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PostPosted: 04 Oct 2017, 14:58 
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Joined: 06 Mar 2012, 21:55
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Location: The Netherlands
Quote:
That I had intentions to do have the 2 platforms separate.

Nice! :W

Quote:
What if I make the multitiles 2x2 and move the awnings slightly along so so the part of a 2x2 set, and the platforms with out the awnings and footbridge be a separate 2x2 .. then I make some 2x1 to go in middle if people wish to extend the platforms .. at least I think I can do that. .. Where car parking goes, it will end up as a longer car park.

Well, that is up to you...
I would try to offer as much as possible in a single Multi-tile, to make it easier for a player to recreate a station based on a reallife situation....
I think having no ramps at all the ends would be good enough.
Players can then extend it if they want (with whatever modular pieces they want to use), that is the easiest way...

Quote:
Little details

I think the platforms are ok regarding details, up to you to add a bit more, but I think its ok.
I more mean for the large empty spaces you may end up with. Like for example the yellow tiles next to the stairs of the bridge. There is enough room there to place that re-lay hut and that makes it more reallife...

Quote:
Wonder some times when I do the older stations if should include these houses belonging to station staff if they are close to the station.

Again, up to you ;-)
If you feel those are an important part of the station, include them in the Multi-tile.
However in this case they may be a bit too far away, especially as there is a road between the station and those houses.
Having them as separate non-tracks would be nice though, you can name them Awaba-style stationmaster houses, or something like that. Then people who want to recreate that actual piece of track know that they need those.

This is basically what Silverx50 and I are up to right now. Looking at various reallife situations and thinking about what buildings are iconical for that area and then seeing how to include them (either as a huge Multi-tile or as separate pieces, depending on for example if you want usable roads in between).


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PostPosted: 04 Oct 2017, 22:22 
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Joined: 03 May 2015, 03:27
Posts: 1170
Location: Newcastle, Australia
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I think having no ramps at all the ends would be good enough.


But that will mean leaving the fence off at the end of platform too. I think with the main details of the stations have as a set 2x2, 3x2 what ever size needed, then one end have it as a 2x1 or 1x1 so players can decide to join this piece to rest of station or insert more pieces.

I
Quote:
think the platforms are ok regarding details, up to you to add a bit more, but I think its ok.


Stations I do that do have any details along platforms I see if can put them in .. they all have the disability ramp so a little bit of blue on one fence might look ok.

Appreciate your feedback as help give me more ideas.

Thanks pal

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PostPosted: 14 Oct 2017, 10:48 
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Joined: 03 May 2015, 03:27
Posts: 1170
Location: Newcastle, Australia
Very shortly (hope within the next hour or so) will release some of my projects on Bananas.

Intend to release all parts except the Wired Set and Fantasy Set.

The Car Parks from the Fantasy Set have been added to Part 4.

Auz Stations Part 1 version 2: (Use with Part 2)

Waypoints Foot Bridges
Country Platforms Gravel Surface
Country Stations Gravel and Bitumen Surface
Country Platforms Bitumen Surface
City Platforms Bitumen Surface
City Platforms Tile Surfaces
Country Intermediate Platforms

Auz Stations Part 2 version 2: (Use with Part 1)

Railway Stations
Non-Track Tiles
Island Stations
Footbridges
Buffer Stops
Infrastructure

Auz Stations Part 3 version 1:

Catenary Platforms Bitumen
Catenary Platforms Tiles

Auz Stations Part 4 version 1:

Waypoints: Modern Footbridges
Non-Track Tiles
More Footbridges (Modern that go on the ends of the platforms)
Island Single Platforms
Non-Track Tiles for Island Platforms
Car Parks .. above platforms

Auz Freight Stations version 2:

Waypoint Girder Crane Extension
Goods Sheds
girder crane
Gates (Path Aware)
Livestock pens
Buffer stops
Platforms and loading banks
(The Coal loaders temporarily removed)

AuzWaypoints

Waypoints marked with a "*" are Path Aware and will change appearance on approach of a train.

Signal Boxes
* Staff Huts
Pedestrian Crossings
Used Railway Lines
New Sleepers
* Farm Crossing and Gates
Water Columns
* Fake Signals (These do not control trains)
* Fettlers Trolley Shed

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Projects: viewtopic.php?f=179&t=811


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PostPosted: 24 Oct 2017, 06:24 
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Joined: 03 May 2015, 03:27
Posts: 1170
Location: Newcastle, Australia
Added a multitile station designed on Dora Creek which is located between Newcastle and Sydney.
Attachment:
Dora Creek.png
Dora Creek.png [ 87.76 KiB | Viewed 117 times ]

It is in AusStations Part 4 .. find test file below.

Before Silos were invented wheat was stored in 50kg hessian bags.
See this website for info:
http://www.hanovale.com.au/cwhistory/forbes1916a.html
So I added bagged wheat stacks to the AusFreightstations.
Attachment:
Bags of Wheat2.png
Bags of Wheat2.png [ 260.2 KiB | Viewed 117 times ]

Has mixture of horses drawn carts and bullock teams. Courtesy of McZapkie's Polroad set.


Attachments:
AuzStations_Part4_v001.grf [1.62 MiB]
Downloaded 3 times
AuzFreightStations_v002.grf [1.15 MiB]
Downloaded 3 times

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All my projects are GPLv2 License.
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Projects: viewtopic.php?f=179&t=811
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PostPosted: 05 Dec 2017, 16:22 
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Joined: 03 May 2015, 03:27
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Location: Newcastle, Australia
Been making changes to the AuzFreightStations.
Attachment:
Goods Sheds with office, water tank and Crane.png
Goods Sheds with office, water tank and Crane.png [ 116.98 KiB | Viewed 16 times ]

Improved the platform edges to the Loading Banks and Wool Dumps.
Put new timbers on the Wooden Platforms.
Added Jib Cranes.
Made changes to Goods Shed and the Wooden Goods platforms with stairs and ramps so they can be used better with other parts.

If like to sample what I done here the file.


Attachments:
AuzFreightStations_v002.grf [1.31 MiB]
Downloaded 1 time

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Projects: viewtopic.php?f=179&t=811
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