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PostPosted: 19 Aug 2013, 15:44 
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I invite those of you who regularly use TTDPatch for your games to participate in the testing of my fix for the issue. There was no definition of overforrestation in the original bug report, so I hope you can help decide if it's fixed in temperate/sub Arctic/toyland(if you desire). If it is indeed fixed, this will be in the next "nightly". I couldn't find a switch for turning the trees in desert code off, so if you can't either, I suggest having two ttdpatchw.exes. No version information is included so it may take a little longer to start up than a regular nightly.

Thank you


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PostPosted: 26 Aug 2013, 13:19 
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I would like to request any of you who do not visit TT-Forums regularly to check http://www.tt-forums.net/viewtopic.php?f=24&t=68445 and compare mainly the two higher numbered screenshots.

Thank you


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