found between Redfern and MacDonaldtown Stations.
Attachment:
File comment: Photo take when I was on a train last Tuesday
Carriage and Wagon Shops.png
Carriage and Wagon Shops.png [ 151.21 KiB | Viewed 8301 times ]


And this the result so far:
Adding some more Infrastructure to the AuzFakeRailwayLines_Add-Ons.

Buildings are bit and pieces courtesy of FIRS and Industrial Stations Renewal (ISR) v1.0.2

Rolling Stock from AuzTrains.

These workshops will be placed over 2 and 3 tracks and have a variety of 4 choices for each so can make the workshops as wide and as long as wanted .. I hope.


Attachments:
File comment: Workshops based on the above photo
Workshops1.png
Workshops1.png [ 8.24 KiB | Viewed 8301 times ]

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PostPosted: 28 Nov 2016, 17:11 
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Made some improvements to the Carriage and Wagon Repair shops.
Attachment:
carriagerepairshops.png
carriagerepairshops.png [ 31.4 KiB | Viewed 8300 times ]


Doors made a few pixels wider.

Floors inside the sheds been concreted.

The sheds are build on double lines so can build them in groups of 2 lines as wide as you wish. Might do some single line sheds too as they be good at the end of branch lines where there be a single carriage shed and a loco shed to store the train overnight.

I wonder .. when these sheds were build back in the late 1920s I don't think there would have been roller doors on the sheds, I image there would have been wooden swing doors .. whether I can make some that remains to be seen as not sure how they will swing across the railway lines or will cause a glitch when doors left open.

Before I try I go get some beauty sleep ..

cheers

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PostPosted: 29 Nov 2016, 03:33 
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You need that and so does your work it also becomes more beautiful. :)


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PostPosted: 29 Nov 2016, 05:18 
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I releasing the AuzFakeRailwayLines_Add-ons minus the Overghead Wires.

Will add these in future version as I complete them.

This version has the Diamond Crossing and the Carriage and Wagon Repair Shops.


Attachments:
AuzFakeRailwayLines_Add-ons.tar [249 KiB]
Downloaded 314 times

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PostPosted: 29 Nov 2016, 13:39 
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Here's my next adventure .. a replica of the Eveleigh Locomotive Depot in Sydney Australia.
This pic is from the Australian Railways Historical Society, (ARHS) Redfern Sydney .. if your after some old photos of New South Wales Railways visit their Archives section or visit their website at
http://www.arhsnsw.com.au/bookshop.htm

I cut the pic down a lot as mainly interested in the shed it self.
Attachment:
Eveleigh Loco1.png
Eveleigh Loco1.png [ 121.59 KiB | Viewed 8297 times ]


And this is my first try at replicating it.
Attachment:
LocoSheds1.png
LocoSheds1.png [ 7.36 KiB | Viewed 8297 times ]


I don't have many clear pics of the actual depot to get a proper idea what the doors are like and side views are like. What pics of seen of these depot there is always a train in the way.

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PostPosted: 08 Dec 2016, 10:06 
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Having a break from Locomotive sheds and other buildings .. after making those curved roof sheds, found out they not wide enough .. the original curved roof sheds at Eveleigh had 4 tracks under one rood and I only got 2 .. so need to see if I can change them.

I decided to try my landscaping experience and made a few changes to the Auz_Landscape_Objects.

Added some red rock slope aware for water edge slopes and normal slopes.

Made some concrete slope aware too for water edges and normal.

Some terrain tiles where not slope aware such as The Sand, Dirt, Mud, Gravel, Asphalt, Paving and the grass tiles .. these are now slope aware.

Change 2 and made some sandstone blocks both water edge slopes and normal slopes.
Attachment:
sandstone walls-1.png
sandstone walls-1.png [ 93.5 KiB | Viewed 8273 times ]


Anyway if like to have a test here the file.
Attachment:
Auz_Landscape_Objects.grf [1.95 MiB]
Downloaded 318 times


I planning to combine the landscape and water object sets as one file, as I think the creeks, rivers etc are also can be classified as terrain and landscaping.

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PostPosted: 09 Dec 2016, 01:35 
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Any one want to go white water rafting :)
Attachment:
whitewater-3.png
whitewater-3.png [ 272.75 KiB | Viewed 8267 times ]

Take your camera with you as you might be able to get a photo of a train crossing the bridge as your going down the creek.

What ya think .. do these look like rapids?

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PostPosted: 09 Dec 2016, 04:33 
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They do. Just do some a/a at the edges by adding a pixel on both sides.


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PostPosted: 09 Dec 2016, 04:41 
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athanasios wrote:
They do. Just do some a/a at the edges by adding a pixel on both sides.


You lost me .. what does a/a mean :) I don't think it Alcoholic Annonymous :mrgreen:

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PostPosted: 09 Dec 2016, 15:21 
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Finished the Auz_Water_Objects and Auz_Landscape_Objects .. at least for the time being.

AUZ_WATER_OBJECTS

Version 7: 9th December 2016
++++++++++++++++++++++++++++

Added:
Creeks with water rapids.

Changed:
All landscaping objects now free to build such as fake creeks, reefs and fake rivers.
Attachment:
Auz_Water_Objects.rar [485.88 KiB]
Downloaded 296 times

AUZ_LANDSCAPE_OBJECTS

Version 6: 9th December 2016
++++++++++++++++++++++++++++

Added:

Red Rock Water Edge Slope Aware.
Concrete Slope Aware
Concrete Water Edge Slope Aware
Sandstone Blocks Slope Aware
Sandstone Blocks Water Edge Slope Aware

Changed:

The Sand, Dirt, Mud, Gravel, Asphalt, Paving and the grass tiles are now all slope aware.

All landscaping free to build. Sorry no refund if you make a mistake building.

If I find no faults will release on Bananas within the next 24 hours.

I hope this will be the last issues of these 2 files as I intend to combine them as one file.

Question is .. should I make the new file a new name .. or .. keep Auz_Landscape_Objects and put all the water objects in this file and mention it Changelog and in the STR_GRF_DESCRIPTION that the Auz_Water_Objects no longer required?


Attachments:
File comment: Version 6
Auz_Landscape_Objects.rar [748.65 KiB]
Downloaded 325 times

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PostPosted: 10 Dec 2016, 03:06 
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Quast65 given me some ideas to animate the rapids. As they look like frozen rapids. Like to try animate them if can .. just had a look at the flow of water on the dams and creek slopes I did previously .. maybe could do something like that.

Been asked by friend if can do rivers with rapids so I will experiment the animation with these first as water is wider and more room to experiment and if it looks good add the idea to the creeks.

I shall do these as rapidly as I possible can :mrgreen:

Will release Auz_Landslide_Objects on Bananas today, and then I going to make some changes to it for next release .. will move all the fake creeks and rivers from Auz_Water_Objects over to the Auz_landscape_Objects. Just use the Auz_Water_Objects for the dams, culverts, fake bridges, ships, wharves, buildings and any other water related objects I come up with.

Friend once ask if I could do some Whales in the water so we can have a whale of a time :lol:

Cheers

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PostPosted: 10 Dec 2016, 07:51 
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Lets Go with the Flow.

Been changing the course of the rivers.
Attachment:
GoWithTheFlow.png
GoWithTheFlow.png [ 61.75 KiB | Viewed 8258 times ]


Hope there will be 4 sets of rivers, creeks, storm water drains and river rapids so you can make your water ways to flow in what ever direction you want.

When I finish doing all the new rivers, creeks etc with water flowing in the 4 directions will then see if I can make a splash around the rocks and make the rapids animated.

I changed the Object Selection Menu as well since there will be a fair few tiles of each of the water types.

Will put the Rivers, Creeks and Storm Water in their own Section so easier to find. Probably could also put the culverts for each type with their respective water ways too.

This NewGRF file has the above rivers if you like to try for your self. I have not added curves, junctions etc yet. This file is a sample for testing purposes only.
Attachment:
Auz_Water_Objects.grf [1.96 MiB]
Downloaded 336 times


Any comments and suggestions appreciated.

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PostPosted: 11 Dec 2016, 05:56 
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Basically finished the fake rivers with flowing water.
Attachment:
Riversflowinginthemtherehills.png
Riversflowinginthemtherehills.png [ 113.95 KiB | Viewed 8253 times ]

You can make rocky mountain rivers both grey and red rocks now.

Do ya wanna test it and see if water flows properly in your country.
Attachment:
Auz_landscape_Objects.grf [2.46 MiB]
Downloaded 297 times

Australia is the land from downunder so just maybe your rivers flow opposite way to ours. :mrgreen:

Hope can test will I keep working on the creeks and the rapids.

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