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PostPosted: 17 Apr 2016, 15:21 
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wallyweb wrote:
GarryG wrote:
That be great if you could do that .. looking forward too see your work.

Can I get you to fill in the yellow parts with your gravel?
Shading sould be a bit darker on the left tile with each tile getting a bit lighter going to the right.
Thanks.


Shall see what I can do .. not far off midnight here now so hope to do that for you when I wake tomorrow.

If you want to start some before that .. here the image I been getting the darker gravel from and the shading from under the bridges.
Attachment:
Gravel.PNG
Gravel.PNG [ 36.49 KiB | Viewed 8215 times ]


Been looking at idea given to me making the slopes a bit longer and this way train not need to slow down for the climb.
Attachment:
NewBridgeDesign3.png
NewBridgeDesign3.png [ 400.54 KiB | Viewed 8215 times ]

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PostPosted: 17 Apr 2016, 15:30 
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GarryG wrote:
Shall see what I can do .. not far off midnight here now so hope to do that for you when I wake tomorrow.
There is no rush. I have a ton of coding to do. :)

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PostPosted: 17 Apr 2016, 15:31 
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wallyweb wrote:
There is no rush. I have a ton of coding to do. :)


No prob .. I got ton sleeping to do :)

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PostPosted: 18 Apr 2016, 00:31 
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Hi Wallyweb:

Here copy of the gravel I been using.


Attachments:
BallastSprites.png
BallastSprites.png [ 5.56 KiB | Viewed 8211 times ]

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PostPosted: 18 Apr 2016, 04:47 
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GarryG wrote:
Here copy of the gravel I been using.
Thank you. I wll be busy for the next several days putting it all together.

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PostPosted: 19 Apr 2016, 01:52 
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Garry: It looks better with your new approach No 2. Could you please try by spreading it 1 tile more?


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PostPosted: 19 Apr 2016, 02:10 
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athanasios wrote:
Garry: It looks better with your new approach No 2. Could you please try by spreading it 1 tile more?


Thank you for comment .. I'll give that idea a go and see how it looks.
Forgot to put that image here.
So I do now for others to see.
Attachment:
Embankment and bridge.png
Embankment and bridge.png [ 508.44 KiB | Viewed 8206 times ]

Been suggested I split these objects into more GRF files .. might be good idea .. but not too many .. maybe 1 more I thinking. I love using many GRF files in my games and think others do to. I don't play the game to try get rich, play just for the enjoymeny and often like all railways run at a lose and rely on Government taxes (Ctrl + Alt + C) and ask the Mayor of towns for money. I enjoy the landscaping and objects .. making things look better.

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PostPosted: 19 Apr 2016, 06:33 
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Altered the Embankment Approaches so have a choice if a shallow fall min grade to the flood plans, waterways, or some smaller water ways have a steeper Embankment Approach.
Attachment:
Embankment Approaches extended.png
Embankment Approaches extended.png [ 607.11 KiB | Viewed 8204 times ]


The pic early showing 2 types numbered 1 and 2 .. No.1 is still available for those who prefer that type.

Also been fixing some culverts so they align better and no so far away from the rails and roads.
Attachment:
Change to Culverts.png
Change to Culverts.png [ 415 KiB | Viewed 8204 times ]


Would you like to test for me? :)
Attachment:
Auz_Lineside_Objects.grf [2.64 MiB]
Downloaded 306 times

Let me know if find any problems .. especially when it comes to alignment of pixels as I find that hard to check at times.

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PostPosted: 19 Apr 2016, 14:35 
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Been gardening. Planted Sugarcane and Cotton .. for landscaping been using rail ballast.

Going to see if can do some ballast on different slope angles .. When your track is laid along slopes the ballast might look nice on the sides of the slopes. Just an idea at moment and have experimenting to do.


Attachments:
ballast_slopes.png
ballast_slopes.png [ 6.56 KiB | Viewed 8201 times ]
Sugar and Cotton.png
Sugar and Cotton.png [ 12.19 KiB | Viewed 8201 times ]

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PostPosted: 19 Apr 2016, 15:39 
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Getting ideas again. Seeing if can make some ballast tiles different slopes to place along side railway lines that are following slope sections. Like the images of my NSWTrains running between Hornsby and Newcastle near Mullet Creek Tunnel (near Hawkesbury River).


Attachments:
Hawkesbury River Bridge.png
Hawkesbury River Bridge.png [ 376.47 KiB | Viewed 8200 times ]
Mullet Creek.png
Mullet Creek.png [ 383.07 KiB | Viewed 8200 times ]

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PostPosted: 20 Apr 2016, 01:39 
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Fields are wonderful.
3 tiles length looks much much better, thank you! Now the the illusion is OK! The eye can be tricked.

Just in the red area transition could be more smooth (straight all along the 3 tiles) at the edge. It gives the impression that it goes more higher there. (Also I see a repeated green row of pixels where the yellow arrow points. Is that just an artifact from copy paste just to view the object?)


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check.png
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PostPosted: 20 Apr 2016, 02:01 
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Glad you got good eyes .. with you and others finding these things is great as some things you and other find I not notice with out zooming in a lot and even then some I miss.

Been fiddling with Ballast tiles now and so far come up with this.
Attachment:
Ballasting.png
Ballasting.png [ 44.57 KiB | Viewed 8196 times ]

If you want to test here the file.
Attachment:
Auz_Lineside_Objects.grf [2.7 MiB]
Downloaded 337 times

Also added water tile to the culverts so look like drains direct to the lakes, oceans etc. Nice to use if an Industry is on edge of the water and looks like its drainage.

Edit:

Had a look at the image you mentioned .. couldn't see any green .. might be from the main tile. Had a go straitening up the edge .. have another look after I relax the yes for a while .. my computer times up for a few hours.

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PostPosted: 20 Apr 2016, 09:47 
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Got rocks in my head, so I but some at the base of the ballast .

The line separating the rocks and ballast to me looks like tidal (highwater) mark.

Whatcha all think?


Attachments:
Rock and ballast Embankment.png
Rock and ballast Embankment.png [ 371.64 KiB | Viewed 8193 times ]

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PostPosted: 21 Apr 2016, 15:46 
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What I been up to lately.
Attachment:
Double Lines1.png
Double Lines1.png [ 658.99 KiB | Viewed 8187 times ]

Will be starting another Object set soon .. maybe called Auz_Rail_Foundations .. so can make embankments and along side slopes look nice. Something like the last few pics.

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PostPosted: 22 Apr 2016, 02:32 
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1. Some ugly pinky and light green pixels appear. Consider turning image to grayscale first or mix the grayscale with original, or use another method to dither or use another method to add noise (Depending on what you used to to process your image).

2. IMO a gradual transition from big to smaller rocks would look better, plus what was mentioned in tt-forums.

-

Yesterday young George was watching your artwork and I told him that the artist is Garry. George replied: Which Gary? From SpongeBob SquarePants? :lol: :lol: :lol:


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PostPosted: 22 Apr 2016, 03:20 
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Thanks Athanasios for those ideas. I don't know why but when cloning from some images to the sprites some pixels change colours. Change it to greyscale for ballast and rocks sounds a good idea. Will give it a try.

Not sure how I go doing 3 sizes of the ballast and rocks .. but will give it a go.

Not easy getting the rocks to a suitable scale. Just funny how the 2 rocks at bottom in different tiles happen to line up near perfect to look like one huge boulder.

Tell George I is the snail .. slow and steady wins the race so they say :) Just wish I could win some :)

I attached to sprites showing the rocks at different sizes. See if I can get some people with better eyes then me which would be better. I did the smallest 33% without losing the image and did up to 50% before I think was getting to large.


Attachments:
BallastSprites4.png
BallastSprites4.png [ 5.03 KiB | Viewed 8139 times ]
BallastSprites2.png
BallastSprites2.png [ 4.99 KiB | Viewed 8139 times ]

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PostPosted: 23 Apr 2016, 01:41 
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IMO the smaller ones (33, 35), but an in game screenshot would be helpful to compare.


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PostPosted: 23 Apr 2016, 01:53 
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Might be an idea .. seems the 35% appears most popular so see if can do something with it.

Getting shading right is the problem.

Been searching for something suitable to have 3 layers of ballast and stone but not easy to find something for the middle layer. One alternative I been pondering on it middle layer be same colour as rocks, and top slightly lighter colour .. but problem I then had was on the sunny side as top layer was very light.

I will keep pondering with it .

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PostPosted: 23 Apr 2016, 09:27 
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I changed the embankment rocks to the 35% size ..
Attachment:
35rock.png
35rock.png [ 227.88 KiB | Viewed 8133 times ]

something I do have wrong is the cliff face (cutting) .. should look like natural rock .. not like ballast.

That be something else I be working on.

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PostPosted: 23 Apr 2016, 15:29 
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Been trying the 35% rocks and here results todate.
Attachment:
Embankment and Cutting.png
Embankment and Cutting.png [ 66.21 KiB | Viewed 8130 times ]

Along the cliff face (cutting) suppose to represent side of a cliff hence the larger rocks. Going to be fun trying to get these looking better.

Here some files if like to test.
Attachment:
AuzGroundTiles.grf [367.66 KiB]
Downloaded 325 times

Ground Tiles - I intend to put different colour tiles in this of what you'd sometimes find along side rails and roads.

Attachment:
Auz_Lineside_Objects.grf [2.65 MiB]
Downloaded 297 times

The Lineside Objects - have removed the embankments from this set and placed in the Ground tiles.

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